- Where practicable, use other software to show wall-paper, take screenshots,
and so on.
-[Dependencies](#dependencies)
-[Roadmap](#roadmap)
-[Inspiration](#inspiration)
-[Design](#design)
-[Configuration](#configuration)
-[Integration](#integration)
-[Build](#build)
-[Debug](#debug)
+- [Dependencies](#dependencies)
+- [Roadmap](#roadmap)
+- [Inspiration](#inspiration)
+- [Design](#design)
+- [Configuration](#configuration)
+- [Integration](#integration)
+- [Build](#build)
+- [Debug](#debug)
## Dependencies
- [x] Parse [rc.xml](data/rc.xml)
- [x] Parse [themerc](data/themerc)
- [x] Read xbm icons
-- [ ] Add maximize, minimize, close buttons
+- [x] Add maximize, minimize, close buttons
- [ ] Add grip
-- [ ] Create `view_impl` starting with .configure
- [ ] Support layer-shell background (e.g. using swaybg)
- [ ] Draw better alt-tab rectangle
- [ ] Try restarting and consider catching SIGHUP for --reconfigure
#define XCURSOR_DEFAULT "left_ptr"
#define XCURSOR_SIZE 24
#define XCURSOR_MOVE "grabbing"
-#define XWL_TITLEBAR_HEIGHT (10)
-#define XWL_WINDOW_BORDER (3)
enum cursor_mode {
LAB_CURSOR_PASSTHROUGH,
enum view_type { LAB_XDG_SHELL_VIEW, LAB_XWAYLAND_VIEW };
enum deco_part {
- LAB_DECO_ICON_CLOSE = 0,
+ LAB_DECO_BUTTON_CLOSE = 0,
+ LAB_DECO_BUTTON_MAXIMIZE,
+ LAB_DECO_BUTTON_ICONIFY,
LAB_DECO_PART_TITLE,
LAB_DECO_PART_TOP,
LAB_DECO_PART_RIGHT,
float window_active_handle_bg_color[4];
float window_inactive_title_bg_color[4];
struct wlr_texture *xbm_close;
+ struct wlr_texture *xbm_maximize;
+ struct wlr_texture *xbm_iconify;
};
extern struct theme theme;
*/
struct pixmap xbm_create_pixmap(struct token *tokens);
+struct pixmap xbm_create_pixmap_builtin(const char *button);
+
#endif /* PARSE_H */
#define MAX_TOKEN_SIZE (256)
struct token {
char name[MAX_TOKEN_SIZE];
+ int value;
size_t pos;
enum token_type type;
};
*/
#include "labwc.h"
+#include "theme.h"
+
+/* Based on expected font height of Sans 8 */
+#define TITLE_HEIGHT (14)
+#define BORDER_WIDTH (1)
struct wlr_box deco_max_extents(struct view *view)
{
struct wlr_box box = {
- .x = view->x - XWL_WINDOW_BORDER,
- .y = view->y - XWL_TITLEBAR_HEIGHT - XWL_WINDOW_BORDER,
- .width = view->surface->current.width + 2 * XWL_WINDOW_BORDER,
- .height = view->surface->current.height + XWL_TITLEBAR_HEIGHT +
- 2 * XWL_WINDOW_BORDER,
+ .x = view->x - BORDER_WIDTH,
+ .y = view->y - TITLE_HEIGHT - BORDER_WIDTH,
+ .width = view->surface->current.width + 2 * BORDER_WIDTH,
+ .height = view->surface->current.height + TITLE_HEIGHT +
+ 2 * BORDER_WIDTH,
};
return box;
}
struct wlr_box deco_box(struct view *view, enum deco_part deco_part)
{
+ int margin;
+
struct wlr_box box = { .x = 0, .y = 0, .width = 0, .height = 0 };
if (!view || !view->surface)
return box;
switch (deco_part) {
- case LAB_DECO_ICON_CLOSE:
- box.x = view->x + view->surface->current.width - 8 - 1;
- box.y = view->y - XWL_TITLEBAR_HEIGHT + 1;
- box.width = 8;
- box.height = 8;
+ case LAB_DECO_BUTTON_CLOSE:
+ wlr_texture_get_size(theme.xbm_close, &box.width, &box.height);
