#ifndef LABWC_MACROS_H
#define LABWC_MACROS_H
+#include <limits.h>
+
/**
* ARRAY_SIZE() - Get the number of elements in array.
* @arr: array to be sized
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
#endif
+/**
+ * BOUNDED_INT() - Returns true if an integer is not INT_MAX or INT_MIN
+ *
+ * @param val Value to test (integer)
+ */
+#ifndef BOUNDED_INT
+#define BOUNDED_INT(a) ((a) < INT_MAX && (a) > INT_MIN)
+#endif
+
#endif /* LABWC_MACROS_H */
--- /dev/null
+/* SPDX-License-Identifier: GPL-2.0-only */
+#ifndef LABWC_EDGES_H
+#define LABWC_EDGES_H
+
+#include <limits.h>
+#include "common/macros.h"
+
+struct border;
+struct output;
+struct view;
+
+static inline int
+clipped_add(int a, int b)
+{
+ if (b > 0) {
+ return a >= (INT_MAX - b) ? INT_MAX : (a + b);
+ } else if (b < 0) {
+ return a <= (INT_MIN - b) ? INT_MIN : (a + b);
+ }
+
+ return a;
+}
+
+static inline int
+clipped_sub(int a, int b)
+{
+ if (b > 0) {
+ return a <= (INT_MIN + b) ? INT_MIN : (a - b);
+ } else if (b < 0) {
+ return a >= (INT_MAX + b) ? INT_MAX : (a - b);
+ }
+
+ return a;
+}
+
+static inline int
+edge_get_best(int next, int edge, bool decreasing)
+{
+ if (!BOUNDED_INT(next)) {
+ /* Any bounded edge beats an unbounded next */
+ return BOUNDED_INT(edge) ? edge : next;
+ }
+
+ /* No unbounded edge ever beats next */
+ if (!BOUNDED_INT(edge)) {
+ return next;
+ }
+
+ /* Max edge wins for decreasing moves, min edge for increasing */
+ return decreasing ? MAX(next, edge) : MIN(next, edge);
+}
+
+/*
+ * edge_validator_t - edge validator signature
+ * @best: pointer to the current "best" edge
+ * @current: current position of a moving edge
+ * @target: position to which the moving edge will be moved
+ * @oppose: opposing edge of encountered region
+ * @align: aligned edge of encountered region
+ * @lesser: true if moving edge is top or left edge; false otherwise
+ *
+ * This function will be used by edge_find_neighbors and edge_find_outputs to
+ * validate and select the "best" output or neighbor edge against which a
+ * moving edge should be snapped. The moving edge has current position
+ * "current" and desired position "target". The validator should determine
+ * whether motion of the crosses the given opposed and aligned edges of a trial
+ * region and should be considered a snap point. An edge is "lesser" if it
+ * occupies a smaller coordinate than the opposite edge of the view region
+ * (i.e., it is a top or left edge).
+ *
+ * Opposing edges are on the opposite side of the target region from the moving
+ * edge (i.e., left <-> right, top <-> bottom). When the moving edge snaps to
+ * an opposing edge, the view should maintain the configured gap. Aligned edges
+ * are on the same side of the target region from the moving edge (i.e.,
+ * left <-> left, right <-> right, top <-> top, bottom <-> bottom). When the
+ * moving edge snaps to an aligned edge, the view should *not* include a gap.
+ *
+ * If window gaps are configured, all edges will be offset as appropriate to
+ * reflect the desired padding. Thus, the validator should generally compare
+ * the given current or target values directly to the opposing and aligned edge
+ * without regard for rc.gap.
+ *
+ * Any edge may take the values INT_MIN or INT_MAX to indicate that the edge
+ * should be effectively ignored. Should the validator decide that a given
+ * region edge (oppose or align) should be a preferred snap point, it should
+ * update the value of *best accordingly.
+ */
+typedef void (*edge_validator_t)(int *best,
+ int current, int target, int oppose, int align, bool lesser);
+
+void edges_initialize(struct border *edges);
+
+void edges_adjust_geom(struct view *view, struct border edges,
+ uint32_t resize_edges, struct wlr_box *geom);
+
+void edges_find_neighbors(struct border *nearest_edges, struct view *view,
+ struct wlr_box target, struct output *output,
+ edge_validator_t validator, bool use_pending);
+
+void edges_find_outputs(struct border *nearest_edges, struct view *view,
+ struct wlr_box target, struct output *output,
+ edge_validator_t validator, bool use_pending);
+
+void edges_adjust_move_coords(struct view *view, struct border edges,
+ int *x, int *y, bool use_pending);
+
+void edges_adjust_resize_geom(struct view *view, struct border edges,
+ uint32_t resize_edges, struct wlr_box *geom, bool use_pending);
+
+#endif /* LABWC_EDGES_H */
struct wlr_box;
-struct border snap_get_max_distance(struct view *view);
+void snap_move_to_edge(struct view *view,
+ enum view_edge direction, bool snap_to_windows, int *dx, int *dy);
-void snap_vector_to_next_edge(struct view *view, enum view_edge direction, int *dx, int *dy);
-int snap_distance_to_next_edge(struct view *view, enum view_edge direction);
-void snap_grow_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo);
-void snap_shrink_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo);
+void snap_grow_to_next_edge(struct view *view,
+ enum view_edge direction, struct wlr_box *geo);
+
+void snap_shrink_to_next_edge(struct view *view,
+ enum view_edge direction, struct wlr_box *geo);
#endif /* LABWC_SNAP_H */
--- /dev/null
+// SPDX-License-Identifier: GPL-2.0-only
+#include <assert.h>
+#include <limits.h>
+#include <wlr/util/box.h>
+#include "common/border.h"
+#include "common/macros.h"
+#include "config/rcxml.h"
+#include "edges.h"
+#include "labwc.h"
+#include "view.h"
+
+static void
+edges_for_target_geometry(struct border *edges, struct view *view,
+ struct wlr_box target)
+{
+ struct border border = ssd_get_margin(view->ssd);
+
+ /* Use the effective height to properly handle shaded views */
+ int eff_height = view->shaded ? 0 : target.height;
+
+ edges->left = target.x - border.left - rc.gap;
+ edges->top = target.y - border.top - rc.gap;
+ edges->right = target.x + target.width + border.right + rc.gap;
+ edges->bottom = target.y + eff_height + border.bottom + rc.gap;
+}
+
+void
+edges_initialize(struct border *edges)
+{
+ assert(edges);
+ edges->top = INT_MIN;
+ edges->right = INT_MAX;
+ edges->bottom = INT_MAX;
+ edges->left = INT_MIN;
+}
+
+static void
+validate_edges(struct border *valid_edges,
+ struct border view, struct border target,
+ struct border region, edge_validator_t validator)
+{
+ /* When a view snaps to a region while moving to its target, it can do
+ * so in two ways: a view edge can snap to an "opposing" edge of the
+ * region (left <-> right, top <-> bottom) or to an "aligned" edge
+ * (left <-> left, right <-> right, top <-> top, bottom <-> bottom).
