#include "menu/menu.h"
#include "theme.h"
#include "action.h"
+#include "buffer.h"
#define MENUWIDTH (110)
#define MENU_ITEM_PADDING_Y (4)
menu->label = strdup(label);
menu->parent = current_menu;
menu->server = server;
+ menu->size.width = MENUWIDTH;
+ /* menu->size.height will be kept up to date by adding items */
+ menu->scene_tree = wlr_scene_tree_create(&server->menu_tree->node);
+ wlr_scene_node_set_enabled(&menu->scene_tree->node, false);
return menu;
}
-static struct menu *
-get_menu_by_id(const char *id)
+struct menu *
+menu_get_by_id(const char *id)
{
+ if (!id) {
+ return NULL;
+ }
struct menu *menu;
for (int i = 0; i < nr_menus; ++i) {
menu = menus + i;
if (!menuitem) {
return NULL;
}
-/* FIXME */
-#if 0
struct server *server = menu->server;
struct theme *theme = server->theme;
-#endif
struct font font = {
.name = rc.font_name_menuitem,
.size = rc.font_size_menuitem,
};
- menuitem->box.width = MENUWIDTH;
- menuitem->box.height = font_height(&font) + 2 * MENU_ITEM_PADDING_Y;
+ if (!menu->item_height) {
+ menu->item_height = font_height(&font) + 2 * MENU_ITEM_PADDING_Y;
+ }
-/* FIXME */
-#if 0
+ int x, y;
int item_max_width = MENUWIDTH - 2 * MENU_ITEM_PADDING_X;
- font_texture_create(server, &menuitem->texture.active, item_max_width,
- text, &font, theme->menu_items_active_text_color);
- font_texture_create(server, &menuitem->texture.inactive, item_max_width,
+ struct wlr_scene_node *parent = &menu->scene_tree->node;
+
+ /* Font buffer */
+ font_buffer_create(&menuitem->normal.buffer, item_max_width,
text, &font, theme->menu_items_text_color);
+ font_buffer_create(&menuitem->selected.buffer, item_max_width,
+ text, &font, theme->menu_items_active_text_color);
- /* center align vertically */
- menuitem->texture.offset_y =
- (menuitem->box.height - menuitem->texture.active->height) / 2;
- menuitem->texture.offset_x = MENU_ITEM_PADDING_X;
-#endif
+ /* Item background nodes */
+ menuitem->normal.background = &wlr_scene_rect_create(parent,
+ MENUWIDTH, menu->item_height,
+ theme->menu_items_bg_color)->node;
+ menuitem->selected.background = &wlr_scene_rect_create(parent,
+ MENUWIDTH, menu->item_height,
+ theme->menu_items_active_bg_color)->node;
+
+ /* Font nodes */
+ menuitem->normal.text = &wlr_scene_buffer_create(
+ menuitem->normal.background, &menuitem->normal.buffer->base)->node;
+ menuitem->selected.text = &wlr_scene_buffer_create(
+ menuitem->selected.background, &menuitem->selected.buffer->base)->node;
+
+ /* Center font nodes */
+ y = (menu->item_height - menuitem->normal.buffer->base.height) / 2;
+ x = MENU_ITEM_PADDING_X;
+ wlr_scene_node_set_position(menuitem->normal.text, x, y);
+ wlr_scene_node_set_position(menuitem->selected.text, x, y);
+
+ /* Position the item in relation to its menu */
+ int item_count = wl_list_length(&menu->menuitems);
+ y = item_count * menu->item_height;
+ wlr_scene_node_set_position(menuitem->normal.background, 0, y);
+ wlr_scene_node_set_position(menuitem->selected.background, 0, y);
+
+ /* Hide selected state */
+ wlr_scene_node_set_enabled(menuitem->selected.background, false);
+
+ /* Update menu extends */
+ menu->size.height = (item_count + 1) * menu->item_height;
wl_list_insert(&menu->menuitems, &menuitem->link);
wl_list_init(&menuitem->actions);
current_menu = current_menu->parent;
--menu_level;
} else if (id) {
- struct menu *menu = get_menu_by_id(id);
+ struct menu *menu = menu_get_by_id(id);
if (menu) {
current_item = item_create(current_menu, menu->label);
current_item->submenu = menu;
free(b.buf);
}
+static int
+menu_get_full_width(struct menu *menu)
+{
+ int width = menu->size.width - menu->server->theme->menu_overlap_x;