+ margin = (TITLE_HEIGHT - box.height) / 2;
+ box.x = view->x + view->surface->current.width + margin -
+ TITLE_HEIGHT;
+ box.y = view->y - TITLE_HEIGHT + margin;
+ break;
+ case LAB_DECO_BUTTON_MAXIMIZE:
+ wlr_texture_get_size(theme.xbm_maximize, &box.width,
+ &box.height);
+ margin = (TITLE_HEIGHT - box.height) / 2;
+ box.x = view->x + view->surface->current.width + margin -
+ TITLE_HEIGHT * 2;
+ box.y = view->y - TITLE_HEIGHT + margin;
+ break;
+ case LAB_DECO_BUTTON_ICONIFY:
+ wlr_texture_get_size(theme.xbm_iconify, &box.width,
+ &box.height);
+ margin = (TITLE_HEIGHT - box.height) / 2;
+ box.x = view->x + view->surface->current.width + margin -
+ TITLE_HEIGHT * 3;
+ box.y = view->y - TITLE_HEIGHT + margin;
break;
case LAB_DECO_PART_TITLE:
box.x = view->x;
- box.y = view->y - XWL_TITLEBAR_HEIGHT;
+ box.y = view->y - TITLE_HEIGHT;
box.width = view->surface->current.width;
- box.height = XWL_TITLEBAR_HEIGHT;
+ box.height = TITLE_HEIGHT;
break;
case LAB_DECO_PART_TOP:
- box.x = view->x - XWL_WINDOW_BORDER;
- box.y = view->y - XWL_TITLEBAR_HEIGHT - XWL_WINDOW_BORDER;
- box.width =
- view->surface->current.width + 2 * XWL_WINDOW_BORDER;
- box.height = XWL_WINDOW_BORDER;
+ box.x = view->x - BORDER_WIDTH;
+ box.y = view->y - TITLE_HEIGHT - BORDER_WIDTH;
+ box.width = view->surface->current.width + 2 * BORDER_WIDTH;
+ box.height = BORDER_WIDTH;
break;
case LAB_DECO_PART_RIGHT:
box.x = view->x + view->surface->current.width;
- box.y = view->y - XWL_TITLEBAR_HEIGHT;
- box.width = XWL_WINDOW_BORDER;
- box.height =
- view->surface->current.height + XWL_TITLEBAR_HEIGHT;
+ box.y = view->y - TITLE_HEIGHT;
+ box.width = BORDER_WIDTH;
+ box.height = view->surface->current.height + TITLE_HEIGHT;
break;
case LAB_DECO_PART_BOTTOM:
- box.x = view->x - XWL_WINDOW_BORDER;
+ box.x = view->x - BORDER_WIDTH;
box.y = view->y + view->surface->current.height;
- box.width =
- view->surface->current.width + 2 * XWL_WINDOW_BORDER;
- box.height = +XWL_WINDOW_BORDER;
+ box.width = view->surface->current.width + 2 * BORDER_WIDTH;
+ box.height = +BORDER_WIDTH;
break;
case LAB_DECO_PART_LEFT:
- box.x = view->x - XWL_WINDOW_BORDER;
- box.y = view->y - XWL_TITLEBAR_HEIGHT;
- box.width = XWL_WINDOW_BORDER;
- box.height =
- view->surface->current.height + XWL_TITLEBAR_HEIGHT;
+ box.x = view->x - BORDER_WIDTH;
+ box.y = view->y - TITLE_HEIGHT;
+ box.width = BORDER_WIDTH;
+ box.height = view->surface->current.height + TITLE_HEIGHT;
break;
default:
break;
static void render_icon(struct draw_data *d, struct wlr_box box,
struct wlr_texture *texture)
{
+ if (!texture)
+ return;
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
d->transform_matrix);
ddata.rgba = theme.window_inactive_title_bg_color;
draw_rect(&ddata, deco_box(view, LAB_DECO_PART_TITLE));
- render_icon(&ddata, deco_box(view, LAB_DECO_ICON_CLOSE),
+ render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_CLOSE),
theme.xbm_close);
+ render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_MAXIMIZE),
+ theme.xbm_maximize);
