in order to allow the Move action to be bound to "press" on mouse binding contexts that also have "click" bindings, we should not short-circuit event processing when the input_mode is not passthrough (the "normal" mode). doing so seems to have been intended to prevent mouse bindings from being triggered during move/resize/menu interactions, but this does not seem to occur in practice. instead, `cursor_button`'s early return in this case caused the "release" side of "click" bindings to be ignored if their "press" side began an action that changes input_mode (e.g. Move).
the cleaner way to fix this interaction would be to use "drag" rather than "press" for Move bindings, but implementing "drag" is more complexity than I want to include in this changeset.
this change is its own commit to make it easy to bisect for, in case it causes regressions.
/* Exit interactive move/resize/menu mode. */
server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
cursor_rebase(&server->seat, event->time_msec);
- return;
}
/* Handle _release_ on root window */