#ifndef LABWC_ACTION_H
#define LABWC_ACTION_H
+#include <stdbool.h>
#include <wayland-util.h>
struct view;
#ifndef LABWC_BUTTON_COMMON_H
#define LABWC_BUTTON_COMMON_H
+#include <stddef.h>
+
/**
* button_filename() - Get full filename for button.
* @name: The name of the button (for example 'iconify.xbm').
#ifndef LABWC_SCALED_SCENE_BUFFER_H
#define LABWC_SCALED_SCENE_BUFFER_H
+#include <wayland-server-core.h>
+
#define LAB_SCALED_BUFFER_MAX_CACHE 2
-struct wl_list;
struct wlr_buffer;
-struct wl_listener;
struct wlr_scene_tree;
struct lab_data_buffer;
struct scaled_scene_buffer;
#ifndef LABWC_DEFAULT_BINDINGS_H
#define LABWC_DEFAULT_BINDINGS_H
+#include <stddef.h>
+
static struct key_combos {
const char *binding, *action;
struct {
#define LABWC_TOUCH_CONFIG_H
#include <stdint.h>
+#include <wayland-util.h>
struct touch_config_entry {
char *device_name;
#include "config/keybind.h"
#include "config/rcxml.h"
#include "input/cursor.h"
-#include "input/ime.h"
#include "overlay.h"
#include "regions.h"
#include "session-lock.h"
#ifndef LABWC_WINDOW_RULES_H
#define LABWC_WINDOW_RULES_H
+#include <stdbool.h>
+#include <wayland-util.h>
+
enum window_rule_event {
LAB_WINDOW_RULE_EVENT_ON_FIRST_MAP = 0,
};
#include "common/graphic-helpers.h"
#include "common/scene-helpers.h"
#include "debug.h"
+#include "input/ime.h"
#include "labwc.h"
#include "node.h"
#include "ssd.h"
#include <wlr/interfaces/wlr_keyboard.h>
#include "action.h"
#include "idle.h"
+#include "input/ime.h"
#include "input/keyboard.h"
#include "input/key-state.h"
#include "labwc.h"
#include <wlr/types/wlr_touch.h>
#include <wlr/util/log.h>
#include "common/mem.h"
+#include "input/ime.h"
#include "input/tablet.h"
#include "input/tablet_pad.h"
#include "input/input.h"