There is no need to check foo != NULL before zfree(foo)
_destroy(struct scaled_scene_buffer *scaled_buffer)
{
struct scaled_font_buffer *self = scaled_buffer->data;
- if (self->text) {
- zfree(self->text);
- }
- if (self->font.name) {
- zfree(self->font.name);
- }
+ zfree(self->text);
+ zfree(self->font.name);
zfree(self->arrow);
zfree(scaled_buffer->data);
}
assert(color);
/* Clean up old internal state */
- if (self->text) {
- zfree(self->text);
- }
- if (self->font.name) {
- zfree(self->font.name);
- }
+ zfree(self->text);
+ zfree(self->font.name);
zfree(self->arrow);
/* Update internal state */