struct lab_layer_surface;
struct lab_layer_popup;
struct menuitem;
-struct ssd_button;
+struct ssd_part;
struct scaled_scene_buffer;
enum node_descriptor_type {
LAB_NODE_DESC_MENUITEM,
LAB_NODE_DESC_TREE,
LAB_NODE_DESC_SCALED_SCENE_BUFFER,
- LAB_NODE_DESC_SSD_BUTTON,
+ LAB_NODE_DESC_SSD_PART,
};
struct node_descriptor {
* - LAB_NODE_DESC_LAYER_SURFACE struct lab_layer_surface
* - LAB_NODE_DESC_LAYER_POPUP struct lab_layer_popup
* - LAB_NODE_DESC_MENUITEM struct menuitem
- * - LAB_NODE_DESC_SSD_BUTTON struct ssd_button
+ * - LAB_NODE_DESC_SSD_PART struct ssd_part
*/
void node_descriptor_create(struct wlr_scene_node *scene_node,
enum node_descriptor_type type, void *data);
struct wlr_scene_node *wlr_scene_node);
/**
- * node_ssd_button_from_node - return ssd_button struct from node
+ * node_ssd_part_from_node - return ssd_part struct from node
* @wlr_scene_node: wlr_scene_node from which to return data
*/
-struct ssd_button *node_ssd_button_from_node(
+struct ssd_part *node_ssd_part_from_node(
struct wlr_scene_node *wlr_scene_node);
/**
#define LABWC_SSD_INTERNAL_H
#include <wlr/util/box.h>
-#include "common/macros.h"
#include "ssd.h"
#include "theme.h"
#include "view.h"
-#define FOR_EACH(tmp, ...) \
-{ \
- __typeof__(tmp) _x[] = { __VA_ARGS__, NULL }; \
- size_t _i = 0; \
- for ((tmp) = _x[_i]; _i < ARRAY_SIZE(_x) - 1; (tmp) = _x[++_i])
-
-#define FOR_EACH_END }
-
-struct ssd_button {
- struct view *view;
- enum ssd_part_type type;
- /*
- * Bitmap of lab_button_state that represents a combination of
- * hover/toggled/rounded states.
- */
- uint8_t state_set;
- /*
- * Image buffers for each combination of hover/toggled/rounded states.
- * img_buffers[state_set] is displayed. Some of these can be NULL
- * (e.g. img_buffers[LAB_BS_ROUNDED] is set only for corner buttons).
- *
- * When "type" is LAB_SSD_BUTTON_WINDOW_ICON, these are all NULL and
- * window_icon is used instead.
- */
- struct scaled_img_buffer *img_buffers[LAB_BS_ALL + 1];
-
- struct scaled_icon_buffer *window_icon;
-
- struct wl_listener destroy;
-};
-
-struct ssd_sub_tree {
- struct wlr_scene_tree *tree;
- struct wl_list parts; /* ssd_part.link */
-};
-
struct ssd_state_title_width {
int width;
bool truncated;
};
+/*
+ * The scene-graph of SSD looks like below. The parentheses indicate the type of
+ * ssd_part attached to the node.
+ *
+ * ssd->tree (LAB_SSD_NONE)
+ * +--titlebar (LAB_SSD_PART_TITLEBAR)
+ * | +--inactive
+ * | | +--background bar
+ * | | +--left corner
+ * | | +--right corner
+ * | | +--title (LAB_SSD_PART_TITLE)
+ * | | +--iconify button (LAB_SSD_BUTTON_ICONIFY)
+ * | | | +--normal close icon image
+ * | | | +--hovered close icon image
+ * | | | +--...
+ * | | +--window icon (LAB_SSD_BUTTON_WINDOW_ICON)
+ * | | | +--window icon image
+ * | | +--...
+ * | +--active
+ * | +--...
+ * +--border
+ * | +--inactive
+ * | | +--top
+ * | | +--...
+ * | +--active
+ * | +--top
+ * | +--...
+ * +--shadow
+ * | +--inactive
+ * | | +--top
+ * | | +--...
+ * | +--active
+ * | +--top
+ * | +--...
+ * +--extents
+ * +--top
+ * +--...
+ */
struct ssd {
struct view *view;
struct wlr_scene_tree *tree;
struct wlr_box geometry;
struct ssd_state_title {
char *text;
- struct ssd_state_title_width active;
- struct ssd_state_title_width inactive;
+ /* indexed by enum ssd_active_state */
+ struct ssd_state_title_width dstates[2];
} title;
} state;
/* An invisible area around the view which allows resizing */
- struct ssd_sub_tree extents;
+ struct ssd_extents_scene {
+ struct wlr_scene_tree *tree;
+ struct wlr_scene_rect *top, *bottom, *left, *right;
+ } extents;
/* The top of the view, containing buttons, title, .. */
- struct {
+ struct ssd_titlebar_scene {
int height;
struct wlr_scene_tree *tree;
- struct ssd_sub_tree active;
- struct ssd_sub_tree inactive;
+ struct ssd_titlebar_subtree {
+ struct wlr_scene_tree *tree;
+ struct wlr_scene_buffer *corner_left;
+ struct wlr_scene_buffer *corner_right;
+ struct wlr_scene_buffer *bar;
+ struct scaled_font_buffer *title;
+ /* List of ssd_parts that represent buttons */
+ struct wl_list buttons_left;
+ struct wl_list buttons_right;
+ } subtrees[2]; /* indexed by enum ssd_active_state */
} titlebar;
/* Borders allow resizing as well */
- struct {
+ struct ssd_border_scene {
struct wlr_scene_tree *tree;
- struct ssd_sub_tree active;
- struct ssd_sub_tree inactive;
+ struct ssd_border_subtree {
+ struct wlr_scene_tree *tree;
+ struct wlr_scene_rect *top, *bottom, *left, *right;
+ } subtrees[2]; /* indexed by enum ssd_active_state */
} border;
- struct {
+ struct ssd_shadow_scene {
struct wlr_scene_tree *tree;
- struct ssd_sub_tree active;
- struct ssd_sub_tree inactive;
+ struct ssd_shadow_subtree {
+ struct wlr_scene_tree *tree;
+ struct wlr_scene_buffer *top, *bottom, *left, *right,
+ *top_left, *top_right, *bottom_left, *bottom_right;
+ } subtrees[2]; /* indexed by enum ssd_active_state */
} shadow;
/*
struct border margin;
};
+/*
+ * ssd_part wraps a scene-node with ssd-specific information and can be
+ * accessed with node_ssd_part_from_node(wlr_scene_node *).
+ * This allows get_cursor_context() in desktop.c to see which SSD part is under
+ * the cursor.
+ */
struct ssd_part {
enum ssd_part_type type;
-
- /* Buffer pointer. May be NULL */
- struct scaled_font_buffer *buffer;
+ struct view *view;
/* This part represented in scene graph */
struct wlr_scene_node *node;
+ struct wl_listener node_destroy;
+};
- struct wl_list link;
+struct ssd_part_button {
+ struct ssd_part base;
+ /*
+ * Bitmap of lab_button_state that represents a combination of
+ * hover/toggled/rounded states.
+ */
+ uint8_t state_set;
+ /*
+ * Image buffers for each combination of hover/toggled/rounded states.
+ * img_buffers[state_set] is displayed. Some of these can be NULL
+ * (e.g. img_buffers[LAB_BS_ROUNDED] is set only for corner buttons).
+ *
+ * When the type of ssd_part pointing to ssd_button is
+ * LAB_SSD_BUTTON_WINDOW_ICON, these are all NULL and window_icon is
+ * used instead.