+ *
+ * When a view hits the opposing edge of a region, it should be
+ * separated by a gap; when a view hits the aligned edge, it should not
+ * be separated. The view and its target already include necessary
+ * padding to reflect the gap. The region does not. To make sure the
+ * "aligned" edges are properly aligned, add padding to the region
+ * borders for aligned edges only.
+ */
+
+ struct border region_pad = {
+ .top = clipped_sub(region.top, rc.gap),
+ .right = clipped_add(region.right, rc.gap),
+ .bottom = clipped_add(region.bottom, rc.gap),
+ .left = clipped_sub(region.left, rc.gap),
+ };
+
+ /* Check for edges encountered during movement of left edge */
+ validator(&valid_edges->left, view.left, target.left,
+ region.right, region_pad.left, /* lesser */ true);
+
+ /* Check for edges encountered during movement of right edge */
+ validator(&valid_edges->right, view.right, target.right,
+ region.left, region_pad.right, /* lesser */ false);
+
+ /* Check for edges encountered during movement of top edge */
+ validator(&valid_edges->top, view.top, target.top,
+ region.bottom, region_pad.top, /* lesser */ true);
+
+ /* Check for edges encountered during movement of bottom edge */
+ validator(&valid_edges->bottom, view.bottom, target.bottom,
+ region.top, region_pad.bottom, /* lesser */ false);
+}
+
+void
+edges_find_neighbors(struct border *nearest_edges, struct view *view,
+ struct wlr_box target, struct output *output,
+ edge_validator_t validator, bool use_pending)
+{
+ assert(view);
+ assert(validator);
+ assert(nearest_edges);
+
+ struct border view_edges = { 0 };
+ struct border target_edges = { 0 };
+
+ edges_for_target_geometry(&view_edges, view,
+ use_pending ? view->pending : view->current);
+ edges_for_target_geometry(&target_edges, view, target);
+
+ struct view *v;
+ for_each_view(v, &view->server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
+ if (v == view || !output_is_usable(v->output)) {
+ continue;
+ }
+
+ if (output && v->output != output) {
+ continue;
+ }
+
+ struct border border = ssd_get_margin(v->ssd);
+
+ struct border win_edges = {
+ .top = v->current.y - border.top,
+ .left = v->current.x - border.left,
+ .bottom = v->current.y + border.bottom
+ + view_effective_height(v, /* use_pending */ false),
+ .right = v->current.x + v->current.width + border.right,
+ };
+
+ validate_edges(nearest_edges, view_edges,
+ target_edges, win_edges, validator);
+ }
+}
+
+void
+edges_find_outputs(struct border *nearest_edges, struct view *view,
+ struct wlr_box target, struct output *output,
+ edge_validator_t validator, bool use_pending)
+{
+ assert(view);
+ assert(validator);
+ assert(nearest_edges);
+
+ struct border view_edges = { 0 };
+ struct border target_edges = { 0 };
+
+ struct wlr_box *view_geom =
+ use_pending ? &view->pending : &view->current;
+
+ edges_for_target_geometry(&view_edges, view, *view_geom);
+ edges_for_target_geometry(&target_edges, view, target);
+
+ struct output *o;
+ wl_list_for_each(o, &view->server->outputs, link) {
+ if (!output_is_usable(o)) {
+ continue;
+ }
+
+ if (output && o != output) {
+ continue;
+ }
+
+ struct wlr_box usable =
+ output_usable_area_in_layout_coords(o);
+
+ struct wlr_box ol;
+ if (!wlr_box_intersection(&ol, view_geom, &usable) &&
+ !wlr_box_intersection(&ol, &target, &usable)) {
+ continue;
+ }
+
+ /*
+ * Split a single "leaving output" problem into four "entering
+ * complementary region" problems, treating the view, its
+ * target and the screen boundaries as half planes. This
+ * prevents unexpected snapping behavior like the bottom of a
+ * window snapping above the top of an output, where it would
+ * become invisible.