+ int child_width;
+ int max_child_width = 0;
+ struct menuitem *item;
+ wl_list_for_each_reverse(item, &menu->menuitems, link) {
+ if (!item->submenu) {
+ continue;
+ }
+ child_width = menu_get_full_width(item->submenu);
+ if (child_width > max_child_width) {
+ max_child_width = child_width;
+ }
+ }
+ return width + max_child_width;
+}
+
static void
-menu_configure(struct menu *menu, int x, int y)
+menu_configure(struct menu *menu, int lx, int ly, enum menu_align align)
{
struct theme *theme = menu->server->theme;
- menu->box.x = x;
- menu->box.y = y;
-
- int offset = 0;
- struct menuitem *menuitem;
- wl_list_for_each_reverse (menuitem, &menu->menuitems, link) {
- menuitem->box.x = menu->box.x;
- menuitem->box.y = menu->box.y + offset;
- offset += menuitem->box.height;
- if (menuitem->submenu) {
- menu_configure(menuitem->submenu, menuitem->box.x
- + MENUWIDTH - theme->menu_overlap_x,
- menuitem->box.y + theme->menu_overlap_y);
+ /* Get output local coordinates + output usable area */
+ double ox = lx;
+ double oy = ly;
+ struct wlr_output *wlr_output = wlr_output_layout_output_at(
+ menu->server->output_layout, lx, ly);
+ wlr_output_layout_output_coords(menu->server->output_layout,
+ wlr_output, &ox, &oy);
+ struct wlr_box usable = output_usable_area_from_cursor_coords(menu->server);
+
+ if (align == LAB_MENU_OPEN_AUTO) {
+ int full_width = menu_get_full_width(menu);
+ if (ox + full_width > usable.width) {
+ align = LAB_MENU_OPEN_LEFT;
+ } else {
+ align = LAB_MENU_OPEN_RIGHT;
+ }
+ }
+
+ if (oy + menu->size.height > usable.height) {
+ align &= ~LAB_MENU_OPEN_BOTTOM;
+ align |= LAB_MENU_OPEN_TOP;
+ } else {
+ align &= ~LAB_MENU_OPEN_TOP;
+ align |= LAB_MENU_OPEN_BOTTOM;
+ }
+
+ if (align & LAB_MENU_OPEN_LEFT) {
+ lx -= MENUWIDTH - theme->menu_overlap_x;
+ }
+ if (align & LAB_MENU_OPEN_TOP) {
+ ly -= menu->size.height;
+ if (menu->parent) {
+ /* For submenus adjust y to bottom left corner */
+ ly += menu->item_height;
}
}
+ wlr_scene_node_set_position(&menu->scene_tree->node, lx, ly);
- menu->box.width = MENUWIDTH;
- menu->box.height = offset;
+ int rel_y;
+ int new_lx, new_ly;
+ struct menuitem *item;
+ wl_list_for_each_reverse(item, &menu->menuitems, link) {
+ if (!item->submenu) {
+ continue;
+ }
+ if (align & LAB_MENU_OPEN_RIGHT) {
+ new_lx = lx + MENUWIDTH - theme->menu_overlap_x;
+ } else {
+ new_lx = lx;
+ }
+ rel_y = item->normal.background->state.y;
+ new_ly = ly + rel_y - theme->menu_overlap_y;
+ menu_configure(item->submenu, new_lx, new_ly, align);
+ }
}
void
menu_init_rootmenu(struct server *server)
{
parse_xml("menu.xml", server);
- server->rootmenu = get_menu_by_id("root-menu");
+ struct menu *menu = menu_get_by_id("root-menu");
/* Default menu if no menu.xml found */
- if (!server->rootmenu) {
+ if (!menu) {
current_menu = NULL;
- server->rootmenu = menu_create(server, "root-menu", "");
+ menu = menu_create(server, "root-menu", "");
}
- if (wl_list_empty(&server->rootmenu->menuitems)) {
- current_item = item_create(server->rootmenu, "Reconfigure");
+ if (wl_list_empty(&menu->menuitems)) {
+ current_item = item_create(menu, "Reconfigure");
fill_item("name.action", "Reconfigure");
- current_item = item_create(server->rootmenu, "Exit");
+ current_item = item_create(menu, "Exit");
fill_item("name.action", "Exit");
}
-
- server->rootmenu->visible = true;
- menu_configure(server->rootmenu, 100, 100);
}
void
menu_init_windowmenu(struct server *server)
{
- server->windowmenu = get_menu_by_id("client-menu");
+ struct menu *menu = menu_get_by_id("client-menu");
/* Default menu if no menu.xml found */
- if (!server->windowmenu) {
+ if (!menu) {
current_menu = NULL;
