};
/**
- * xbm_create_pixmap - parse xbm tokens and create pixmap
+ * parse_xbm_tokens - parse xbm tokens and create pixmap
* @tokens: token vector
*/
-struct pixmap xbm_create_pixmap(struct token *tokens);
+struct pixmap parse_xbm_tokens(struct token *tokens);
-struct pixmap xbm_create_pixmap_builtin(const char *button);
+/**
+ * parse_xbm_builtin - parse builtin xbm button and create pixmap
+ * @button: button byte array (xbm format)
+ */
+struct pixmap parse_xbm_builtin(const char *button);
#endif /* __LABWC_PARSE_H */
* @buffer: buffer containing xbm file
* return token vector
*/
-struct token *xbm_tokenize(char *buffer);
-
-/**
- * xbm_read_file - read file into buffer (as it's easier to tokenize that way)
- * @filename: file to be read
- * return allocated memory
- */
-char *xbm_read_file(const char *filename);
+struct token *tokenize_xbm(char *buffer);
#endif /* __LABWC_TOKENIZE_H */
}
}
-struct pixmap xbm_create_pixmap(struct token *tokens)
+struct pixmap parse_xbm_tokens(struct token *tokens)
{
struct pixmap pixmap = { 0 };
/* Assuming a 6x6 button for the time being */
/* TODO: pass width, height, vargs bytes */
-struct pixmap xbm_create_pixmap_builtin(const char *button)
+struct pixmap parse_xbm_builtin(const char *button)
{
struct pixmap pixmap = { 0 };
current_buffer_position++;
}
-struct token *xbm_tokenize(char *buffer)
+struct token *tokenize_xbm(char *buffer)
{
tokens = NULL;
nr_tokens = 0;
static struct wlr_texture *texture_from_builtin(struct wlr_renderer *renderer,
const char *button)
{
- struct pixmap pixmap = xbm_create_pixmap_builtin(button);
+ struct pixmap pixmap = parse_xbm_builtin(button);
struct wlr_texture *texture = texture_from_pixmap(renderer, &pixmap);
if (pixmap.data)
free(pixmap.data);
static void load_button(struct wlr_renderer *renderer, const char *filename,
struct wlr_texture **texture, char *button)
{
+ /* Read file into memory as it's easier to tokenzie that way */
char *buffer = grab_file(xbm_path(filename));
if (!buffer)
goto out;
fprintf(stderr, "loading %s\n", filename);
- struct token *tokens = xbm_tokenize(buffer);
+ struct token *tokens = tokenize_xbm(buffer);
free(buffer);
- struct pixmap pixmap = xbm_create_pixmap(tokens);
+
+ struct pixmap pixmap = parse_xbm_tokens(tokens);
*texture = texture_from_pixmap(renderer, &pixmap);
if (tokens)
free(tokens);