+ */
+ struct border screen;
+ struct border view_eff;
+ struct border target_eff;
+
+ /* First problem: view toward upper half-plane */
+ edges_initialize(&screen);
+ edges_initialize(&view_eff);
+ edges_initialize(&target_eff);
+
+ screen.bottom = usable.y;
+ view_eff.top = view_edges.top;
+ target_eff.top = target_edges.top;
+ validate_edges(nearest_edges, view_eff, target_eff, screen, validator);
+
+ /* Second problem: view toward lower half-plane */
+ edges_initialize(&screen);
+ edges_initialize(&view_eff);
+ edges_initialize(&target_eff);
+
+ screen.top = usable.y + usable.height;
+ view_eff.bottom = view_edges.bottom;
+ target_eff.bottom = target_edges.bottom;
+ validate_edges(nearest_edges, view_eff, target_eff, screen, validator);
+
+ /* Third problem: view toward left half-plane */
+ edges_initialize(&screen);
+ edges_initialize(&view_eff);
+ edges_initialize(&target_eff);
+
+ screen.right = usable.x;
+ view_eff.left = view_edges.left;
+ target_eff.left = target_edges.left;
+ validate_edges(nearest_edges, view_eff, target_eff, screen, validator);
+
+ /* Fourth problem: view toward right half-plane */
+ edges_initialize(&screen);
+ edges_initialize(&view_eff);
+ edges_initialize(&target_eff);
+
+ screen.left = usable.x + usable.width;
+ view_eff.right = view_edges.right;
+ target_eff.right = target_edges.right;
+ validate_edges(nearest_edges, view_eff, target_eff, screen, validator);
+ }
+}
+
+static void
+adjust_move_coords_1d(int *edge, int lesser, int lesser_offset,
+ int greater, int greater_offset, bool decreasing)
+{
+ /* Default best candidate is not valid */
+ int best = INT_MAX;
+
+ if (BOUNDED_INT(lesser)) {
+ /* A valid lesser edge is the always the first candidate */
+ best = clipped_add(lesser, lesser_offset);
+ }
+
+ if (BOUNDED_INT(greater)) {
+ /* Check if a valid greater edge is a better candidate */
+ best = edge_get_best(best,
+ clipped_sub(greater, greater_offset), decreasing);
+ }
+
+ if (BOUNDED_INT(best)) {
+ /* Replace the edge if a valid candidate was found */
+ *edge = best;
+ }
+}
+
+void
+edges_adjust_move_coords(struct view *view, struct border edges,
+ int *x, int *y, bool use_pending)
+{
+ assert(view);
+
+ struct border border = ssd_get_margin(view->ssd);
+ struct wlr_box *view_geom =
+ use_pending ? &view->pending : &view->current;
+
+ /* When moving, limit motion to the best valid, intervening edge */
+
+ if (view_geom->x != *x) {
+ int lshift = border.left + rc.gap;
+ int rshift = border.right + rc.gap + view->pending.width;
+
+ adjust_move_coords_1d(x, edges.left, lshift,
+ edges.right, rshift, *x < view_geom->x);
+ }
+
+ if (view_geom->y != *y) {
+ int tshift = border.top + rc.gap;
+ int bshift = border.bottom + rc.gap
+ + view_effective_height(view, /* use_pending */ true);
+
+ adjust_move_coords_1d(y, edges.top, tshift,
+ edges.bottom, bshift, *y < view_geom->y);
+ }
+}
+
+void
+edges_adjust_resize_geom(struct view *view, struct border edges,
+ uint32_t resize_edges, struct wlr_box *geom, bool use_pending)
+{
+ assert(view);
+
+ struct border border = ssd_get_margin(view->ssd);
+ struct wlr_box *view_geom =
+ use_pending ? &view->pending : &view->current;
+
+ /*
+ * When resizing along a given edge, limit the motion of that edge to
+ * any valid nearest edge in the corresponding direction.
+ */
+
+ if (resize_edges & WLR_EDGE_LEFT) {
+ if (BOUNDED_INT(edges.left)) {
+ geom->x = edges.left + border.left + rc.gap;
+ geom->width = view_geom->width + view_geom->x - geom->x;
+ }
+ } else if (resize_edges & WLR_EDGE_RIGHT) {
+ if (BOUNDED_INT(edges.right)) {
+ geom->width = edges.right
+ - view_geom->x - border.right - rc.gap;
+ }
+ }
+
+ if (resize_edges & WLR_EDGE_TOP) {
+ if (BOUNDED_INT(edges.top)) {
+ geom->y = edges.top + border.top + rc.gap;
+ geom->height = view_geom->height + view_geom->y - geom->y;
+ }
+ } else if (resize_edges & WLR_EDGE_BOTTOM) {
+ if (BOUNDED_INT(edges.bottom)) {
+ geom->height = edges.bottom
+ - view_geom->y - border.bottom - rc.gap;
+ }
+ }
+}
'debug.c',
'desktop.c',
'dnd.c',
+ 'edges.c',
'foreign.c',
'idle.c',
'interactive.c',
#include "common/border.h"
#include "common/macros.h"
#include "config/rcxml.h"
+#include "edges.h"
#include "labwc.h"
#include "resistance.h"
#include "view.h"
static void
-is_within_resistance_range(struct border view, struct border target,
- struct border other, struct border *flags, int strength)
+check_edge(int *next, int current, int target,
+ int oppose, int align, bool lesser, int tolerance)
{
- if (view.left >= other.left) {
- const int lo = other.left - abs(strength);
- const int hi = other.left - MIN(strength, 0);
- flags->left = target.left >= lo && target.left < hi;
- }
-
- if (!flags->left && view.right <= other.right) {
- const int lo = other.right + MIN(strength, 0);
- const int hi = other.right + abs(strength);
- flags->right = target.right > lo && target.right <= hi;
+ /* Ignore non-moving edges */
+ if (current == target) {
+ return;
}
- if (view.top >= other.top) {
- const int lo = other.top - abs(strength);
- const int hi = other.top - MIN(strength, 0);
- flags->top = target.top >= lo && target.top < hi;
+ /*
+ * The edge defined by current and moving to target may encounter two
+ * edges of another region: the opposing edge of the region is that in
+ * the opposite orientation of the moving edge (i.e., left <-> right or
+ * top <-> bottom); the aligned edge of the region is that in the same
+ * orientation as the moving edge (i.e., left <->left, top <-> top,
+ * right <-> right, bottom <-> bottom).
+ *
+ * Any opposing or aligned edge of a region is considered "valid" in
+ * this search if the resist/attract zone (defined by tolerance) of
+ * that edge contains the target position of the moving edge.