+ */
+ struct scaled_img_buffer *img_buffers[LAB_BS_ALL + 1];
+
+ struct scaled_icon_buffer *window_icon;
+
+ struct wl_list link; /* ssd_titlebar_subtree.buttons_{left,right} */
};
+/* FIXME: This structure is redundant as ssd_part contains view */
struct ssd_hover_state {
struct view *view;
- struct ssd_button *button;
+ struct ssd_part_button *button;
};
struct wlr_buffer;
struct wlr_scene_tree;
/* SSD internal helpers to create various SSD elements */
-/* TODO: Replace some common args with a struct */
-struct ssd_part *add_scene_part(
- struct wl_list *part_list, enum ssd_part_type type);
-struct ssd_part *add_scene_rect(
- struct wl_list *list, enum ssd_part_type type,
- struct wlr_scene_tree *parent, int width, int height, int x, int y,
- float color[4]);
-struct ssd_part *add_scene_buffer(
- struct wl_list *list, enum ssd_part_type type,
- struct wlr_scene_tree *parent, struct wlr_buffer *buffer, int x, int y);
-struct ssd_part *add_scene_button(struct wl_list *part_list,
+struct ssd_part *attach_ssd_part(enum ssd_part_type type, struct view *view,
+ struct wlr_scene_node *node);
+struct ssd_part_button *attach_ssd_part_button(struct wl_list *button_parts,
enum ssd_part_type type, struct wlr_scene_tree *parent,
- struct lab_img *buffers[LAB_BS_ALL + 1], int x, int y,
+ struct lab_img *imgs[LAB_BS_ALL + 1], int x, int y,
struct view *view);
-
-/* SSD internal helpers */
-struct ssd_part *ssd_get_part(
- struct wl_list *part_list, enum ssd_part_type type);
-void ssd_destroy_parts(struct wl_list *list);
+struct ssd_part_button *button_try_from_ssd_part(struct ssd_part *part);
/* SSD internal */
void ssd_titlebar_create(struct ssd *ssd);
#include "common/edge.h"
#include "config/types.h"
+enum ssd_active_state {
+ SSD_INACTIVE = 0,
+ SSD_ACTIVE = 1,
+};
+
+#define FOR_EACH_ACTIVE_STATE(active) for (active = SSD_INACTIVE; active <= SSD_ACTIVE; active++)
+
struct wlr_cursor;
/*
LAB_SSD_BUTTON,
LAB_SSD_PART_TITLEBAR,
- LAB_SSD_PART_TITLEBAR_CORNER_RIGHT,
- LAB_SSD_PART_TITLEBAR_CORNER_LEFT,
LAB_SSD_PART_TITLE,
- /* shared by shadows, borders and extents */
LAB_SSD_PART_CORNER_TOP_LEFT,
LAB_SSD_PART_CORNER_TOP_RIGHT,
LAB_SSD_PART_CORNER_BOTTOM_RIGHT,
/* Forward declare arguments */
struct ssd;
-struct ssd_button;
struct ssd_hover_state;
+struct ssd_part;
struct view;
struct wlr_scene;
struct wlr_scene_node;
void ssd_update_button_hover(struct wlr_scene_node *node,
struct ssd_hover_state *hover_state);
-enum ssd_part_type ssd_button_get_type(const struct ssd_button *button);
-struct view *ssd_button_get_view(const struct ssd_button *button);
+enum ssd_part_type ssd_part_get_type(const struct ssd_part *part);
+struct view *ssd_part_get_view(const struct ssd_part *part);
/* Public SSD helpers */
-enum ssd_part_type ssd_get_part_type(const struct ssd *ssd,
- struct wlr_scene_node *node, struct wlr_cursor *cursor);
+
+/*
+ * Returns a part type that represents a mouse context like "Top", "Left" and
+ * "TRCorner" when the cursor is on the window border or resizing handle.
+ */
+enum ssd_part_type ssd_get_resizing_type(const struct ssd *ssd,
+ struct wlr_cursor *cursor);
enum lab_edge ssd_resize_edges(enum ssd_part_type type);
bool ssd_part_contains(enum ssd_part_type whole, enum ssd_part_type candidate);
enum lab_ssd_mode ssd_mode_parse(const char *mode);
int mag_border_width;
};
+/* TODO: replace with enum ssd_active_state */
#define THEME_INACTIVE 0
#define THEME_ACTIVE 1
assert(type != LAB_SSD_NONE);
+ /* We no longer need this check, but let's keep it just in case */
if (*found_buttons & (1 << type)) {
wlr_log(WLR_ERROR, "ignoring duplicated button type '%s'",
identifier);
case LAB_NODE_DESC_VIEW:
case LAB_NODE_DESC_XDG_POPUP:
ret.view = desc->data;
- ret.type = ssd_get_part_type(
- ret.view->ssd, ret.node, cursor);
- if (ret.type == LAB_SSD_CLIENT) {
+ if (ret.node->type == WLR_SCENE_NODE_BUFFER
+ && lab_wlr_surface_from_node(ret.node)) {
+ ret.type = LAB_SSD_CLIENT;
ret.surface = lab_wlr_surface_from_node(ret.node);
+ } else {
+ /* should never be reached */
+ wlr_log(WLR_ERROR, "cursor not on client or ssd");
}
return ret;
- case LAB_NODE_DESC_SSD_BUTTON: {
- /*
- * Always return the top scene node for SSD
- * buttons
- */
- struct ssd_button *button =
- node_ssd_button_from_node(node);
+ case LAB_NODE_DESC_SSD_PART: {
+ struct ssd_part *part = node_ssd_part_from_node(node);
ret.node = node;
- ret.type = ssd_button_get_type(button);
- ret.view = ssd_button_get_view(button);
+ ret.view = ssd_part_get_view(part);
+
+ /* Detect mouse contexts like Top, Left and TRCorner */
+ ret.type = ssd_get_resizing_type(ret.view->ssd, cursor);
+ if (ret.type == LAB_SSD_NONE) {
+ /*
+ * Otherwise, detect mouse contexts like
+ * Title, Titlebar and Iconify
+ */
+ ret.type = ssd_part_get_type(part);
+ }
+
return ret;
}
case LAB_NODE_DESC_LAYER_SURFACE:
return (struct menuitem *)node_descriptor->data;
}
-struct ssd_button *
-node_ssd_button_from_node(struct wlr_scene_node *wlr_scene_node)
+struct ssd_part *
+node_ssd_part_from_node(struct wlr_scene_node *wlr_scene_node)
{
assert(wlr_scene_node->data);
struct node_descriptor *node_descriptor = wlr_scene_node->data;
- assert(node_descriptor->type == LAB_NODE_DESC_SSD_BUTTON);
- return (struct ssd_button *)node_descriptor->data;
+ assert(node_descriptor->type == LAB_NODE_DESC_SSD_PART);
+ return (struct ssd_part *)node_descriptor->data;
}
struct scaled_scene_buffer *
#include <assert.h>
#include <wlr/types/wlr_scene.h>
+#include "common/macros.h"
#include "common/scene-helpers.h"
#include "labwc.h"
#include "ssd-internal.h"
#include "theme.h"
#include "view.h"
-#define FOR_EACH_STATE(ssd, tmp) FOR_EACH(tmp, \
- &(ssd)->border.active, \
- &(ssd)->border.inactive)
-
void
ssd_border_create(struct ssd *ssd)
{
int full_width = width + 2 * theme->border_width;
int corner_width = ssd_get_corner_width();
- float *color;
- struct wlr_scene_tree *parent;
- struct ssd_sub_tree *subtree;
- int active;
-
ssd->border.tree = wlr_scene_tree_create(ssd->tree);
wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0);
- FOR_EACH_STATE(ssd, subtree) {
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
subtree->tree = wlr_scene_tree_create(ssd->border.tree);
- parent = subtree->tree;
- active = (subtree == &ssd->border.active) ?
