struct wl_listener destroy_drag;
struct wl_listener constraint_commit;
struct wl_listener idle_inhibitor_create;
+ struct wl_listener pressed_surface_destroy;
};
struct lab_data_buffer;
void seat_reconfigure(struct server *server);
void seat_focus_surface(struct seat *seat, struct wlr_surface *surface);
void seat_set_focus_layer(struct seat *seat, struct wlr_layer_surface_v1 *layer);
+void seat_set_pressed(struct seat *seat, struct view *view,
+ struct wlr_scene_node *node, struct wlr_surface *surface);
void seat_reset_pressed(struct seat *seat);
void interactive_begin(struct view *view, enum input_mode mode,
/* Handle _press */
if (surface) {
- seat->pressed.view = view;
- seat->pressed.node = node;
- seat->pressed.surface = surface;
+ seat_set_pressed(seat, view, node, surface);
}
if (server->input_mode == LAB_INPUT_STATE_MENU) {
if (seat->focused_layer == layer->scene_layer_surface->layer_surface) {
seat_set_focus_layer(seat, NULL);
}
- if (seat->pressed.surface == layer->scene_layer_surface->layer_surface->surface) {
- seat_reset_pressed(seat);
- }
}
static void
}
}
+static void
+pressed_surface_destroy(struct wl_listener *listener, void *data)
+{
+ struct wlr_surface *surface = data;
+ struct seat *seat = wl_container_of(listener, seat,
+ pressed_surface_destroy);
+
+ assert(surface == seat->pressed.surface);
+ seat_reset_pressed(seat);
+}
+
+void
+seat_set_pressed(struct seat *seat, struct view *view,
+ struct wlr_scene_node *node, struct wlr_surface *surface)
+{
+ assert(surface);
+ seat_reset_pressed(seat);
+
+ seat->pressed.view = view;
+ seat->pressed.node = node;
+ seat->pressed.surface = surface;
+ seat->pressed_surface_destroy.notify = pressed_surface_destroy;
+ wl_signal_add(&surface->events.destroy, &seat->pressed_surface_destroy);
+}
+
void
seat_reset_pressed(struct seat *seat)
{
- seat->pressed.view = NULL;
- seat->pressed.node = NULL;
- seat->pressed.surface = NULL;
+ if (seat->pressed.surface) {
+ seat->pressed.view = NULL;
+ seat->pressed.node = NULL;
+ seat->pressed.surface = NULL;
+ wl_list_remove(&seat->pressed_surface_destroy.link);
+ }
}
need_cursor_update = true;
}
- if (server->seat.pressed.view == view) {
- /* Mouse was pressed on surface and is still pressed */
- seat_reset_pressed(&server->seat);
- }
-
if (server->focused_view == view) {
server->focused_view = NULL;
need_cursor_update = true;
* Mark the node as gone so a racing configure event
* won't try to reposition the node while unmapped.
*/
- if (unmanaged->node && seat->pressed.node == unmanaged->node) {
- seat_reset_pressed(seat);
- }
unmanaged->node = NULL;
cursor_update_focus(unmanaged->server);