+ */
+
+ /* Direction of motion for the edge */
+ const bool decreasing = target < current;
+
+ /* Check the opposing edge */
+ bool valid = false;
+ if (decreasing) {
+ const int lo = clipped_sub(oppose, abs(tolerance));
+ const int hi = clipped_sub(oppose, MIN(tolerance, 0));
+ valid = target >= lo && target < hi;
+ } else {
+ /* Check for increasing movement across opposing edge */
+ const int lo = clipped_add(oppose, MIN(tolerance, 0));
+ const int hi = clipped_add(oppose, abs(tolerance));
+ valid = target > lo && target <= hi;
}
- if (!flags->top && view.bottom <= other.bottom) {
- const int lo = other.bottom + MIN(strength, 0);
- const int hi = other.bottom + abs(strength);
- flags->bottom = target.bottom > lo && target.bottom <= hi;
+ if (valid) {
+ *next = edge_get_best(*next, oppose, decreasing);
}
-}
-
-static void
-build_view_edges(struct view *view, struct wlr_box new_geom,
- struct border *view_edges, struct border *target_edges, bool move)
-{
- struct border border = ssd_get_margin(view->ssd);
-
- /* Use the effective height to properly snap shaded views */
- int eff_height = view_effective_height(view, /* use_pending */ false);
-
- view_edges->left = view->current.x - border.left + (move ? 1 : 0);
- view_edges->top = view->current.y - border.top + (move ? 1 : 0);
- view_edges->right = view->current.x + view->current.width + border.right;
- view_edges->bottom = view->current.y + eff_height + border.bottom;
- target_edges->left = new_geom.x - border.left;
- target_edges->top = new_geom.y - border.top;
- target_edges->right = new_geom.x + new_geom.width + border.right;
- target_edges->bottom = new_geom.y + border.bottom +
- (view->shaded ? 0 : new_geom.height);
-}
-
-static void
-update_nearest_edge(struct border view_edges, struct border target_edges,
- struct border region_edges, int strength,
- struct border *next_edges)
-{
- struct border flags = { 0 };
- is_within_resistance_range(view_edges,
- target_edges, region_edges, &flags, strength);
-
- if (flags.left == 1) {
- next_edges->left = MAX(region_edges.left, next_edges->left);
- } else if (flags.right == 1) {
- next_edges->right = MIN(region_edges.right, next_edges->right);
+ /* Check the aligned edge */
+ valid = false;
+ if (decreasing) {
+ const int lo = clipped_sub(align, abs(tolerance));
+ const int hi = clipped_sub(align, MIN(tolerance, 0));
+ valid = target >= lo && target < hi;
+ } else {
+ const int lo = clipped_add(align, MIN(tolerance, 0));
+ const int hi = clipped_add(align, abs(tolerance));
+ valid = target > lo && target <= hi;
}
- if (flags.top == 1) {
- next_edges->top = MAX(region_edges.top, next_edges->top);
- } else if (flags.bottom == 1) {
- next_edges->bottom = MIN(region_edges.bottom, next_edges->bottom);
+ if (valid) {
+ *next = edge_get_best(*next, align, decreasing);
}
}
static void
-find_neighbor_edges(struct view *view, struct wlr_box new_geom,
- struct border *next_edges, bool move)
+check_edge_output(int *next, int current, int target,
+ int oppose, int align, bool lesser)
{
- if (rc.window_edge_strength == 0) {
- return;
- }
-
- struct border view_edges = { 0 };
- struct border target_edges = { 0 };
-
- build_view_edges(view, new_geom, &view_edges, &target_edges, move);
-
- struct view *v;
- for_each_view(v, &view->server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
- if (v == view || !output_is_usable(v->output)) {
- continue;
- }
-
- struct border border = ssd_get_margin(v->ssd);
-
- /*
- * The significance of window edges here is inverted with
- * respect to the usual orientation, because the edges of the
- * view v of interest are those that would be encountered by a
- * change in geometry in view along the named edge of view.
- * Hence, when moving or resizing view *left*, it is the
- * *right* edge of v that would be encountered, and vice versa;
- * when moving or resizing view *down* ("bottom"), it is the
- * *top* edge of v that would be encountered, and vice versa.
- */
- struct border win_edges = {
- .top = v->current.y + border.bottom
- + view_effective_height(v, /* use_pending */ false),
- .right = v->current.x - border.left,
- .bottom = v->current.y - border.top,
- .left = v->current.x + v->current.width + border.right,
- };
-
- update_nearest_edge(view_edges, target_edges,
- win_edges, rc.window_edge_strength, next_edges);
- }
+ check_edge(next, current, target,
+ oppose, align, lesser, rc.screen_edge_strength);
}
static void
-find_screen_edges(struct view *view, struct wlr_box new_geom,
- struct border *next_edges, bool move)
+check_edge_window(int *next, int current, int target,
+ int oppose, int align, bool lesser)
{
- if (rc.screen_edge_strength == 0) {
- return;
- }
-
- struct border view_edges = { 0 };
- struct border target_edges = { 0 };
-
- build_view_edges(view, new_geom, &view_edges, &target_edges, move);
-
- struct output *output;
- wl_list_for_each(output, &view->server->outputs, link) {
- if (!output_is_usable(output)) {
- continue;
- }
-
- struct wlr_box mgeom =
- output_usable_area_in_layout_coords(output);
-
- struct wlr_box ol;
- if (!wlr_box_intersection(&ol, &view->current, &mgeom) &&