- THEME_ACTIVE : THEME_INACTIVE;
+ struct wlr_scene_tree *parent = subtree->tree;
wlr_scene_node_set_enabled(&parent->node, active);
- color = theme->window[active].border_color;
-
- wl_list_init(&subtree->parts);
- add_scene_rect(&subtree->parts, LAB_SSD_PART_LEFT, parent,
- theme->border_width, height, 0, 0, color);
- add_scene_rect(&subtree->parts, LAB_SSD_PART_RIGHT, parent,
- theme->border_width, height,
- theme->border_width + width, 0, color);
- add_scene_rect(&subtree->parts, LAB_SSD_PART_BOTTOM, parent,
- full_width, theme->border_width, 0, height, color);
- add_scene_rect(&subtree->parts, LAB_SSD_PART_TOP, parent,
- MAX(width - 2 * corner_width, 0), theme->border_width,
+ float *color = theme->window[active].border_color;
+
+ subtree->left = wlr_scene_rect_create(parent,
+ theme->border_width, height, color);
+ wlr_scene_node_set_position(&subtree->left->node, 0, 0);
+
+ subtree->right = wlr_scene_rect_create(parent,
+ theme->border_width, height, color);
+ wlr_scene_node_set_position(&subtree->right->node,
+ theme->border_width + width, 0);
+
+ subtree->bottom = wlr_scene_rect_create(parent,
+ full_width, theme->border_width, color);
+ wlr_scene_node_set_position(&subtree->bottom->node,
+ 0, height);
+
+ subtree->top = wlr_scene_rect_create(parent,
+ MAX(width - 2 * corner_width, 0), theme->border_width, color);
+ wlr_scene_node_set_position(&subtree->top->node,
theme->border_width + corner_width,
- -(ssd->titlebar.height + theme->border_width), color);
- } FOR_EACH_END
+ -(ssd->titlebar.height + theme->border_width));
+ }
if (view->maximized == VIEW_AXIS_BOTH) {
wlr_scene_node_set_enabled(&ssd->border.tree->node, false);
? 0
: theme->border_width + corner_width;
- struct ssd_part *part;
- struct wlr_scene_rect *rect;
- struct ssd_sub_tree *subtree;
- FOR_EACH_STATE(ssd, subtree) {
- wl_list_for_each(part, &subtree->parts, link) {
- rect = wlr_scene_rect_from_node(part->node);
- switch (part->type) {
- case LAB_SSD_PART_LEFT:
- wlr_scene_rect_set_size(rect,
- theme->border_width,
- side_height);
- wlr_scene_node_set_position(part->node,
- 0,
- side_y);
- continue;
- case LAB_SSD_PART_RIGHT:
- wlr_scene_rect_set_size(rect,
- theme->border_width,
- side_height);
- wlr_scene_node_set_position(part->node,
- theme->border_width + width,
- side_y);
- continue;
- case LAB_SSD_PART_BOTTOM:
- wlr_scene_rect_set_size(rect,
- full_width,
- theme->border_width);
- wlr_scene_node_set_position(part->node,
- 0,
- height);
- continue;
- case LAB_SSD_PART_TOP:
- wlr_scene_rect_set_size(rect,
- top_width,
- theme->border_width);
- wlr_scene_node_set_position(part->node,
- top_x,
- -(ssd->titlebar.height + theme->border_width));
- continue;
- default:
- continue;
- }
- }
- } FOR_EACH_END
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
+
+ wlr_scene_rect_set_size(subtree->left,
+ theme->border_width, side_height);
+ wlr_scene_node_set_position(&subtree->left->node,
+ 0, side_y);
+
+ wlr_scene_rect_set_size(subtree->right,
+ theme->border_width, side_height);
+ wlr_scene_node_set_position(&subtree->right->node,
+ theme->border_width + width, side_y);
+
+ wlr_scene_rect_set_size(subtree->bottom,
+ full_width, theme->border_width);
+ wlr_scene_node_set_position(&subtree->bottom->node,
+ 0, height);
+
+ wlr_scene_rect_set_size(subtree->top,
+ top_width, theme->border_width);
+ wlr_scene_node_set_position(&subtree->top->node,
+ top_x, -(ssd->titlebar.height + theme->border_width));
+ }
}
void
assert(ssd);
assert(ssd->border.tree);
- struct ssd_sub_tree *subtree;
- FOR_EACH_STATE(ssd, subtree) {
- ssd_destroy_parts(&subtree->parts);
- wlr_scene_node_destroy(&subtree->tree->node);
- subtree->tree = NULL;
- } FOR_EACH_END
-
wlr_scene_node_destroy(&ssd->border.tree->node);
- ssd->border.tree = NULL;
+ ssd->border = (struct ssd_border_scene){0};
}
-
-#undef FOR_EACH_STATE
#include "theme.h"
#include "view.h"
-static struct ssd_part *
-add_extent(struct wl_list *part_list, enum ssd_part_type type,
- struct wlr_scene_tree *parent)
-{
- float invisible[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
- struct ssd_part *part = add_scene_part(part_list, type);
- part->node = &wlr_scene_rect_create(parent, 0, 0, invisible)->node;
- return part;
-}
-
void
ssd_extents_create(struct ssd *ssd)
{
struct view *view = ssd->view;
struct theme *theme = view->server->theme;
- struct wl_list *part_list = &ssd->extents.parts;
int border_width = MAX(0, MAX(rc.resize_minimum_area, theme->border_width));
if (view->fullscreen || view->maximized == VIEW_AXIS_BOTH) {
wlr_scene_node_set_enabled(&parent->node, false);
}
- wl_list_init(&ssd->extents.parts);
wlr_scene_node_set_position(&parent->node,
-border_width, -(ssd->titlebar.height + border_width));
- add_extent(part_list, LAB_SSD_PART_TOP, parent);
- add_extent(part_list, LAB_SSD_PART_LEFT, parent);
- add_extent(part_list, LAB_SSD_PART_RIGHT, parent);
- add_extent(part_list, LAB_SSD_PART_BOTTOM, parent);
+ float invisible[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ ssd->extents.top = wlr_scene_rect_create(parent, 0, 0, invisible);
+ ssd->extents.left = wlr_scene_rect_create(parent, 0, 0, invisible);
+ ssd->extents.right = wlr_scene_rect_create(parent, 0, 0, invisible);
+ ssd->extents.bottom = wlr_scene_rect_create(parent, 0, 0, invisible);
/* Initial manual update to keep X11 applications happy */
ssd_extents_update(ssd);
int border_width = MAX(rc.resize_minimum_area, theme->border_width);
int extended_area = MAX(0, rc.resize_minimum_area - theme->border_width);
- struct ssd_part *part;
- struct wlr_scene_rect *rect;
- struct wlr_box target;
-
/* Make sure we update the y offset based on titlebar shown / hidden */
wlr_scene_node_set_position(&ssd->extents.tree->node,
-border_width, -(ssd->titlebar.height + border_width));
wlr_scene_node_coords(&ssd->extents.tree->node, &base_x, &base_y);
pixman_region32_translate(&usable, -base_x, -base_y);
- wl_list_for_each(part, &ssd->extents.parts, link) {
- rect = wlr_scene_rect_from_node(part->node);
- switch (part->type) {
- case LAB_SSD_PART_TOP:
- target.x = 0;
- target.y = 0;
- target.width = full_width + extended_area * 2;
- target.height = extended_area;
- break;
- case LAB_SSD_PART_LEFT:
- target.x = 0;
- target.y = extended_area;
- target.width = extended_area;
- target.height = full_height;
- break;
- case LAB_SSD_PART_RIGHT:
- target.x = extended_area + full_width;
- target.y = extended_area;
- target.width = extended_area;
- target.height = full_height;
- break;
- case LAB_SSD_PART_BOTTOM:
- target.x = 0;
- target.y = extended_area + full_height;
- target.width = full_width + extended_area * 2;
- target.height = extended_area;
- break;
- default:
- /* not reached */
- assert(false);
- /* suppress warnings with NDEBUG */
- target = (struct wlr_box){0};
- }
+ resize_extent_within_usable(ssd->extents.top, &usable,
+ 0, 0,
+ full_width + extended_area * 2, extended_area);
+ resize_extent_within_usable(ssd->extents.left, &usable,
+ 0, extended_area,
+ extended_area, full_height);
+ resize_extent_within_usable(ssd->extents.right, &usable,
+ extended_area + full_width, extended_area,
+ extended_area, full_height);
+ resize_extent_within_usable(ssd->extents.bottom, &usable,
+ 0, extended_area + full_height,
+ full_width + extended_area * 2, extended_area);
- resize_extent_within_usable(rect, &usable,
- target.x, target.y, target.width, target.height);
- }
pixman_region32_fini(&usable);
}
return;
}
- ssd_destroy_parts(&ssd->extents.parts);
wlr_scene_node_destroy(&ssd->extents.tree->node);
- ssd->extents.tree = NULL;
+ ssd->extents = (struct ssd_extents_scene){0};
}
// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
-#include "buffer.h"
-#include "common/box.h"
+#include "config/rcxml.h"
#include "common/list.h"
#include "common/mem.h"
#include "common/scaled-icon-buffer.h"
#include "common/scaled-img-buffer.h"
-#include "config/rcxml.h"
-#include "labwc.h"
#include "node.h"
#include "ssd-internal.h"
/* Internal helpers */
static void
-handle_button_node_destroy(struct wl_listener *listener, void *data)
+handle_node_destroy(struct wl_listener *listener, void *data)
{
- struct ssd_button *button = wl_container_of(listener, button, destroy);
- wl_list_remove(&button->destroy.link);
- free(button);
+ struct ssd_part *part = wl_container_of(listener, part, node_destroy);
+ wl_list_remove(&part->node_destroy.link);
+
+ struct ssd_part_button *button = button_try_from_ssd_part(part);
+ if (button) {
+ wl_list_remove(&button->link);
+ }
+
+ free(part);
}
+/* Internal API */
+
/*
- * Create a new node_descriptor containing a link to a new ssd_button struct.
+ * Create a new node_descriptor containing a link to a new ssd_part struct.
* Both will be destroyed automatically once the scene_node they are attached
* to is destroyed.
