--- /dev/null
+/*
+ * layers.c - layer-shell implementation
+ *
+ * Based on https://git.sr.ht/~sircmpwm/wio and https://github.com/swaywm/sway
+ * Copyright (C) 2019 Drew DeVault and Sway developers
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+#include <wayland-server.h>
+#include <wlr/types/wlr_layer_shell_v1.h>
+#include "layers.h"
+#include "labwc.h"
+
+static void
+apply_exclusive(struct wlr_box *usable_area, uint32_t anchor, int32_t exclusive,
+ int32_t margin_top, int32_t margin_right, int32_t margin_bottom,
+ int32_t margin_left)
+{
+ if (exclusive <= 0) {
+ return;
+ }
+ struct {
+ uint32_t anchors;
+ int *positive_axis;
+ int *negative_axis;
+ int margin;
+ } edges[] = {
+ {
+ .anchors =
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
+ .positive_axis = &usable_area->y,
+ .negative_axis = &usable_area->height,
+ .margin = margin_top,
+ },
+ {
+ .anchors =
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
+ .positive_axis = NULL,
+ .negative_axis = &usable_area->height,
+ .margin = margin_bottom,
+ },
+ {
+ .anchors =
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
+ .positive_axis = &usable_area->x,
+ .negative_axis = &usable_area->width,
+ .margin = margin_left,
+ },
+ {
+ .anchors =
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
+ .positive_axis = NULL,
+ .negative_axis = &usable_area->width,
+ .margin = margin_right,
+ },
+ };
+ for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
+ if ((anchor & edges[i].anchors) == edges[i].anchors) {
+ if (edges[i].positive_axis) {
+ *edges[i].positive_axis += exclusive + edges[i].margin;
+ }
+ if (edges[i].negative_axis) {
+ *edges[i].negative_axis -= exclusive + edges[i].margin;
+ }
+ }
+ }
+}
+
+/**
+ * @list: struct lab_layer_surface
+ */
+static void
+arrange_layer(struct wlr_output *output, struct wl_list *list,
+ struct wlr_box *usable_area, bool exclusive)
+{
+ struct lab_layer_surface *surface;
+ struct wlr_box full_area = { 0 };
+ wlr_output_effective_resolution(output, &full_area.width,
+ &full_area.height);
+ wl_list_for_each_reverse(surface, list, link) {
+ struct wlr_layer_surface_v1 *layer = surface->layer_surface;
+ struct wlr_layer_surface_v1_state *state = &layer->current;
+ if (exclusive != (state->exclusive_zone > 0)) {
+ continue;
+ }
+ struct wlr_box bounds;
+ if (state->exclusive_zone == -1) {
+ bounds = full_area;
+ } else {
+ bounds = *usable_area;
+ }
+ struct wlr_box box = {
+ .width = state->desired_width,
+ .height = state->desired_height
+ };
+ /* Horizontal axis */
+ const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT
+ | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
+ if ((state->anchor & both_horiz) && box.width == 0) {
+ box.x = bounds.x;
+ box.width = bounds.width;
+ } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
+ box.x = bounds.x;
+ } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
+ box.x = bounds.x + (bounds.width - box.width);
+ } else {
+ box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
+ }
+ /* Vertical axis */
+ const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP
+ | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
+ if ((state->anchor & both_vert) && box.height == 0) {
+ box.y = bounds.y;
+ box.height = bounds.height;
+ } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
+ box.y = bounds.y;
+ } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
+ box.y = bounds.y + (bounds.height - box.height);
+ } else {
+ box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
+ }
+ /* Margin */
+ if ((state->anchor & both_horiz) == both_horiz) {
+ box.x += state->margin.left;
+ box.width -= state->margin.left + state->margin.right;
+ } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
+ box.x += state->margin.left;
+ } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
+ box.x -= state->margin.right;
+ }
+ if ((state->anchor & both_vert) == both_vert) {
+ box.y += state->margin.top;
+ box.height -= state->margin.top + state->margin.bottom;
+ } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
+ box.y += state->margin.top;
+ } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
+ box.y -= state->margin.bottom;
+ }
+ if (box.width < 0 || box.height < 0) {
+ warn("protocol error");
+ wlr_layer_surface_v1_close(layer);
+ continue;
+ }
+
+ /* Apply */
+ surface->geo = box;
+ apply_exclusive(usable_area, state->anchor,
+ state->exclusive_zone, state->margin.top,
+ state->margin.right, state->margin.bottom,
+ state->margin.left);
+ wlr_layer_surface_v1_configure(layer, box.width, box.height);
+ }
+}
+
+void
+arrange_layers(struct output *output)
+{
+ struct wlr_box usable_area = { 0 };
+ if (!output)
+ return;
+ wlr_output_effective_resolution(output->wlr_output,
+ &usable_area.width, &usable_area.height);
+
+ /* Exclusive surfaces */
+ arrange_layer(output->wlr_output,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
+ &usable_area, true);
+ arrange_layer(output->wlr_output,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
+ &usable_area, true);
+ arrange_layer(output->wlr_output,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
+ &usable_area, true);
+ arrange_layer(output->wlr_output,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
+ &usable_area, true);
+
+ /* Non-exclusive surfaces */