- !wlr_box_intersection(&ol, &new_geom, &mgeom)) {
- continue;
- }
-
- struct border screen_edges = {
- .top = mgeom.y,
- .right = mgeom.x + mgeom.width,
- .bottom = mgeom.y + mgeom.height,
- .left = mgeom.x,
- };
-
- update_nearest_edge(view_edges, target_edges,
- screen_edges, rc.screen_edge_strength, next_edges);
- }
+ check_edge(next, current, target,
+ oppose, align, lesser, rc.window_edge_strength);
}
void
{
assert(view);
- struct border border = ssd_get_margin(view->ssd);
+ struct border next_edges;
+ edges_initialize(&next_edges);
- struct border next_edges = {
- .top = INT_MIN,
- .right = INT_MAX,
- .bottom = INT_MAX,
- .left = INT_MIN,
- };
-
- struct wlr_box new_geom = {
+ struct wlr_box target = {
.x = *x,
.y = *y,
.width = view->current.width,
.height = view->current.height,
};
- find_screen_edges(view, new_geom, &next_edges, /* move */ true);
- find_neighbor_edges(view, new_geom, &next_edges, /* move */ true);
-
- if (next_edges.left > INT_MIN) {
- *x = next_edges.left + border.left;
- } else if (next_edges.right < INT_MAX) {
- *x = next_edges.right - view->current.width - border.right;
+ if (rc.screen_edge_strength != 0) {
+ /* Find any relevant output edges encountered by this move */
+ edges_find_outputs(&next_edges, view, target, NULL,
+ check_edge_output, /* use_pending */ false);
}
- if (next_edges.top > INT_MIN) {
- *y = next_edges.top + border.top;
- } else if (next_edges.bottom < INT_MAX) {
- *y = next_edges.bottom - border.bottom
- - view_effective_height(view, /* use_pending */ false);
+ if (rc.window_edge_strength != 0) {
+ /* Find any relevant window edges encountered by this move */
+ edges_find_neighbors(&next_edges, view, target, NULL,
+ check_edge_window, /* use_pending */ false);
}
+
+ /* If any "best" edges were encountered during this move, snap motion */
+ edges_adjust_move_coords(view, next_edges,
+ &target.x, &target.y, /* use_pending */ false);
+
+ *x = target.x;
+ *y = target.y;
}
void
assert(view);
assert(!view->shaded);
- struct border border = ssd_get_margin(view->ssd);
-
- struct border next_edges = {
- .top = INT_MIN,
- .right = INT_MAX,
- .bottom = INT_MAX,
- .left = INT_MIN,
- };
+ struct border next_edges;
+ edges_initialize(&next_edges);
- find_screen_edges(view, *new_geom, &next_edges, /* move */ false);
- find_neighbor_edges(view, *new_geom, &next_edges, /* move */ false);
-
- if (view->server->resize_edges & WLR_EDGE_LEFT) {
- if (next_edges.left > INT_MIN) {
- new_geom->x = next_edges.left + border.left;
- new_geom->width = view->current.width
- + view->current.x - new_geom->x;
- }
- } else if (view->server->resize_edges & WLR_EDGE_RIGHT) {
- if (next_edges.right < INT_MAX) {
- new_geom->width = next_edges.right
- - view->current.x - border.right;
- }
+ if (rc.screen_edge_strength != 0) {
+ /* Find any relevant output edges encountered by this move */
+ edges_find_outputs(&next_edges, view, *new_geom, NULL,
+ check_edge_output, /* use_pending */ false);
}
- if (view->server->resize_edges & WLR_EDGE_TOP) {
- if (next_edges.top > INT_MIN) {
- new_geom->y = next_edges.top + border.top;
- new_geom->height = view->current.height
- + view->current.y - new_geom->y;
- }
- } else if (view->server->resize_edges & WLR_EDGE_BOTTOM) {
- if (next_edges.bottom < INT_MAX) {
- new_geom->height = next_edges.bottom
- - view->current.y - border.bottom;
- }
+ if (rc.window_edge_strength != 0) {
+ /* Find any relevant window edges encountered by this move */
+ edges_find_neighbors(&next_edges, view, *new_geom, NULL,
+ check_edge_window, /* use_pending */ false);
}
+
+ /* If any "best" edges were encountered during this move, snap motion */
+ edges_adjust_resize_geom(view, next_edges,
+ view->server->resize_edges, new_geom, /* use_pending */ false);
}
// SPDX-License-Identifier: GPL-2.0-only
-#include <strings.h>
+#include <assert.h>
+#include <limits.h>
#include <wlr/util/box.h>
+#include "common/border.h"
+#include "common/macros.h"
+#include "config/rcxml.h"
+#include "edges.h"
#include "labwc.h"
+#include "resistance.h"
#include "snap.h"
#include "view.h"
-#include "workspaces.h"
-/* We cannot use MIN/MAX macros, as they may call functions twice, and
- * can be overridden by previous #define.
- */
-static inline int
-min(int a, int b) {
- return a < b ? a : b;
-}
+static void
+check_edge(int *next, int current, int target, int oppose, int align, bool lesser)
+{
+ if (current == target) {
+ return;
+ }
-static inline int
-max(int a, int b) {
- return a > b ? a : b;
-}
+ /*
+ * The edge defined by current and moving to target may encounter two
+ * edges of another region: the opposing edge of the region is that in
+ * the opposite orientation of the moving edge (i.e., left <-> right or
+ * top <-> bottom); the aligned edge of the region is that in the same
+ * orientation as the moving edge (i.e., left <-> left, top <-> top,
+ * right <-> right, bottom <-> bottom).
+ *
+ * Any opposing or aligned edge of a region is considered "valid" in
+ * this search if the edge sits between the current and target
+ * positions of the moving edge (including the target position itself).