*/
-static struct ssd_button *
-ssd_button_descriptor_create(struct wlr_scene_node *node)
-{
- /* Create new ssd_button */
- struct ssd_button *button = znew(*button);
-
- /* Let it destroy automatically when the scene node destroys */
- button->destroy.notify = handle_button_node_destroy;
- wl_signal_add(&node->events.destroy, &button->destroy);
-
- /* And finally attach the ssd_button to a node descriptor */
- node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
- return button;
-}
-
-/* Internal API */
-struct ssd_part *
-add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
+static void
+init_ssd_part(struct ssd_part *part, enum ssd_part_type type,
+ struct view *view, struct wlr_scene_node *node)
{
- struct ssd_part *part = znew(*part);
part->type = type;
- wl_list_append(part_list, &part->link);
- return part;
-}
+ part->node = node;
+ part->view = view;
-struct ssd_part *
-add_scene_rect(struct wl_list *list, enum ssd_part_type type,
- struct wlr_scene_tree *parent, int width, int height,
- int x, int y, float color[4])
-{
- assert(width >= 0 && height >= 0);
- struct ssd_part *part = add_scene_part(list, type);
- part->node = &wlr_scene_rect_create(
- parent, width, height, color)->node;
- wlr_scene_node_set_position(part->node, x, y);
- return part;
+ node_descriptor_create(node, LAB_NODE_DESC_SSD_PART, part);
+ part->node_destroy.notify = handle_node_destroy;
+ wl_signal_add(&node->events.destroy, &part->node_destroy);
}
struct ssd_part *
-add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
- struct wlr_scene_tree *parent, struct wlr_buffer *buffer,
- int x, int y)
+attach_ssd_part(enum ssd_part_type type, struct view *view,
+ struct wlr_scene_node *node)
{
- struct ssd_part *part = add_scene_part(list, type);
- part->node = &wlr_scene_buffer_create(parent, buffer)->node;
- wlr_scene_node_set_position(part->node, x, y);
+ assert(!ssd_part_contains(LAB_SSD_BUTTON, type));
+ struct ssd_part *part = znew(*part);
+ init_ssd_part(part, type, view, node);
return part;
}
-struct ssd_part *
-add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
+struct ssd_part_button *
+attach_ssd_part_button(struct wl_list *button_parts, enum ssd_part_type type,
struct wlr_scene_tree *parent,
struct lab_img *imgs[LAB_BS_ALL + 1],
int x, int y, struct view *view)
{
- struct ssd_part *button_root = add_scene_part(part_list, type);
- parent = wlr_scene_tree_create(parent);
- button_root->node = &parent->node;
- wlr_scene_node_set_position(button_root->node, x, y);
+ struct wlr_scene_tree *root = wlr_scene_tree_create(parent);
+ wlr_scene_node_set_position(&root->node, x, y);
- struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
- button->type = type;
- button->view = view;
+ assert(ssd_part_contains(LAB_SSD_BUTTON, type));
+ struct ssd_part_button *button = znew(*button);
+ init_ssd_part(&button->base, type, view, &root->node);
+ wl_list_append(button_parts, &button->link);
/* Hitbox */
float invisible[4] = { 0, 0, 0, 0 };
- add_scene_rect(part_list, type, parent,
- rc.theme->window_button_width, rc.theme->window_button_height, 0, 0,
- invisible);
+ wlr_scene_rect_create(root, rc.theme->window_button_width,
+ rc.theme->window_button_height, invisible);
/* Icons */
int button_width = rc.theme->window_button_width;
int icon_padding = button_width / 10;
if (type == LAB_SSD_BUTTON_WINDOW_ICON) {
- struct ssd_part *icon_part = add_scene_part(part_list, type);
struct scaled_icon_buffer *icon_buffer =
- scaled_icon_buffer_create(parent, view->server,
+ scaled_icon_buffer_create(root, view->server,
button_width - 2 * icon_padding, button_height);
- scaled_icon_buffer_set_view(icon_buffer, view);
assert(icon_buffer);
- icon_part->node = &icon_buffer->scene_buffer->node;
- wlr_scene_node_set_position(icon_part->node, icon_padding, 0);
+ struct wlr_scene_node *icon_node = &icon_buffer->scene_buffer->node;
+ scaled_icon_buffer_set_view(icon_buffer, view);
+ wlr_scene_node_set_position(icon_node, icon_padding, 0);
button->window_icon = icon_buffer;
} else {
for (uint8_t state_set = LAB_BS_DEFAULT;
if (!imgs[state_set]) {
continue;
}
- struct ssd_part *icon_part = add_scene_part(part_list, type);
struct scaled_img_buffer *img_buffer = scaled_img_buffer_create(
- parent, imgs[state_set], rc.theme->window_button_width,
+ root, imgs[state_set], rc.theme->window_button_width,
rc.theme->window_button_height);
assert(img_buffer);
- icon_part->node = &img_buffer->scene_buffer->node;
- wlr_scene_node_set_enabled(icon_part->node, false);
+ struct wlr_scene_node *icon_node = &img_buffer->scene_buffer->node;
+ wlr_scene_node_set_enabled(icon_node, false);
button->img_buffers[state_set] = img_buffer;
}
/* Initially show non-hover, non-toggled, unrounded variant */
&button->img_buffers[LAB_BS_DEFAULT]->scene_buffer->node, true);
}
- return button_root;
+ return button;
}
-struct ssd_part *
-ssd_get_part(struct wl_list *part_list, enum ssd_part_type type)
+struct ssd_part_button *
+button_try_from_ssd_part(struct ssd_part *part)
{
- struct ssd_part *part;
- wl_list_for_each(part, part_list, link) {
- if (part->type == type) {
- return part;
- }
+ if (ssd_part_contains(LAB_SSD_BUTTON, part->type)) {
+ return (struct ssd_part_button *)part;
}
return NULL;
}
-
-void
-ssd_destroy_parts(struct wl_list *list)
-{
- struct ssd_part *part, *tmp;
- wl_list_for_each_reverse_safe(part, tmp, list, link) {
- if (part->node) {
- wlr_scene_node_destroy(part->node);
- part->node = NULL;
- }
- /* part->buffer will free itself along the scene_buffer node */
- part->buffer = NULL;
- wl_list_remove(&part->link);
- free(part);
- }
- assert(wl_list_empty(list));
-}
#include "theme.h"
#include "view.h"
-#define FOR_EACH_STATE(ssd, tmp) FOR_EACH(tmp, \
- &(ssd)->shadow.active, \
- &(ssd)->shadow.inactive)
-
/*
* Implements point_accepts_input for a buffer which never accepts input
* because drop-shadows should never catch clicks!
* drop-shadow.
*/
static void
-set_shadow_part_geometry(struct ssd_part *part, int width, int height,
- int titlebar_height, int corner_size, int inset,
- int visible_shadow_width)
+set_shadow_parts_geometry(struct ssd_shadow_subtree *subtree,
+ int width, int height, int titlebar_height, int corner_size,
+ int inset, int visible_shadow_width)
{
- struct wlr_scene_buffer *scene_buf =
- wlr_scene_buffer_from_node(part->node);
/*
* If the shadow inset is greater than half the overall window height
* or width (eg. because the window is shaded or because we have a
* the top-left and bottom-right corners one pixel wider (if the width
* is odd) or taller (if the height is odd).
