struct wlr_input_device *wlr_input_device;
struct seat *seat;
struct wl_listener destroy;
- struct wl_list link; /* seat::inputs */
+ struct wl_list link; /* seat.inputs */
};
/*
#define LAB_NR_LAYERS (4)
struct output {
- struct wl_list link; /* server::outputs */
+ struct wl_list link; /* server.outputs */
struct server *server;
struct wlr_output *wlr_output;
struct wlr_scene_output *scene_output;
struct wlr_scene_tree *tree;
struct menu_scene normal;
struct menu_scene selected;
- struct wl_list link; /* menu::menuitems */
+ struct wl_list link; /* menu.menuitems */
};
/* This could be the root-menu or a submenu */
struct ssd_sub_tree {
struct wlr_scene_tree *tree;
- struct wl_list parts; /* ssd_part::link */
+ struct wl_list parts; /* ssd_part.link */
};
struct ssd_state_title_width {
int32_t touch_id;
uint32_t x_offset;
uint32_t y_offset;
- struct wl_list link; /* seat::touch_points */
+ struct wl_list link; /* seat.touch_points */
};
static struct wlr_surface*