void view_minimize(struct view *view, bool minimized);
bool view_compute_centered_position(struct view *view,
const struct wlr_box *ref, int w, int h, int *x, int *y);
-void view_set_fallback_natural_geometry(struct view *view);
+struct wlr_box view_get_fallback_natural_geometry(struct view *view);
void view_store_natural_geometry(struct view *view);
/**
&geometry->x, &geometry->y);
}
-void
-view_set_fallback_natural_geometry(struct view *view)
+struct wlr_box
+view_get_fallback_natural_geometry(struct view *view)
{
- view->natural_geometry.width = VIEW_FALLBACK_WIDTH;
- view->natural_geometry.height = VIEW_FALLBACK_HEIGHT;
+ struct wlr_box box = {
+ .width = VIEW_FALLBACK_WIDTH,
+ .height = VIEW_FALLBACK_HEIGHT,
+ };
view_compute_centered_position(view, NULL,
- view->natural_geometry.width,
- view->natural_geometry.height,
- &view->natural_geometry.x,
- &view->natural_geometry.y);
+ box.width, box.height, &box.x, &box.y);
+ return box;
}
void
*/
if ((axis == VIEW_AXIS_HORIZONTAL || axis == VIEW_AXIS_VERTICAL)
&& wlr_box_empty(&view->natural_geometry)) {
- view_set_fallback_natural_geometry(view);
+ view->natural_geometry = view_get_fallback_natural_geometry(view);
}
set_maximized(view, axis);
if (!view_is_floating(view)
&& (view->natural_geometry.width < LAB_MIN_VIEW_WIDTH
|| view->natural_geometry.height < LAB_MIN_VIEW_HEIGHT)) {
- view_set_fallback_natural_geometry(view);
+ view->natural_geometry = view_get_fallback_natural_geometry(view);
}
}