*/
- if (part->type == LAB_SSD_PART_CORNER_TOP_LEFT
- || part->type == LAB_SSD_PART_CORNER_BOTTOM_RIGHT) {
- if (horizontal_overlap > 0) {
- horizontal_overlap -= width % 2;
- }
- if (vertical_overlap > 0) {
- vertical_overlap -= height % 2;
- }
+ int horizontal_overlap_downsized = horizontal_overlap;
+ if (horizontal_overlap > 0) {
+ horizontal_overlap_downsized -= width % 2;
+ }
+ int vertical_overlap_downsized = vertical_overlap;
+ if (vertical_overlap > 0) {
+ vertical_overlap_downsized -= height % 2;
}
int x;
int y;
- switch (part->type) {
- case LAB_SSD_PART_CORNER_BOTTOM_RIGHT:
- x = width - inset + horizontal_overlap;
- y = -titlebar_height + height - inset + vertical_overlap;
- wlr_scene_node_set_position(part->node, x, y);
- corner_scale_crop(scene_buf, horizontal_overlap,
- vertical_overlap, corner_size);
- break;
- case LAB_SSD_PART_CORNER_BOTTOM_LEFT:
- x = -visible_shadow_width;
- y = -titlebar_height + height - inset + vertical_overlap;
- wlr_scene_node_set_position(part->node, x, y);
- corner_scale_crop(scene_buf, horizontal_overlap,
- vertical_overlap, corner_size);
- break;
- case LAB_SSD_PART_CORNER_TOP_LEFT:
- x = -visible_shadow_width;
- y = -titlebar_height - visible_shadow_width;
- wlr_scene_node_set_position(part->node, x, y);
- corner_scale_crop(scene_buf, horizontal_overlap,
- vertical_overlap, corner_size);
- break;
- case LAB_SSD_PART_CORNER_TOP_RIGHT:
- x = width - inset + horizontal_overlap;
- y = -titlebar_height - visible_shadow_width;
- wlr_scene_node_set_position(part->node, x, y);
- corner_scale_crop(scene_buf, horizontal_overlap,
- vertical_overlap, corner_size);
- break;
- case LAB_SSD_PART_RIGHT:
- x = width;
- y = -titlebar_height + inset;
- wlr_scene_node_set_position(part->node, x, y);
- wlr_scene_buffer_set_dest_size(
- scene_buf, visible_shadow_width, MAX(height - 2 * inset, 0));
- wlr_scene_node_set_enabled(part->node, show_sides);
- break;
- case LAB_SSD_PART_BOTTOM:
- x = inset;
- y = -titlebar_height + height;
- wlr_scene_node_set_position(part->node, x, y);
- wlr_scene_buffer_set_dest_size(
- scene_buf, MAX(width - 2 * inset, 0), visible_shadow_width);
- wlr_scene_node_set_enabled(part->node, show_topbottom);
- break;
- case LAB_SSD_PART_LEFT:
- x = -visible_shadow_width;
- y = -titlebar_height + inset;
- wlr_scene_node_set_position(part->node, x, y);
- wlr_scene_buffer_set_dest_size(
- scene_buf, visible_shadow_width, MAX(height - 2 * inset, 0));
- wlr_scene_node_set_enabled(part->node, show_sides);
- break;
- case LAB_SSD_PART_TOP:
- x = inset;
- y = -titlebar_height - visible_shadow_width;
- wlr_scene_node_set_position(part->node, x, y);
- wlr_scene_buffer_set_dest_size(
- scene_buf, MAX(width - 2 * inset, 0), visible_shadow_width);
- wlr_scene_node_set_enabled(part->node, show_topbottom);
- break;
- default:
- break;
- }
+ x = width - inset + horizontal_overlap_downsized;
+ y = -titlebar_height + height - inset + vertical_overlap_downsized;
+ wlr_scene_node_set_position(&subtree->bottom_right->node, x, y);
+ corner_scale_crop(subtree->bottom_right, horizontal_overlap_downsized,
+ vertical_overlap_downsized, corner_size);
+
+ x = -visible_shadow_width;
+ y = -titlebar_height + height - inset + vertical_overlap;
+ wlr_scene_node_set_position(&subtree->bottom_left->node, x, y);
+ corner_scale_crop(subtree->bottom_left, horizontal_overlap,
+ vertical_overlap, corner_size);
+
+ x = -visible_shadow_width;
+ y = -titlebar_height - visible_shadow_width;
+ wlr_scene_node_set_position(&subtree->top_left->node, x, y);
+ corner_scale_crop(subtree->top_left, horizontal_overlap_downsized,
+ vertical_overlap_downsized, corner_size);
+
+ x = width - inset + horizontal_overlap;
+ y = -titlebar_height - visible_shadow_width;
+ wlr_scene_node_set_position(&subtree->top_right->node, x, y);
+ corner_scale_crop(subtree->top_right, horizontal_overlap,
+ vertical_overlap, corner_size);
+
+ x = width;
+ y = -titlebar_height + inset;
+ wlr_scene_node_set_position(&subtree->right->node, x, y);
+ wlr_scene_buffer_set_dest_size(subtree->right,
+ visible_shadow_width, MAX(height - 2 * inset, 0));
+ wlr_scene_node_set_enabled(&subtree->right->node, show_sides);
+
+ x = inset;
+ y = -titlebar_height + height;
+ wlr_scene_node_set_position(&subtree->bottom->node, x, y);
+ wlr_scene_buffer_set_dest_size(subtree->bottom,
+ MAX(width - 2 * inset, 0), visible_shadow_width);
+ wlr_scene_node_set_enabled(&subtree->bottom->node, show_topbottom);
+
+ x = -visible_shadow_width;
+ y = -titlebar_height + inset;
+ wlr_scene_node_set_position(&subtree->left->node, x, y);
+ wlr_scene_buffer_set_dest_size(subtree->left,
+ visible_shadow_width, MAX(height - 2 * inset, 0));
+ wlr_scene_node_set_enabled(&subtree->left->node, show_sides);
+
+ x = inset;
+ y = -titlebar_height - visible_shadow_width;
+ wlr_scene_node_set_position(&subtree->top->node, x, y);
+ wlr_scene_buffer_set_dest_size(subtree->top,
+ MAX(width - 2 * inset, 0), visible_shadow_width);
+ wlr_scene_node_set_enabled(&subtree->top->node, show_topbottom);
}
static void
int width = view->current.width;
int height = view_effective_height(view, false) + titlebar_height;
- struct ssd_part *part;
- struct ssd_sub_tree *subtree;
-
- FOR_EACH_STATE(ssd, subtree) {
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_shadow_subtree *subtree = &ssd->shadow.subtrees[active];
if (!subtree->tree) {
/* Looks like this type of shadow is disabled */
continue;
}
- int active = (subtree == &ssd->shadow.active) ?
- THEME_ACTIVE : THEME_INACTIVE;
int visible_shadow_width = theme->window[active].shadow_size;
/* inset as a proportion of shadow width */
double inset_proportion = SSD_SHADOW_INSET;
int corner_size =
theme->window[active].shadow_corner_top->logical_height;
- wl_list_for_each(part, &subtree->parts, link) {
- set_shadow_part_geometry(part, width, height,
- titlebar_height, corner_size, inset,
- visible_shadow_width);
- }
- } FOR_EACH_END
+ set_shadow_parts_geometry(subtree, width, height,
+ titlebar_height, corner_size, inset,
+ visible_shadow_width);
+ }
}
-static void
-make_shadow(struct wl_list *parts, enum ssd_part_type type,
+static struct wlr_scene_buffer *
+make_shadow(struct view *view,
struct wlr_scene_tree *parent, struct wlr_buffer *buf,
enum wl_output_transform tx)
{
- struct ssd_part *part = add_scene_buffer(
- parts, type, parent, buf, 0, 0);
struct wlr_scene_buffer *scene_buf =
- wlr_scene_buffer_from_node(part->node);
+ wlr_scene_buffer_create(parent, buf);
wlr_scene_buffer_set_transform(scene_buf, tx);
scene_buf->point_accepts_input = never_accepts_input;
/*
* pixel wide/tall. Use nearest-neighbour scaling to workaround.
*/
scene_buf->filter_mode = WLR_SCALE_FILTER_NEAREST;
+ return scene_buf;
}
void
ssd->shadow.tree = wlr_scene_tree_create(ssd->tree);
struct theme *theme = ssd->view->server->theme;
- struct wlr_buffer *corner_top_buffer;
- struct wlr_buffer *corner_bottom_buffer;
- struct wlr_buffer *edge_buffer;
- struct ssd_sub_tree *subtree;
- struct wlr_scene_tree *parent;
- int active;
+ struct view *view = ssd->view;
- FOR_EACH_STATE(ssd, subtree) {
- wl_list_init(&subtree->parts);
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_shadow_subtree *subtree = &ssd->shadow.subtrees[active];
if (!rc.shadows_enabled) {
/* Shadows are globally disabled */
continue;
}
- active = (subtree == &ssd->shadow.active) ?