+ */
-static inline int
-min3(int a, int b, int c) {
- return min(min(a, b), c);
-}
+ /* Direction of motion for the edge */
+ const bool decreasing = target < current;
-enum snap_mode {
- SNAP_MODE_MOVE = 0,
- SNAP_MODE_GROW,
- SNAP_MODE_SHRINK,
-};
+ /* Check the opposing edge */
+ if ((target <= oppose && oppose < current) ||
+ (current < oppose && oppose <= target)) {
+ *next = edge_get_best(*next, oppose, decreasing);
+ }
-static struct border
-snap_get_view_edge(struct view *view)
-{
- struct border margin = ssd_get_margin(view->ssd);
- struct border edge = {
- .left = view->pending.x - margin.left,
- .top = view->pending.y - margin.top,
- .right = view->pending.x + margin.right + view->pending.width,
- .bottom = view->pending.y + margin.bottom
- + view_effective_height(view, /* use_pending */ true)
- };
- return edge;
+ /* Check the aligned edge */
+ if ((target <= align && align < current) ||
+ (current < align && align <= target)) {
+ *next = edge_get_best(*next, align, decreasing);
+ }
}
-struct border
-snap_get_max_distance(struct view *view)
+void
+snap_move_to_edge(struct view *view, enum view_edge direction,
+ bool snap_to_windows, int *dx, int *dy)
{
- struct output *output = view->output;
- struct border margin = ssd_get_margin(view->ssd);
- struct wlr_box usable = output_usable_area_scaled(output);
- struct border distance = {
- .left = usable.x + margin.left + rc.gap - view->pending.x,
- .top = usable.y + margin.top + rc.gap - view->pending.y,
- .right = usable.x + usable.width - view->pending.width
- - margin.right - rc.gap - view->pending.x,
- .bottom = usable.y + usable.height
- - view_effective_height(view, /* use_pending */ true)
- - margin.bottom - rc.gap - view->pending.y
- };
- return distance;
-}
-
-struct snap_search {
- const int search_dir; /* -1: left/up, 1: right/down */
+ assert(view);
- const int add_view_x;
- const int add_view_y;
- const int add_view_width;
- const int add_view_height;
+ *dx = 0;
+ *dy = 0;
- const int add_margin_left;
- const int add_margin_top;
- const int add_margin_right;
- const int add_margin_bottom;
-};
+ struct output *output = view->output;
+ if (!output_is_usable(output)) {
+ wlr_log(WLR_ERROR, "view has no output, not snapping to edge");
+ return;
+ }
-/* near/far is the left, right, top or bottom border of a window,
- * depending on the search direction:
- * - near_right: search to the right, snap to left (near) border of a window.
- * - far_right: search to the right, snap to right (far) border of a window.
- * - near_left: search to the left, snap to right (near) border of a window.
- * - far_left: search to the left, snap to left (far) border of a window.
- *
- * structs below define what coordinates and margins to take into
- * account depending near/far, and direction.
- */
-static const struct snap_search near_left = { -1, 1, 0, 1, 0, 0, 0, 1, 0 };
-static const struct snap_search near_up = { -1, 0, 1, 0, 1, 0, 0, 0, 1 };
-static const struct snap_search near_right = { 1, 1, 0, 0, 0, -1, 0, 0, 0 };
-static const struct snap_search near_down = { 1, 0, 1, 0, 0, 0, -1, 0, 0 };
-static const struct snap_search far_left = { -1, 1, 0, 0, 0, -1, 0, 0, 0 };
-static const struct snap_search far_up = { -1, 0, 1, 0, 0, 0, -1, 0, 0 };
-static const struct snap_search far_right = { 1, 1, 0, 1, 0, 0, 0, 1, 0 };
-static const struct snap_search far_down = { 1, 0, 1, 0, 1, 0, 0, 1, 0 };
+ struct wlr_box target = view->pending;
+ struct border ssd = ssd_thickness(view);
+ struct wlr_box usable = output_usable_area_in_layout_coords(output);
-static inline int
-_snap_next_edge(struct view *view, int start_pos, const struct snap_search def, int max, int gap)
-{
- struct output *output = view->output;
- struct server *server = output->server;
- struct view *v;
- int p = max;
- for_each_view(v, &server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
- if (v == view || v->output != output || v->minimized
- || v->maximized == VIEW_AXIS_BOTH) {
- continue;
+ /*
+ * First try to move the view to the relevant edge of its output. If
+ * the view is off-screen, such a move might actually run contrary to
+ * the commanded direction (e.g., a view off the screen to the left,
+ * when moved to the left edge, will actually move rightward). This is
+ * counter-intuitive, so abandon any such movements.
+ *
+ * In addition, any view that is already at the desired screen edge
+ * needs no further consideration.
+ */
+ switch (direction) {
+ case VIEW_EDGE_LEFT:
+ target.x = usable.x + ssd.left + rc.gap;
+ if (target.x >= view->pending.x) {
+ return;
}
+ break;
+ case VIEW_EDGE_RIGHT:
+ target.x = usable.x + usable.width
+ - rc.gap - target.width - ssd.right;
+ if (target.x <= view->pending.x) {
+ return;
+ }
+ break;
+ case VIEW_EDGE_UP:
+ target.y = usable.y + ssd.top + rc.gap;
+ if (target.y >= view->pending.y) {
+ return;
+ }
+ break;
+ case VIEW_EDGE_DOWN:
+ target.y = usable.y + usable.height - rc.gap - ssd.bottom
+ - view_effective_height(view, /* use_pending */ true);
+ if (target.y <= view->pending.y) {
+ return;
+ }
+ break;
+ default:
+ return;
+ }
- struct border margin = ssd_get_margin(v->ssd);
- int vp = -start_pos;
- vp += def.add_margin_left * margin.left;
- vp += def.add_margin_top * margin.top;
- vp += def.add_margin_right * margin.right;
- vp += def.add_margin_bottom * margin.bottom;
- vp += def.add_view_x * v->pending.x;
- vp += def.add_view_y * v->pending.y;
- vp += def.add_view_width * v->pending.width;
- vp += def.add_view_height
- * view_effective_height(v, /* use_pending */ true);
- vp += gap;
+ /*
+ * Because the target has been updated to put the view at the edge of
+ * an output, there is no need to check snapping to output edges. If
+ * snapping to view is desired, check for snapping against any view on
+ * the same output.