- server->windowmenu = menu_create(server, "client-menu", "");
+ menu = menu_create(server, "client-menu", "");
}
- if (wl_list_empty(&server->windowmenu->menuitems)) {
- current_item = item_create(server->windowmenu, "Minimize");
+ if (wl_list_empty(&menu->menuitems)) {
+ current_item = item_create(menu, "Minimize");
fill_item("name.action", "Iconify");
- current_item = item_create(server->windowmenu, "Maximize");
+ current_item = item_create(menu, "Maximize");
fill_item("name.action", "ToggleMaximize");
- current_item = item_create(server->windowmenu, "Fullscreen");
+ current_item = item_create(menu, "Fullscreen");
fill_item("name.action", "ToggleFullscreen");
- current_item = item_create(server->windowmenu, "Decorations");
+ current_item = item_create(menu, "Decorations");
fill_item("name.action", "ToggleDecorations");
- current_item = item_create(server->windowmenu, "Close");
+ current_item = item_create(menu, "Close");
fill_item("name.action", "Close");
}
-
- server->windowmenu->visible = true;
- menu_configure(server->windowmenu, 100, 100);
}
void
wl_list_for_each_safe(item, next, &menu->menuitems, link) {
wl_list_remove(&item->link);
action_list_free(&item->actions);
+ wlr_scene_node_destroy(item->normal.text);
+ wlr_scene_node_destroy(item->selected.text);
+ wlr_scene_node_destroy(item->normal.background);
+ wlr_scene_node_destroy(item->selected.background);
+ wlr_buffer_drop(&item->normal.buffer->base);
+ wlr_buffer_drop(&item->selected.buffer->base);
free(item);
}
+ wlr_scene_node_destroy(&menu->scene_tree->node);
}
zfree(menus);
alloc_menus = 0;
nr_menus = 0;
}
+/* Sets selection (or clears selection if passing NULL) */
+static void
+menu_set_selection(struct menu *menu, struct menuitem *item)
+{
+ /* Clear old selection */
+ if (menu->selection.item) {
+ wlr_scene_node_set_enabled(
+ menu->selection.item->normal.background, true);
+ wlr_scene_node_set_enabled(
+ menu->selection.item->selected.background, false);
+ }
+ /* Set new selection */
+ if (item) {
+ wlr_scene_node_set_enabled(item->normal.background, false);
+ wlr_scene_node_set_enabled(item->selected.background, true);
+ }
+ menu->selection.item = item;
+}
+
static void
close_all_submenus(struct menu *menu)
{
struct menuitem *item;
wl_list_for_each (item, &menu->menuitems, link) {
if (item->submenu) {
- item->submenu->visible = false;
+ wlr_scene_node_set_enabled(&item->submenu->scene_tree->node, false);
close_all_submenus(item->submenu);
}
}
+ menu->selection.menu = NULL;
}
void
-menu_move(struct menu *menu, int x, int y)
+menu_open(struct menu *menu, int x, int y)
{
assert(menu);
+ if (menu->server->menu_current) {
+ menu_close(menu->server->menu_current);
+ }
close_all_submenus(menu);
- menu_configure(menu, x, y);
+ menu_set_selection(menu, NULL);
+ menu_configure(menu, x, y, LAB_MENU_OPEN_AUTO);
+ wlr_scene_node_set_enabled(&menu->scene_tree->node, true);
+ menu->server->menu_current = menu;
+ menu->server->input_mode = LAB_INPUT_STATE_MENU;
}
-/* TODO: consider renaming function to menu_process_cursor_motion */
void
-menu_set_selected(struct menu *menu, int x, int y)
+menu_process_cursor_motion(struct menu *menu, struct wlr_scene_node *node)
{
- if (!menu->visible) {
+ if (!node) {
+ wlr_log(WLR_ERROR, "menu_process_cursor_motion() node == NULL");
return;
}
+ assert(menu);
+
+ /* TODO: this would be much easier if we could use node->data */
struct menuitem *item;
wl_list_for_each (item, &menu->menuitems, link) {
- item->selected = wlr_box_contains_point(&item->box, x, y);
-
- if (!item->selected) {
- if (item->submenu && item->submenu->visible) {
- /*
- * Handle the case where a submenu is already
- * open.