- THEME_ACTIVE : THEME_INACTIVE;
if (theme->window[active].shadow_size == 0) {
/* Window shadows are disabled */
continue;
}
subtree->tree = wlr_scene_tree_create(ssd->shadow.tree);
- parent = subtree->tree;
- corner_top_buffer = &theme->window[active].shadow_corner_top->base;
- corner_bottom_buffer = &theme->window[active].shadow_corner_bottom->base;
- edge_buffer = &theme->window[active].shadow_edge->base;
-
- make_shadow(&subtree->parts, LAB_SSD_PART_CORNER_BOTTOM_RIGHT,
- parent, corner_bottom_buffer, WL_OUTPUT_TRANSFORM_NORMAL);
- make_shadow(&subtree->parts, LAB_SSD_PART_CORNER_BOTTOM_LEFT,
- parent, corner_bottom_buffer, WL_OUTPUT_TRANSFORM_FLIPPED);
- make_shadow(&subtree->parts, LAB_SSD_PART_CORNER_TOP_LEFT,
- parent, corner_top_buffer, WL_OUTPUT_TRANSFORM_180);
- make_shadow(&subtree->parts, LAB_SSD_PART_CORNER_TOP_RIGHT,
- parent, corner_top_buffer, WL_OUTPUT_TRANSFORM_FLIPPED_180);
- make_shadow(&subtree->parts, LAB_SSD_PART_RIGHT, parent,
+ struct wlr_scene_tree *parent = subtree->tree;
+ struct wlr_buffer *corner_top_buffer =
+ &theme->window[active].shadow_corner_top->base;
+ struct wlr_buffer *corner_bottom_buffer =
+ &theme->window[active].shadow_corner_bottom->base;
+ struct wlr_buffer *edge_buffer =
+ &theme->window[active].shadow_edge->base;
+
+ subtree->bottom_right = make_shadow(view, parent,
+ corner_bottom_buffer, WL_OUTPUT_TRANSFORM_NORMAL);
+ subtree->bottom_left = make_shadow(view, parent,
+ corner_bottom_buffer, WL_OUTPUT_TRANSFORM_FLIPPED);
+ subtree->top_left = make_shadow(view, parent,
+ corner_top_buffer, WL_OUTPUT_TRANSFORM_180);
+ subtree->top_right = make_shadow(view, parent,
+ corner_top_buffer, WL_OUTPUT_TRANSFORM_FLIPPED_180);
+ subtree->right = make_shadow(view, parent,
edge_buffer, WL_OUTPUT_TRANSFORM_NORMAL);
- make_shadow(&subtree->parts, LAB_SSD_PART_BOTTOM, parent,
+ subtree->bottom = make_shadow(view, parent,
edge_buffer, WL_OUTPUT_TRANSFORM_90);
- make_shadow(&subtree->parts, LAB_SSD_PART_LEFT, parent,
+ subtree->left = make_shadow(view, parent,
edge_buffer, WL_OUTPUT_TRANSFORM_180);
- make_shadow(&subtree->parts, LAB_SSD_PART_TOP, parent,
+ subtree->top = make_shadow(view, parent,
edge_buffer, WL_OUTPUT_TRANSFORM_270);
-
- } FOR_EACH_END
+ }
ssd_shadow_update(ssd);
}
assert(ssd);
assert(ssd->shadow.tree);
- struct ssd_sub_tree *subtree;
- FOR_EACH_STATE(ssd, subtree) {
- ssd_destroy_parts(&subtree->parts);
- /*
- * subtree->tree will be destroyed when its
- * parent (ssd->shadow.tree) is destroyed.
- */
- subtree->tree = NULL;
- } FOR_EACH_END
-
wlr_scene_node_destroy(&ssd->shadow.tree->node);
- ssd->shadow.tree = NULL;
+ ssd->shadow = (struct ssd_shadow_scene){0};
}
#include "theme.h"
#include "view.h"
-#define FOR_EACH_STATE(ssd, tmp) FOR_EACH(tmp, \
- &(ssd)->titlebar.active, \
- &(ssd)->titlebar.inactive)
-
static void set_squared_corners(struct ssd *ssd, bool enable);
static void set_alt_button_icon(struct ssd *ssd, enum ssd_part_type type, bool enable);
static void update_visible_buttons(struct ssd *ssd);
int width = view->current.width;
int corner_width = ssd_get_corner_width();
- struct wlr_scene_tree *parent;
- struct wlr_buffer *titlebar_fill;
- struct wlr_buffer *corner_top_left;
- struct wlr_buffer *corner_top_right;
- int active;
-
ssd->titlebar.tree = wlr_scene_tree_create(ssd->tree);
+ attach_ssd_part(LAB_SSD_PART_TITLEBAR, view, &ssd->tree->node);
- struct ssd_sub_tree *subtree;
- FOR_EACH_STATE(ssd, subtree) {
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
subtree->tree = wlr_scene_tree_create(ssd->titlebar.tree);
- parent = subtree->tree;
- active = (subtree == &ssd->titlebar.active) ?
- THEME_ACTIVE : THEME_INACTIVE;
- titlebar_fill = &theme->window[active].titlebar_fill->base;
- corner_top_left = &theme->window[active].corner_top_left_normal->base;
- corner_top_right = &theme->window[active].corner_top_right_normal->base;
+ struct wlr_scene_tree *parent = subtree->tree;
wlr_scene_node_set_enabled(&parent->node, active);
wlr_scene_node_set_position(&parent->node, 0, -theme->titlebar_height);
- wl_list_init(&subtree->parts);
+
+ struct wlr_buffer *titlebar_fill =
+ &theme->window[active].titlebar_fill->base;
+ struct wlr_buffer *corner_top_left =
+ &theme->window[active].corner_top_left_normal->base;
+ struct wlr_buffer *corner_top_right =
+ &theme->window[active].corner_top_right_normal->base;
/* Background */
- struct wlr_scene_buffer *bg_scene_buffer =
- wlr_scene_buffer_create(parent, titlebar_fill);
+ subtree->bar = wlr_scene_buffer_create(parent, titlebar_fill);
/*
* Work around the wlroots/pixman bug that widened 1px buffer
* becomes translucent when bilinear filtering is used.
*/
if (wlr_renderer_is_pixman(view->server->renderer)) {
wlr_scene_buffer_set_filter_mode(
- bg_scene_buffer, WLR_SCALE_FILTER_NEAREST);
+ subtree->bar, WLR_SCALE_FILTER_NEAREST);
}
- struct ssd_part *bg_part =
- add_scene_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
- bg_part->node = &bg_scene_buffer->node;
- wlr_scene_node_set_position(bg_part->node, corner_width, 0);
+ wlr_scene_node_set_position(&subtree->bar->node, corner_width, 0);
+
+ subtree->corner_left = wlr_scene_buffer_create(parent, corner_top_left);
+ wlr_scene_node_set_position(&subtree->corner_left->node,
+ -rc.theme->border_width, -rc.theme->border_width);
- add_scene_buffer(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_LEFT, parent,
- corner_top_left, -rc.theme->border_width, -rc.theme->border_width);
- add_scene_buffer(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT, parent,
- corner_top_right, width - corner_width,
- -rc.theme->border_width);
+ subtree->corner_right = wlr_scene_buffer_create(parent, corner_top_right);
+ wlr_scene_node_set_position(&subtree->corner_right->node,
+ width - corner_width, -rc.theme->border_width);
/* Title */
- struct ssd_part *title_part =
- add_scene_part(&subtree->parts, LAB_SSD_PART_TITLE);
- title_part->buffer = scaled_font_buffer_create_for_titlebar(
+ subtree->title = scaled_font_buffer_create_for_titlebar(
subtree->tree, theme->titlebar_height,
theme->window[active].titlebar_pattern);
- assert(title_part->buffer);
- title_part->node = &title_part->buffer->scene_buffer->node;
+ assert(subtree->title);
+ attach_ssd_part(LAB_SSD_PART_TITLE,
+ view, &subtree->title->scene_buffer->node);
/* Buttons */
struct title_button *b;
/* Center vertically within titlebar */
int y = (theme->titlebar_height - theme->window_button_height) / 2;
+ wl_list_init(&subtree->buttons_left);
+ wl_list_init(&subtree->buttons_right);
+
wl_list_for_each(b, &rc.title_buttons_left, link) {
struct lab_img **imgs =
theme->window[active].button_imgs[b->type];
- add_scene_button(&subtree->parts, b->type, parent,
+ attach_ssd_part_button(&subtree->buttons_left, b->type, parent,
imgs, x, y, view);
x += theme->window_button_width + theme->window_button_spacing;
}
x -= theme->window_button_width + theme->window_button_spacing;
struct lab_img **imgs =
theme->window[active].button_imgs[b->type];
- add_scene_button(&subtree->parts, b->type, parent,
+ attach_ssd_part_button(&subtree->buttons_right, b->type, parent,
imgs, x, y, view);
}
- } FOR_EACH_END
+ }
update_visible_buttons(ssd);
}
static void
-update_button_state(struct ssd_button *button, enum lab_button_state state,
+update_button_state(struct ssd_part_button *button, enum lab_button_state state,
bool enable)
{
if (enable) {
int corner_width = ssd_get_corner_width();
struct theme *theme = view->server->theme;
- struct ssd_part *part;
- struct ssd_sub_tree *subtree;
int x = enable ? 0 : corner_width;
- FOR_EACH_STATE(ssd, subtree) {
- part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
- wlr_scene_node_set_position(part->node, x, 0);
- wlr_scene_buffer_set_dest_size(
- wlr_scene_buffer_from_node(part->node),
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
+
+ wlr_scene_node_set_position(&subtree->bar->node, x, 0);
+ wlr_scene_buffer_set_dest_size(subtree->bar,
MAX(width - 2 * x, 0), theme->titlebar_height);
- part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_LEFT);
- wlr_scene_node_set_enabled(part->node, !enable);
+ wlr_scene_node_set_enabled(&subtree->corner_left->node, !enable);
- part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT);
- wlr_scene_node_set_enabled(part->node, !enable);
+ wlr_scene_node_set_enabled(&subtree->corner_right->node, !enable);
