]> git.mdlowis.com Git - proto/labwc.git/commitdiff
interactive: Don't write to view->x/y/w/h directly
authorJohn Lindgren <john@jlindgren.net>
Thu, 8 Sep 2022 15:50:40 +0000 (11:50 -0400)
committerJohn Lindgren <john@jlindgren.net>
Fri, 9 Sep 2022 00:08:03 +0000 (20:08 -0400)
Otherwise, the scene-graph isn't updated when calling
view->impl->configure(), and the view ends up in a weird
half-maximized state.

src/interactive.c

index d0d8f808063a1f0ca5321cce8ddf74bb9eef5667..be469f7be87072f3b83ec102afebd4a9384f805c 100644 (file)
@@ -31,6 +31,26 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
                /* We don't allow resizing while in maximized or fullscreen state */
                return;
        }
+
+       /*
+        * This function sets up an interactive move or resize operation, where
+        * the compositor stops propagating pointer events to clients and
+        * instead consumes them itself, to move or resize windows.
+        */
+       struct seat *seat = &view->server->seat;
+       struct server *server = view->server;
+       server->grabbed_view = view;
+       server->input_mode = mode;
+
+       /* Remember view and cursor positions at start of move/resize */
+       server->grab_x = seat->cursor->x;
+       server->grab_y = seat->cursor->y;
+       server->grab_box.x = view->x;
+       server->grab_box.y = view->y;
+       server->grab_box.width = view->w;
+       server->grab_box.height = view->h;
+       server->resize_edges = edges;
+
        if (view->maximized || view->tiled) {
                if (mode == LAB_INPUT_STATE_MOVE) {
                        /* Exit maximized or tiled mode */
@@ -52,35 +72,16 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
                         * the current values in server->grab_box. We pretend the
                         * configure already happened by setting them manually.
                         */
-                       view->x = new_x;
-                       view->y = new_y;
-                       view->w = view->natural_geometry.width;
-                       view->h = view->natural_geometry.height;
+                       server->grab_box.x = new_x;
+                       server->grab_box.y = new_y;
+                       server->grab_box.width = view->natural_geometry.width;
+                       server->grab_box.height = view->natural_geometry.height;
                }
        }
 
        /* Moving or resizing always resets tiled state */
        view->tiled = 0;
 
-       /*
-        * This function sets up an interactive move or resize operation, where
-        * the compositor stops propagating pointer events to clients and
-        * instead consumes them itself, to move or resize windows.
-        */
-       struct seat *seat = &view->server->seat;
-       struct server *server = view->server;
-       server->grabbed_view = view;
-       server->input_mode = mode;
-
-       /* Remember view and cursor positions at start of move/resize */
-       server->grab_x = seat->cursor->x;
-       server->grab_y = seat->cursor->y;
-       struct wlr_box box = {
-               .x = view->x, .y = view->y, .width = view->w, .height = view->h
-       };
-       memcpy(&server->grab_box, &box, sizeof(struct wlr_box));
-       server->resize_edges = edges;
-
        switch (mode) {
        case LAB_INPUT_STATE_MOVE:
                cursor_set(&server->seat, "grab");