+ */
+ if (snap_to_windows) {
+ struct border next_edges;
+ edges_initialize(&next_edges);
- if (def.search_dir * vp > 0 && def.search_dir * (vp - p) < 0) {
- p = vp;
- }
+ edges_find_neighbors(&next_edges, view, target,
+ output, check_edge, /* use_pending */ true);
+
+ /* If any "best" edges were encountered, limit motion */
+ edges_adjust_move_coords(view, next_edges,
+ &target.x, &target.y, /* use_pending */ true);
}
- return p;
+
+ *dx = target.x - view->pending.x;
+ *dy = target.y - view->pending.y;
}
-static void
-_snap_move_resize_to_edge(struct view *view, enum view_edge direction, enum snap_mode mode,
- struct wlr_box *delta)
+void
+snap_grow_to_next_edge(struct view *view, enum view_edge direction,
+ struct wlr_box *geo)
{
- struct border edge = snap_get_view_edge(view);
- struct border dmax;
+ assert(view);
+ assert(!view->shaded);
+
+ *geo = view->pending;
- if (mode == SNAP_MODE_SHRINK) {
- /* limit to half of current size */
- int eff_height =
- view_effective_height(view, /* use_pending */ true);
- int width_max_dx = max(view->pending.width - LAB_MIN_VIEW_WIDTH, 0);
- int height_max_dy = max(eff_height - LAB_MIN_VIEW_HEIGHT, 0);
- dmax.right = min(width_max_dx, view->pending.width / 2);
- dmax.bottom = min(height_max_dy, eff_height / 2);
- dmax.left = -dmax.right;
- dmax.top = -dmax.bottom;
- } else {
- dmax = snap_get_max_distance(view);
+ struct output *output = view->output;
+ if (!output_is_usable(output)) {
+ wlr_log(WLR_ERROR, "view has no output, not growing to edge");
+ return;
}
+ struct border ssd = ssd_thickness(view);
+ struct wlr_box usable = output_usable_area_in_layout_coords(output);
+ uint32_t resize_edges;
+
+ /* First try to grow the view to the relevant edge of its output. */
switch (direction) {
case VIEW_EDGE_LEFT:
- if (mode == SNAP_MODE_MOVE) {
- delta->x += max(
- /* left edge to left/right edges */
- _snap_next_edge(view, edge.left, near_left, dmax.left, rc.gap),
- _snap_next_edge(view, edge.left, far_left, dmax.left, 0)
- );
- } else if (mode == SNAP_MODE_GROW) {
- int dx = max(
- /* left edge to left/right edges */
- _snap_next_edge(view, edge.left, near_left, dmax.left, rc.gap),
- _snap_next_edge(view, edge.left, far_left, dmax.left, 0)
- );
- delta->x += dx;
- delta->width += -dx;
- } else if (mode == SNAP_MODE_SHRINK) {
- delta->width += max(
- /* right edge to left/right edges */
- _snap_next_edge(view, edge.right, near_left, dmax.left, 0),
- _snap_next_edge(view, edge.right, far_left, dmax.left, -rc.gap)
- );
- }
- break;
- case VIEW_EDGE_UP:
- if (mode == SNAP_MODE_MOVE) {
- delta->y += max(
- /* top edge to top/bottom edges */
- _snap_next_edge(view, edge.top, near_up, dmax.top, rc.gap),
- _snap_next_edge(view, edge.top, far_up, dmax.top, 0)
- );
- } else if (mode == SNAP_MODE_GROW) {
- int dy = max(
- /* top edge to top/bottom edges */
- _snap_next_edge(view, edge.top, near_up, dmax.top, rc.gap),
- _snap_next_edge(view, edge.top, far_up, dmax.top, 0)
- );
- delta->y += dy;
- delta->height += -dy;
- } else if (mode == SNAP_MODE_SHRINK) {
- delta->height += max(
- /* bottom edge to top/bottom edges */
- _snap_next_edge(view, edge.bottom, near_up, dmax.top, 0),
- _snap_next_edge(view, edge.bottom, far_up, dmax.top, -rc.gap)
- );
- }
+ geo->x = usable.x + ssd.left + rc.gap;
+ geo->width = view->pending.x + view->pending.width - geo->x;
+ resize_edges = WLR_EDGE_LEFT;
break;
case VIEW_EDGE_RIGHT:
- if (mode == SNAP_MODE_MOVE) {
- delta->x += min3(
- /* left edge to left/right edges */
- _snap_next_edge(view, edge.left, near_right, dmax.right, 0),
- _snap_next_edge(view, edge.left, far_right, dmax.right, rc.gap),
- /* right edge to left edge */
- _snap_next_edge(view, edge.right, near_right, dmax.right, -rc.gap)
- );
- } else if (mode == SNAP_MODE_GROW) {
- delta->width += min(
- /* right edge to left/right edges */
- _snap_next_edge(view, edge.right, near_right, dmax.right, -rc.gap),
- _snap_next_edge(view, edge.right, far_right, dmax.right, 0)
- );
- } else if (mode == SNAP_MODE_SHRINK) {
- delta->x += min(
- /* left edge to left/right edges */
- _snap_next_edge(view, edge.left, near_right, dmax.right, 0),
- _snap_next_edge(view, edge.left, far_right, dmax.right, rc.gap)
- );
- delta->width += -(delta->x);
- }
+ geo->width = usable.x + usable.width
+ - rc.gap - ssd.right - view->pending.x;
+ resize_edges = WLR_EDGE_RIGHT;
+ break;
+ case VIEW_EDGE_UP:
+ geo->y = usable.y + ssd.top + rc.gap;
+ geo->height = view->pending.y + view->pending.height - geo->y;
+ resize_edges = WLR_EDGE_TOP;
break;
case VIEW_EDGE_DOWN:
- if (mode == SNAP_MODE_MOVE) {
- delta->y += min3(
- /* top edge to top/bottom edges */
- _snap_next_edge(view, edge.top, near_down, dmax.bottom, 0),
- _snap_next_edge(view, edge.top, far_down, dmax.bottom, rc.gap),
- /* bottom edge to top edge */