/* (Un)round the corner buttons */
- struct title_button *title_button;
- wl_list_for_each(title_button, &rc.title_buttons_left, link) {
- part = ssd_get_part(&subtree->parts, title_button->type);
- struct ssd_button *button = node_ssd_button_from_node(part->node);
+ struct ssd_part_button *button;
+ wl_list_for_each(button, &subtree->buttons_left, link) {
update_button_state(button, LAB_BS_ROUNDED, !enable);
break;
}
- wl_list_for_each_reverse(title_button, &rc.title_buttons_right, link) {
- part = ssd_get_part(&subtree->parts, title_button->type);
- struct ssd_button *button = node_ssd_button_from_node(part->node);
+ wl_list_for_each(button, &subtree->buttons_right, link) {
update_button_state(button, LAB_BS_ROUNDED, !enable);
break;
}
- } FOR_EACH_END
+ }
}
static void
set_alt_button_icon(struct ssd *ssd, enum ssd_part_type type, bool enable)
{
- struct ssd_part *part;
- struct ssd_button *button;
- struct ssd_sub_tree *subtree;
-
- FOR_EACH_STATE(ssd, subtree) {
- part = ssd_get_part(&subtree->parts, type);
- if (!part) {
- return;
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
+
+ struct ssd_part_button *button;
+ wl_list_for_each(button, &subtree->buttons_left, link) {
+ if (button->base.type == type) {
+ update_button_state(button,
+ LAB_BS_TOGGLED, enable);
+ }
}
-
- button = node_ssd_button_from_node(part->node);
- update_button_state(button, LAB_BS_TOGGLED, enable);
- } FOR_EACH_END
+ wl_list_for_each(button, &subtree->buttons_right, link) {
+ if (button->base.type == type) {
+ update_button_state(button,
+ LAB_BS_TOGGLED, enable);
+ }
+ }
+ }
}
/*
}
}
- int button_count;
- struct ssd_part *part;
- struct ssd_sub_tree *subtree;
- struct title_button *b;
- FOR_EACH_STATE(ssd, subtree) {
- button_count = 0;
- wl_list_for_each(b, &rc.title_buttons_left, link) {
- part = ssd_get_part(&subtree->parts, b->type);
- wlr_scene_node_set_enabled(part->node,
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
+ int button_count = 0;
+
+ struct ssd_part_button *button;
+ wl_list_for_each(button, &subtree->buttons_left, link) {
+ wlr_scene_node_set_enabled(button->base.node,
button_count < button_count_left);
button_count++;
}
button_count = 0;
- wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
- part = ssd_get_part(&subtree->parts, b->type);
- wlr_scene_node_set_enabled(part->node,
+ wl_list_for_each(button, &subtree->buttons_right, link) {
+ wlr_scene_node_set_enabled(button->base.node,
button_count < button_count_right);
button_count++;
}
- } FOR_EACH_END
+ }
}
void
/* Center buttons vertically within titlebar */
int y = (theme->titlebar_height - theme->window_button_height) / 2;
int x;
- struct ssd_part *part;
- struct ssd_sub_tree *subtree;
- struct title_button *b;
int bg_offset = maximized || squared ? 0 : corner_width;
- FOR_EACH_STATE(ssd, subtree) {
- part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
- wlr_scene_buffer_set_dest_size(
- wlr_scene_buffer_from_node(part->node),
+
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
+ wlr_scene_buffer_set_dest_size(subtree->bar,
MAX(width - bg_offset * 2, 0), theme->titlebar_height);
x = theme->window_titlebar_padding_width;
- wl_list_for_each(b, &rc.title_buttons_left, link) {
- part = ssd_get_part(&subtree->parts, b->type);
- wlr_scene_node_set_position(part->node, x, y);
+ struct ssd_part_button *button;
+ wl_list_for_each(button, &subtree->buttons_left, link) {
+ wlr_scene_node_set_position(button->base.node, x, y);
x += theme->window_button_width + theme->window_button_spacing;
}
x = width - corner_width;
- part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT);
- wlr_scene_node_set_position(part->node, x, -rc.theme->border_width);
+ wlr_scene_node_set_position(&subtree->corner_right->node,
+ x, -rc.theme->border_width);
x = width - theme->window_titlebar_padding_width + theme->window_button_spacing;
- wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
- part = ssd_get_part(&subtree->parts, b->type);
+ wl_list_for_each(button, &subtree->buttons_right, link) {
x -= theme->window_button_width + theme->window_button_spacing;
- wlr_scene_node_set_position(part->node, x, y);
+ wlr_scene_node_set_position(button->base.node, x, y);
}
- } FOR_EACH_END
+ }
ssd_update_title(ssd);
}
return;
}
- struct ssd_sub_tree *subtree;
- FOR_EACH_STATE(ssd, subtree) {
- ssd_destroy_parts(&subtree->parts);
- wlr_scene_node_destroy(&subtree->tree->node);
- subtree->tree = NULL;
- } FOR_EACH_END
-
- if (ssd->state.title.text) {
- zfree(ssd->state.title.text);
- }
-
+ zfree(ssd->state.title.text);
wlr_scene_node_destroy(&ssd->titlebar.tree->node);
- ssd->titlebar.tree = NULL;
+ ssd->titlebar = (struct ssd_titlebar_scene){0};
}
/*
int width = view->current.width;
int title_bg_width = width - offset_left - offset_right;
- int x, y;
- int buffer_height, buffer_width;
- struct ssd_part *part;
- struct ssd_sub_tree *subtree;
- FOR_EACH_STATE(ssd, subtree) {
- part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE);
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
+ struct scaled_font_buffer *title = subtree->title;
+ int x, y;
- buffer_width = part->buffer ? part->buffer->width : 0;
- buffer_height = part->buffer ? part->buffer->height : 0;
x = offset_left;
- y = (theme->titlebar_height - buffer_height) / 2;
+ y = (theme->titlebar_height - title->height) / 2;
if (title_bg_width <= 0) {
- wlr_scene_node_set_enabled(part->node, false);
+ wlr_scene_node_set_enabled(&title->scene_buffer->node, false);
continue;
}
- wlr_scene_node_set_enabled(part->node, true);
+ wlr_scene_node_set_enabled(&title->scene_buffer->node, true);
if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) {
- if (buffer_width + MAX(offset_left, offset_right) * 2 <= width) {
+ if (title->width + MAX(offset_left, offset_right) * 2 <= width) {
/* Center based on the full width */
- x = (width - buffer_width) / 2;
+ x = (width - title->width) / 2;
} else {
/*
* Center based on the width between the buttons.
* Title jumps around once this is hit but its still
* better than to hide behind the buttons on the right.
*/
- x += (title_bg_width - buffer_width) / 2;
+ x += (title_bg_width - title->width) / 2;
}
} else if (theme->window_label_text_justify == LAB_JUSTIFY_RIGHT) {
- x += title_bg_width - buffer_width;
+ x += title_bg_width - title->width;
} else if (theme->window_label_text_justify == LAB_JUSTIFY_LEFT) {
/* TODO: maybe add some theme x padding here? */
}
- wlr_scene_node_set_position(part->node, x, y);
- } FOR_EACH_END
+ wlr_scene_node_set_position(&title->scene_buffer->node, x, y);
+ }
}
/*
static void
get_title_offsets(struct ssd *ssd, int *offset_left, int *offset_right)
{
- struct ssd_sub_tree *subtree = &ssd->titlebar.active;
+ struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[SSD_ACTIVE];
int button_width = ssd->view->server->theme->window_button_width;
int button_spacing = ssd->view->server->theme->window_button_spacing;
int padding_width = ssd->view->server->theme->window_titlebar_padding_width;
*offset_left = padding_width;
*offset_right = padding_width;
- struct title_button *b;
- wl_list_for_each(b, &rc.title_buttons_left, link) {
- struct ssd_part *part = ssd_get_part(&subtree->parts, b->type);
- if (part->node->enabled) {
+ struct ssd_part_button *button;
+ wl_list_for_each(button, &subtree->buttons_left, link) {
+ if (button->base.node->enabled) {
*offset_left += button_width + button_spacing;
}
}
- wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
- struct ssd_part *part = ssd_get_part(&subtree->parts, b->type);
- if (part->node->enabled) {
+ wl_list_for_each(button, &subtree->buttons_right, link) {
+ if (button->base.node->enabled) {
*offset_right += button_width + button_spacing;
}
}
struct ssd_state_title *state = &ssd->state.title;
bool title_unchanged = state->text && !strcmp(title, state->text);
- const float *text_color;
- const float bg_color[4] = {0, 0, 0, 0}; /* ignored */
- struct font *font = NULL;
- struct ssd_part *part;
- struct ssd_sub_tree *subtree;
- struct ssd_state_title_width *dstate;
- int active;
-
int offset_left, offset_right;
get_title_offsets(ssd, &offset_left, &offset_right);
int title_bg_width = view->current.width - offset_left - offset_right;
- FOR_EACH_STATE(ssd, subtree) {
- active = (subtree == &ssd->titlebar.active) ?