+ render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_ICONIFY),
+ theme.xbm_iconify);
}
struct render_data {
}
if (!t->type)
return;
- int value = (int)strtol(t->name, NULL, 0);
+ if (t->type != TOKEN_INT)
+ return;
int bit = 1 << (col % 8);
- if (value & bit)
- pixmap->data[row * pixmap->width + col] = u32(defaultcolor);
+ if (t->value & bit)
+ pixmap->data[row * pixmap->width + col] =
+ u32(defaultcolor);
}
++t;
}
return pixmap;
}
+/* Assuming a 6x6 button for the time being */
+/* TODO: pass width, height, vargs bytes */
+struct pixmap xbm_create_pixmap_builtin(const char *button)
+{
+ struct pixmap pixmap = { 0 };
+
+ pixmap.width = 6;
+ pixmap.height = 6;
+
+ struct token t[7];
+ for (int i = 0; i < 6; i++) {
+ t[i].value = button[i];
+ t[i].type = TOKEN_INT;
+ }
+ t[6].type = 0;
+ process_bytes(&pixmap, t);
+ return pixmap;
+}
+
char *xbm_read_file(const char *filename)
{
char *line = NULL;
case '0' ... '9':
add_token(TOKEN_INT);
get_number_token();
+ struct token *token = tokens + nr_tokens - 1;
+ token->value = (int)strtol(token->name, NULL, 0);
continue;
case '{':
add_token(TOKEN_SPECIAL);
#include "theme/xbm/xbm.h"
#include "theme/xbm/parse.h"
+/* built-in 6x6 buttons */
+char close_button_normal[] = { 0x33, 0x3f, 0x1e, 0x1e, 0x3f, 0x33 };
+char iconify_button_normal[] = { 0x00, 0x00, 0x00, 0x00, 0x3f, 0x3f };
+char max_button_normal[] = { 0x3f, 0x3f, 0x21, 0x21, 0x21, 0x3f };
+char max_button_toggled[] = { 0x3e, 0x22, 0x2f, 0x29, 0x39, 0x0f };
+
+/*
+ * TODO: parse rc.xml theme name and look for icons properly.
+ * Just using random icon to prove the point.
+ */
static char filename[] = "/usr/share/themes/Bear2/openbox-3/close.xbm";
+static struct wlr_texture *texture_from_pixmap(struct wlr_renderer *renderer,
+ struct pixmap *pixmap)
+{
+ if (!pixmap)
+ return NULL;
+ return wlr_texture_from_pixels(renderer, WL_SHM_FORMAT_ARGB8888,
+ pixmap->width * 4, pixmap->width,
+ pixmap->height, pixmap->data);
+}
+
+static struct wlr_texture *builtin(struct wlr_renderer *renderer,
+ const char *button)
+{
+ struct pixmap pixmap = xbm_create_pixmap_builtin(button);
+ struct wlr_texture *texture = texture_from_pixmap(renderer, &pixmap);
+ if (pixmap.data)
+ free(pixmap.data);
+ return texture;
+}
+
void xbm_load(struct wlr_renderer *renderer)
{
struct token *tokens;
char *buffer = xbm_read_file(filename);
if (!buffer) {
fprintf(stderr, "no buffer\n");
- return;
+ goto out;
}
tokens = xbm_tokenize(buffer);
free(buffer);
struct pixmap pixmap = xbm_create_pixmap(tokens);
- free(tokens);
-
- theme.xbm_close = wlr_texture_from_pixels(
- renderer, WL_SHM_FORMAT_ARGB8888, pixmap.width * 4,
- pixmap.width, pixmap.height, pixmap.data);
+ theme.xbm_close = texture_from_pixmap(renderer, &pixmap);
+ if (tokens)
+ free(tokens);
if (pixmap.data)
free(pixmap.data);
+
+out:
+ if (!theme.xbm_close)
+ theme.xbm_close = builtin(renderer, close_button_normal);
+ theme.xbm_maximize = builtin(renderer, max_button_normal);
+ theme.xbm_iconify = builtin(renderer, iconify_button_normal);
}