We no longer need to call view_apply_tiled_geometry() there, since we now
clear view->tiled when dragging a tiled window since
9f51384.
if (across_outputs && view->tiled == edge && view->maximized == VIEW_AXIS_NONE) {
/* We are already tiled for this edge; try to switch outputs */
output = output_get_adjacent(view->output, edge, /* wrap */ false);
-
if (!output) {
- /*
- * No more output to move to
- *
- * We re-apply the tiled geometry without changing any
- * state because the window might have been moved away
- * (and thus got untiled) and then snapped back to the
- * original edge.
- */
- view_apply_tiled_geometry(view);
return;
}