- _snap_next_edge(view, edge.bottom, near_down, dmax.bottom, -rc.gap)
- );
- } else if (mode == SNAP_MODE_GROW) {
- delta->height += min(
- /* bottom edge to top/bottom edges */
- _snap_next_edge(view, edge.bottom, near_down, dmax.bottom, -rc.gap),
- _snap_next_edge(view, edge.bottom, far_down, dmax.bottom, 0)
- );
- } else if (mode == SNAP_MODE_SHRINK) {
- delta->y += min(
- /* top edge to top/bottom edges */
- _snap_next_edge(view, edge.top, near_down, dmax.bottom, 0),
- _snap_next_edge(view, edge.top, far_down, dmax.bottom, rc.gap)
- );
- delta->height += -(delta->y);
- }
+ geo->height = usable.y + usable.height
+ - rc.gap - ssd.bottom - view->pending.y;
+ resize_edges = WLR_EDGE_BOTTOM;
break;
default:
return;
}
+
+ /* No grow operation should ever shrink the view */
+ if (geo->width < view->pending.width ||
+ geo->height < view->pending.height) {
+ *geo = view->pending;
+ return;
+ }
+
+ /* If the view doesn't change size, there is no need for snap checks */
+ if (geo->width == view->pending.width &&
+ geo->height == view->pending.height) {
+ *geo = view->pending;
+ return;
+ }
+
+ struct border next_edges;
+ edges_initialize(&next_edges);
+
+ /* Limit motion to any intervening edge of other views on this output */
+ edges_find_neighbors(&next_edges, view, *geo,
+ output, check_edge, /* use_pending */ true);
+ edges_adjust_resize_geom(view, next_edges,
+ resize_edges, geo, /* use_pending */ true);
}
void
-snap_vector_to_next_edge(struct view *view, enum view_edge direction, int *dx, int *dy)
+snap_shrink_to_next_edge(struct view *view, enum view_edge direction,
+ struct wlr_box *geo)
{
- struct wlr_box delta = {0};
- _snap_move_resize_to_edge(view, direction, SNAP_MODE_MOVE, &delta);
- *dx = delta.x;
- *dy = delta.y;
-}
+ assert(view);
+ assert(!view->shaded);
-int
-snap_distance_to_next_edge(struct view *view, enum view_edge direction)
-{
- struct wlr_box delta = {0};
- _snap_move_resize_to_edge(view, direction, SNAP_MODE_MOVE, &delta);
+ *geo = view->pending;
+ uint32_t resize_edges;
+
+ /*
+ * First shrink the view along the relevant edge. The maximum shrink
+ * allowed is half the current size, but the window must also meet
+ * minimum size requirements.
+ */
switch (direction) {
- case VIEW_EDGE_LEFT: return -delta.x;
- case VIEW_EDGE_UP: return -delta.y;
- case VIEW_EDGE_RIGHT: return delta.x;
- case VIEW_EDGE_DOWN: return delta.y;
- default: return 0;
+ case VIEW_EDGE_RIGHT:
+ geo->width = MAX(geo->width / 2, LAB_MIN_VIEW_WIDTH);
+ geo->x = view->pending.x + view->pending.width - geo->width;
+ resize_edges = WLR_EDGE_LEFT;
+ break;
+ case VIEW_EDGE_LEFT:
+ geo->width = MAX(geo->width / 2, LAB_MIN_VIEW_WIDTH);
+ resize_edges = WLR_EDGE_RIGHT;
+ break;
+ case VIEW_EDGE_DOWN:
+ geo->height = MAX(geo->height / 2, LAB_MIN_VIEW_HEIGHT);
+ geo->y = view->pending.y + view->pending.height - geo->height;
+ resize_edges = WLR_EDGE_TOP;
+ break;
+ case VIEW_EDGE_UP:
+ geo->height = MAX(geo->height / 2, LAB_MIN_VIEW_HEIGHT);
+ resize_edges = WLR_EDGE_BOTTOM;
+ break;
+ default:
+ return;
}
-}
-void
-snap_grow_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo)
-{
- _snap_move_resize_to_edge(view, direction, SNAP_MODE_GROW, geo);
-}
+ /* If the view doesn't change size, abandon the shrink */
+ if (geo->width == view->pending.width &&
+ geo->height == view->pending.height) {
+ *geo = view->pending;
+ return;
+ }
-void
-snap_shrink_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo)
-{
- _snap_move_resize_to_edge(view, direction, SNAP_MODE_SHRINK, geo);
+ struct border next_edges;
+ edges_initialize(&next_edges);
+
+ /* Snap to output edges if the moving edge started off-screen */
+ edges_find_outputs(&next_edges, view, *geo,
+ view->output, check_edge, /* use_pending */ true);
+
+ /* Limit motion to any intervening edge of ther views on this output */
+ edges_find_neighbors(&next_edges, view, *geo,
+ view->output, check_edge, /* use_pending */ true);
+
+ edges_adjust_resize_geom(view, next_edges,
+ resize_edges, geo, /* use_pending */ true);
}
}
int dx = 0, dy = 0;
- if (snap_to_windows) {
- snap_vector_to_next_edge(view, direction, &dx, &dy);
- } else {
- struct border distance = snap_get_max_distance(view);
- switch (direction) {
- case VIEW_EDGE_LEFT:
- dx = distance.left;
- break;
- case VIEW_EDGE_UP:
- dy = distance.top;
- break;
- case VIEW_EDGE_RIGHT:
- dx = distance.right;
- break;
- case VIEW_EDGE_DOWN:
- dy = distance.bottom;
- break;
- default:
- return;
- }
- }
+ snap_move_to_edge(view, direction, snap_to_windows, &dx, &dy);
if (dx != 0 || dy != 0) {
/* Move the window if a change was discovered */
view_set_shade(view, false);
- struct wlr_box geo = view->pending;
+ struct wlr_box geo;
snap_grow_to_next_edge(view, direction, &geo);
view_move_resize(view, geo);
}