ssd_extents_update(ssd);
}
+static void
+resize_extent_within_usable(struct wlr_scene_rect *rect,
+ pixman_region32_t *usable, int x, int y, int w, int h)
+{
+ pixman_region32_t intersection;
+ pixman_region32_init(&intersection);
+ /* Constrain part to output->usable_area */
+ pixman_region32_intersect_rect(&intersection, usable, x, y, w, h);
+ int nrects;
+ const pixman_box32_t *inter_rects =
+ pixman_region32_rectangles(&intersection, &nrects);
+
+ if (nrects == 0) {
+ /* Not visible */
+ wlr_scene_node_set_enabled(&rect->node, false);
+ goto out;
+ }
+
+ /*
+ * For each edge, the invisible grab area is resized
+ * to not cover layer-shell clients such as panels.
+ * However, only one resize operation is used per edge,
+ * so if a window is in the unlikely position that it
+ * is near a panel but also overspills onto another screen,
+ * the invisible grab-area on the other screen would be
+ * smaller than would normally be the case.
+ *
+ * Thus only use the first intersecting rect, this is
+ * a compromise as it doesn't require us to create
+ * multiple scene rects for a given extent edge
+ * and still works in 95% of the cases.
+ */
+ struct wlr_box result_box = (struct wlr_box) {
+ .x = inter_rects[0].x1,
+ .y = inter_rects[0].y1,
+ .width = inter_rects[0].x2 - inter_rects[0].x1,
+ .height = inter_rects[0].y2 - inter_rects[0].y1
+ };
+
+ wlr_scene_node_set_enabled(&rect->node, true);
+
+ wlr_scene_node_set_position(&rect->node, result_box.x, result_box.y);
+ wlr_scene_rect_set_size(rect, result_box.width, result_box.height);
+
+out:
+ pixman_region32_fini(&intersection);
+}
+
void
ssd_extents_update(struct ssd *ssd)
{
int border_width = MAX(rc.resize_minimum_area, theme->border_width);
int extended_area = MAX(0, rc.resize_minimum_area - theme->border_width);
- struct wlr_box part_box;
- struct wlr_box result_box;
struct ssd_part *part;
struct wlr_scene_rect *rect;
struct wlr_box target;
* Convert all output usable areas that the
* view is currently on into a pixman region
*/
- int nrects;
pixman_region32_t usable;
- pixman_region32_t intersection;
pixman_region32_init(&usable);
- pixman_region32_init(&intersection);
struct output *output;
wl_list_for_each(output, &view->server->outputs, link) {
if (!view_on_output(view, output)) {
usable_area.y, usable_area.width, usable_area.height);
}
- /* Remember base layout coordinates */
+ /* Move usable area to the coordinate system of extents */
int base_x, base_y;
wlr_scene_node_coords(&ssd->extents.tree->node, &base_x, &base_y);
+ pixman_region32_translate(&usable, -base_x, -base_y);
wl_list_for_each(part, &ssd->extents.parts, link) {
rect = wlr_scene_rect_from_node(part->node);
target = (struct wlr_box){0};
}
- /* Get layout geometry of what the part *should* be */
- part_box.x = base_x + target.x;
- part_box.y = base_y + target.y;
- part_box.width = target.width;
- part_box.height = target.height;
-
- /* Constrain part to output->usable_area */
- pixman_region32_clear(&intersection);
- pixman_region32_intersect_rect(&intersection, &usable,
- part_box.x, part_box.y, part_box.width, part_box.height);
- const pixman_box32_t *inter_rects =
- pixman_region32_rectangles(&intersection, &nrects);
-
- if (nrects == 0) {
- /* Not visible */
- wlr_scene_node_set_enabled(part->node, false);
- continue;
- }
-
- /*
- * For each edge, the invisible grab area is resized
- * to not cover layer-shell clients such as panels.
- * However, only one resize operation is used per edge,
- * so if a window is in the unlikely position that it
- * is near a panel but also overspills onto another screen,
- * the invisible grab-area on the other screen would be
- * smaller than would normally be the case.
- *
- * Thus only use the first intersecting rect, this is
- * a compromise as it doesn't require us to create
- * multiple scene rects for a given extent edge
- * and still works in 95% of the cases.
- */
- result_box = (struct wlr_box) {
- .x = inter_rects[0].x1,
- .y = inter_rects[0].y1,
- .width = inter_rects[0].x2 - inter_rects[0].x1,
- .height = inter_rects[0].y2 - inter_rects[0].y1
- };
-
- if (!part->node->enabled) {
- wlr_scene_node_set_enabled(part->node, true);
- }
-
- if (part_box.width != result_box.width
- || part_box.height != result_box.height) {
- /* Partly visible */
- wlr_scene_rect_set_size(rect, result_box.width,
- result_box.height);
- wlr_scene_node_set_position(part->node,
- target.x + (result_box.x - part_box.x),
- target.y + (result_box.y - part_box.y));
- } else {
- /* Fully visible */
- wlr_scene_node_set_position(part->node, target.x, target.y);
- wlr_scene_rect_set_size(rect, target.width, target.height);
- }
+ resize_extent_within_usable(rect, &usable,
+ target.x, target.y, target.width, target.height);
}
- pixman_region32_fini(&intersection);
pixman_region32_fini(&usable);
}