}
static void
-arrange_one_layer(struct output *output, const struct wlr_box *full_area,
- struct wlr_box *usable_area, struct wlr_scene_tree *tree,
- bool exclusive)
+arrange_one_layer(const struct wlr_box *full_area, struct wlr_box *usable_area,
+ struct wlr_scene_tree *tree, bool exclusive)
{
struct wlr_scene_node *node;
wl_list_for_each(node, &tree->children, link) {
* clients, so that the latter give way to the former regardless
* of the order in which they were launched.
*/
- arrange_one_layer(output, &full_area, &usable_area, layer, true);
- arrange_one_layer(output, &full_area, &usable_area, layer, false);
+ arrange_one_layer(&full_area, &usable_area, layer, true);
+ arrange_one_layer(&full_area, &usable_area, layer, false);
/* Set node position to account for output layout change */
wlr_scene_node_set_position(&layer->node, scene_output->x,