- THEME_ACTIVE : THEME_INACTIVE;
- dstate = active ? &state->active : &state->inactive;
- text_color = theme->window[active].label_text_color;
- font = active ? &rc.font_activewindow : &rc.font_inactivewindow;
+ enum ssd_active_state active;
+ FOR_EACH_ACTIVE_STATE(active) {
+ struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
+ struct ssd_state_title_width *dstate = &state->dstates[active];
+ const float *text_color = theme->window[active].label_text_color;
+ struct font *font = active ?
+ &rc.font_activewindow : &rc.font_inactivewindow;
if (title_bg_width <= 0) {
dstate->truncated = true;
continue;
}
- part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE);
- scaled_font_buffer_update(part->buffer, title, title_bg_width,
- font, text_color, bg_color);
+ const float bg_color[4] = {0, 0, 0, 0}; /* ignored */
+ scaled_font_buffer_update(subtree->title, title,
+ title_bg_width, font,
+ text_color, bg_color);
/* And finally update the cache */
- dstate->width = part->buffer ? part->buffer->width : 0;
+ dstate->width = subtree->title->width;
dstate->truncated = title_bg_width <= dstate->width;
-
- } FOR_EACH_END
+ }
if (!title_unchanged) {
if (state->text) {
ssd_update_button_hover(struct wlr_scene_node *node,
struct ssd_hover_state *hover_state)
{
- struct ssd_button *button = NULL;
+ struct ssd_part_button *button = NULL;
if (node && node->data) {
struct node_descriptor *desc = node->data;
- if (desc->type == LAB_NODE_DESC_SSD_BUTTON) {
- button = node_ssd_button_from_node(node);
+ if (desc->type == LAB_NODE_DESC_SSD_PART) {
+ button = button_try_from_ssd_part(
+ node_ssd_part_from_node(node));
if (button == hover_state->button) {
/* Cursor is still on the same button */
return;
}
if (button) {
update_button_state(button, LAB_BS_HOVERD, true);
- hover_state->view = button->view;
+ hover_state->view = button->base.view;
hover_state->button = button;
}
}
|| view->current.width < corner_width * 2)
&& view->maximized != VIEW_AXIS_BOTH;
}
-
-#undef FOR_EACH_STATE
* (generally rc.resize_corner_range, but clipped to view size) of the view
* bounds, so check the cursor against the view here.
*/
-static enum ssd_part_type
-get_resizing_type(const struct ssd *ssd, struct wlr_cursor *cursor)
+enum ssd_part_type
+ssd_get_resizing_type(const struct ssd *ssd, struct wlr_cursor *cursor)
{
struct view *view = ssd ? ssd->view : NULL;
if (!view || !cursor || !view->ssd_mode || view->fullscreen) {
return LAB_SSD_NONE;
}
-enum ssd_part_type
-ssd_get_part_type(const struct ssd *ssd, struct wlr_scene_node *node,
- struct wlr_cursor *cursor)
-{
- if (!node) {
- return LAB_SSD_NONE;
- } else if (node->type == WLR_SCENE_NODE_BUFFER
- && lab_wlr_surface_from_node(node)) {
- return LAB_SSD_CLIENT;
- } else if (!ssd) {
- return LAB_SSD_NONE;
- }
-
- const struct wl_list *part_list = NULL;
- struct wlr_scene_tree *grandparent =
- node->parent ? node->parent->node.parent : NULL;
- struct wlr_scene_tree *greatgrandparent =
- grandparent ? grandparent->node.parent : NULL;
-
- /* active titlebar */
- if (node->parent == ssd->titlebar.active.tree) {
- part_list = &ssd->titlebar.active.parts;
- } else if (grandparent == ssd->titlebar.active.tree) {
- part_list = &ssd->titlebar.active.parts;
- } else if (greatgrandparent == ssd->titlebar.active.tree) {
- part_list = &ssd->titlebar.active.parts;
-
- /* extents */
- } else if (node->parent == ssd->extents.tree) {
- part_list = &ssd->extents.parts;
-
- /* active border */
- } else if (node->parent == ssd->border.active.tree) {
- part_list = &ssd->border.active.parts;
-
- /* inactive titlebar */
- } else if (node->parent == ssd->titlebar.inactive.tree) {
- part_list = &ssd->titlebar.inactive.parts;
- } else if (grandparent == ssd->titlebar.inactive.tree) {
- part_list = &ssd->titlebar.inactive.parts;
- } else if (greatgrandparent == ssd->titlebar.inactive.tree) {
- part_list = &ssd->titlebar.inactive.parts;
-
- /* inactive border */
- } else if (node->parent == ssd->border.inactive.tree) {
- part_list = &ssd->border.inactive.parts;
- }
-
- enum ssd_part_type part_type = LAB_SSD_NONE;
-
- if (part_list) {
- struct ssd_part *part;
- wl_list_for_each(part, part_list, link) {
- if (node == part->node) {
- part_type = part->type;
- break;
- }
- }
- }
-
- if (part_type == LAB_SSD_NONE) {
- return part_type;
- }
-
- /* Perform cursor-based context checks */
- enum ssd_part_type resizing_type = get_resizing_type(ssd, cursor);
- return resizing_type != LAB_SSD_NONE ? resizing_type : part_type;
-}
-
enum lab_edge
ssd_resize_edges(enum ssd_part_type type)
{
ssd->view = view;
ssd->tree = wlr_scene_tree_create(view->scene_tree);
+ attach_ssd_part(LAB_SSD_NONE, view, &ssd->tree->node);
wlr_scene_node_lower_to_bottom(&ssd->tree->node);
ssd->titlebar.height = view->server->theme->titlebar_height;
ssd_shadow_create(ssd);
if (!ssd) {
return;
}
- wlr_scene_node_set_enabled(&ssd->border.active.tree->node, active);
- wlr_scene_node_set_enabled(&ssd->titlebar.active.tree->node, active);
- if (ssd->shadow.active.tree) {
+ enum ssd_active_state active_state;
+ FOR_EACH_ACTIVE_STATE(active_state) {
wlr_scene_node_set_enabled(
- &ssd->shadow.active.tree->node, active);
- }
- wlr_scene_node_set_enabled(&ssd->border.inactive.tree->node, !active);
- wlr_scene_node_set_enabled(&ssd->titlebar.inactive.tree->node, !active);
- if (ssd->shadow.inactive.tree) {
+ &ssd->border.subtrees[active_state].tree->node,
+ active == active_state);
wlr_scene_node_set_enabled(
- &ssd->shadow.inactive.tree->node, !active);
+ &ssd->titlebar.subtrees[active_state].tree->node,
+ active == active_state);
+ if (ssd->shadow.subtrees[active_state].tree) {
+ wlr_scene_node_set_enabled(
+ &ssd->shadow.subtrees[active_state].tree->node,
+ active == active_state);
+ }
}
}
float *color = enable
? rc.theme->window_toggled_keybinds_color
: rc.theme->window[THEME_ACTIVE].border_color;
-
- struct ssd_part *part = ssd_get_part(&ssd->border.active.parts, LAB_SSD_PART_TOP);
- struct wlr_scene_rect *rect = wlr_scene_rect_from_node(part->node);
- wlr_scene_rect_set_color(rect, color);
+ wlr_scene_rect_set_color(ssd->border.subtrees[SSD_ACTIVE].top, color);
}
struct ssd_hover_state *
}
enum ssd_part_type
-ssd_button_get_type(const struct ssd_button *button)
+ssd_part_get_type(const struct ssd_part *part)
{
- return button ? button->type : LAB_SSD_NONE;
+ return part ? part->type : LAB_SSD_NONE;
}
struct view *
-ssd_button_get_view(const struct ssd_button *button)
+ssd_part_get_view(const struct ssd_part *part)
{
- return button ? button->view : NULL;
+ return part ? part->view : NULL;
}
bool
if (node == &ssd->tree->node) {
return "view->ssd";
}
- if (node == &ssd->titlebar.active.tree->node) {
+ if (node == &ssd->titlebar.subtrees[SSD_ACTIVE].tree->node) {
return "titlebar.active";
}
- if (node == &ssd->titlebar.inactive.tree->node) {
+ if (node == &ssd->titlebar.subtrees[SSD_INACTIVE].tree->node) {
return "titlebar.inactive";
}
- if (node == &ssd->border.active.tree->node) {
+ if (node == &ssd->border.subtrees[SSD_ACTIVE].tree->node) {
return "border.active";
}
- if (node == &ssd->border.inactive.tree->node) {
+ if (node == &ssd->border.subtrees[SSD_INACTIVE].tree->node) {
return "border.inactive";
}
if (node == &ssd->extents.tree->node) {