that it is not always possible to turn off client side decorations.
Default is server.
+*<core><gap>*
+ The gap in pixels between views and output edges when using movement
+ actions, for example MoveToEdge. Default is 0.
+
# FOCUS
*<focus><followMouse>* [yes|no]
} else {
rc.xdg_shell_server_side_deco = true;
}
+ } else if (!strcmp(nodename, "gap.core")) {
+ rc.gap = atoi(content);
} else if (!strcmp(nodename, "name.theme")) {
rc.theme_name = strdup(content);
} else if (!strcmp(nodename, "cornerradius.theme")) {
return border;
}
-#define GAP (3)
void
view_move_to_edge(struct view *view, const char *direction)
{
int x = 0, y = 0;
if (!strcasecmp(direction, "left")) {
- x = usable.x + border.left + GAP;
+ x = usable.x + border.left + rc.gap;
y = view->y;
} else if (!strcasecmp(direction, "up")) {
x = view->x;
- y = usable.y + border.top + GAP;
+ y = usable.y + border.top + rc.gap;
} else if (!strcasecmp(direction, "right")) {
- x = usable.x + usable.width - view->w - border.right - GAP;
+ x = usable.x + usable.width - view->w - border.right - rc.gap;
y = view->y;
} else if (!strcasecmp(direction, "down")) {
x = view->x;
- y = usable.y + usable.height - view->h - border.bottom - GAP;
+ y = usable.y + usable.height - view->h - border.bottom - rc.gap;
}
view_move(view, x, y);
}