- */
- item->selected = true;
- menu_set_selected(item->submenu, x, y);
- }
- continue;
+ if (node == item->selected.background
+ || node->parent == item->selected.background) {
+ /* We are on an already selected item */
+ return;
}
-
- /* We're now on an item that has mouse-focus */
- if (item->submenu) {
- if (item->submenu->visible) {
- /* do nothing - submenu already open */
- } else {
- /* open submenu */
- close_all_submenus(menu);
- item->submenu->visible = true;
- menu_set_selected(item->submenu, x, y);
+ if (node == item->normal.background
+ || node->parent == item->normal.background) {
+ /* We are on an item that has new mouse-focus */
+ menu_set_selection(menu, item);
+ if (menu->selection.menu) {
+ /* Close old submenu tree */
+ menu_close(menu->selection.menu);
}
- } else {
- close_all_submenus(menu);
+ if (item->submenu) {
+ /* And open the new one */
+ wlr_scene_node_set_enabled(
+ &item->submenu->scene_tree->node, true);
+ }
+ menu->selection.menu = item->submenu;
+ return;
+ }
+ if (item->submenu && item->submenu == menu->selection.menu) {
+ menu_process_cursor_motion(item->submenu, node);
}
}
}
-static void
-menu_clear_selection(struct menu *menu)
+
+bool
+menu_call_actions(struct menu *menu, struct wlr_scene_node *node)
{
- struct menuitem *item;
- wl_list_for_each (item, &menu->menuitems, link) {
- item->selected = false;
- if (item->submenu) {
- menu_clear_selection(item->submenu);
+ /* TODO: this would be much easier if we could use node->data */
+
+ if (!menu->selection.item) {
+ /* No item selected in current menu */
+ wlr_log(WLR_ERROR, "No item on menu_action_selected");
+ return false;
+ }
+ struct wlr_scene_node *menu_node =
+ menu->selection.item->selected.background;
+ if (node == menu_node || node->parent == menu_node) {
+ /* We found the correct menu item */
+ if (menu->selection.item->submenu) {
+ /* ..but it just opens a submenu */
+ return false;
}
+ action(NULL, menu->server, &menu->selection.item->actions, 0);
+ menu_close(menu->server->menu_current);
+ menu->server->menu_current = NULL;
+ return true;
}
+ if (menu->selection.menu) {
+ return menu_call_actions(menu->selection.menu, node);
+ }
+ wlr_log(WLR_ERROR, "No match on menu_action_selected");
+ return false;
}
void
-menu_action_selected(struct server *server, struct menu *menu)
+menu_close(struct menu *menu)
{
- struct menuitem *menuitem;
- wl_list_for_each (menuitem, &menu->menuitems, link) {
- if (menuitem->selected && !menuitem->submenu) {
- action(NULL, server, &menuitem->actions, 0);
- break;
- }
- if (menuitem->submenu) {
- menu_action_selected(server, menuitem->submenu);
- }
+ if (!menu) {
+ wlr_log(WLR_ERROR, "Trying to close non exiting menu");
+ return;
+ }
+ /* TODO: Maybe reset input state here instead of in cursor.c ? */
+ wlr_scene_node_set_enabled(&menu->scene_tree->node, false);
+ menu_set_selection(menu, NULL);
+ if (menu->selection.menu) {
+ menu_close(menu->selection.menu);
+ menu->selection.menu = NULL;
}
- menu_clear_selection(menu);
}
void
-menu_reconfigure(struct server *server, struct menu *menu)
+menu_reconfigure(struct server *server)
{
menu_finish();
menu_init_rootmenu(server);