+ arrange_layer(output->wlr_output,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
+ &usable_area, false);
+ arrange_layer(output->wlr_output,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
+ &usable_area, false);
+ arrange_layer(output->wlr_output,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
+ &usable_area, false);
+ arrange_layer(output->wlr_output,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
+ &usable_area, false);
+
+ /* Find topmost keyboard interactive layer, if such a layer exists */
+ uint32_t layers_above_shell[] = {
+ ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
+ ZWLR_LAYER_SHELL_V1_LAYER_TOP,
+ };
+ size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]);
+ struct lab_layer_surface *layer, *topmost = NULL;
+ for (size_t i = 0; i < nlayers; ++i) {
+ wl_list_for_each_reverse (layer,
+ &output->layers[layers_above_shell[i]], link) {
+ if (layer->layer_surface->current.keyboard_interactive) {
+ topmost = layer;
+ break;
+ }
+ }
+ if (topmost != NULL) {
+ break;
+ }
+ }
+}
+
+static void
+handle_output_destroy(struct wl_listener *listener, void *data)
+{
+ struct lab_layer_surface *layer =
+ wl_container_of(listener, layer, output_destroy);
+ layer->layer_surface->output = NULL;
+ wl_list_remove(&layer->output_destroy.link);
+ wlr_layer_surface_v1_close(layer->layer_surface);
+}
+
+static void
+handle_surface_commit(struct wl_listener *listener, void *data)
+{
+ struct lab_layer_surface *layer =
+ wl_container_of(listener, layer, surface_commit);
+ struct wlr_layer_surface_v1 *layer_surface = layer->layer_surface;
+ struct wlr_output *wlr_output = layer_surface->output;
+ if (wlr_output != NULL) {
+ struct output *output = wlr_output->data;
+ arrange_layers(output);
+ }
+}
+
+static void
+handle_destroy(struct wl_listener *listener, void *data)
+{
+ struct lab_layer_surface *layer = wl_container_of(
+ listener, layer, destroy);
+ wl_list_remove(&layer->link);
+ wl_list_remove(&layer->destroy.link);
+ wl_list_remove(&layer->map.link);
+ wl_list_remove(&layer->surface_commit.link);
+ if (layer->layer_surface->output) {
+ wl_list_remove(&layer->output_destroy.link);
+ arrange_layers(
+ (struct output *)layer->layer_surface->output->data);
+ }
+ free(layer);
+}
+
+static void
+handle_map(struct wl_listener *listener, void *data)
+{
+ struct wlr_layer_surface_v1 *layer_surface = data;
+ wlr_surface_send_enter(layer_surface->surface, layer_surface->output);
+}
+
+void
+server_new_layer_surface(struct wl_listener *listener, void *data)
+{
+ struct server *server = wl_container_of(
+ listener, server, new_layer_surface);
+ struct wlr_layer_surface_v1 *layer_surface = data;
+ if (!layer_surface->output) {
+ struct wlr_output *output = wlr_output_layout_output_at(
+ server->output_layout, server->cursor->x,
+ server->cursor->y);
+ layer_surface->output = output;
+ }
+
+ struct output *output = layer_surface->output->data;
+
+ /* TODO: fix the quick hack below */
+ if (!output) {
+ wl_list_for_each(output, &server->outputs, link) {
+ if (output->wlr_output) {
+ break;
+ }
+ }
+ }
+
+ struct lab_layer_surface *surface =
+ calloc(1, sizeof(struct lab_layer_surface));
+ if (!surface) {
+ return;
+ }
+ surface->layer_surface = layer_surface;
+ layer_surface->data = surface;
+ surface->server = server;
+
+ surface->surface_commit.notify = handle_surface_commit;
+ wl_signal_add(&layer_surface->surface->events.commit,
+ &surface->surface_commit);
+ surface->output_destroy.notify = handle_output_destroy;
+ wl_signal_add(&layer_surface->output->events.destroy,
+ &surface->output_destroy);
+ surface->destroy.notify = handle_destroy;
+ wl_signal_add(&layer_surface->events.destroy, &surface->destroy);
+ surface->map.notify = handle_map;
+ wl_signal_add(&layer_surface->events.map, &surface->map);
+
+ wl_list_insert(&output->layers[layer_surface->client_pending.layer],
+ &surface->link);
+ /*
+ * Temporarily set the layer's current state to client_pending so that
+ * it can easily be arranged.
+ */
+ struct wlr_layer_surface_v1_state old_state = layer_surface->current;
+ layer_surface->current = layer_surface->client_pending;
+ arrange_layers(output);
+ layer_surface->current = old_state;
+}
+
+void
+layers_init(struct server *server)
+{
+ server->layer_shell = wlr_layer_shell_v1_create(server->wl_display);
+ server->new_layer_surface.notify = server_new_layer_surface;
+ wl_signal_add(&server->layer_shell->events.new_surface,
+ &server->new_layer_surface);
+}
#include <wlr/types/wlr_xdg_output_v1.h>
#include "labwc.h"
#include "theme/theme.h"
+#include "layers.h"
struct draw_data {
struct wlr_renderer *renderer;
}
}
+struct render_data_layer {
+ struct lab_layer_surface *layer_surface;
+ struct timespec *now;
+};
+
+static void
+render_layer_surface(struct wlr_surface *surface, int sx, int sy, void *data)
+{
+ struct render_data_layer *context = data;
+ struct lab_layer_surface *layer_surface = context->layer_surface;
+ struct wlr_texture *texture = wlr_surface_get_texture(surface);
+ if (texture == NULL) {
+ return;
+ }
+ struct wlr_output *output = layer_surface->layer_surface->output;
+ double ox = 0, oy = 0;
+ wlr_output_layout_output_coords(
+ layer_surface->server->output_layout, output, &ox, &oy);
+ ox += layer_surface->geo.x + sx, oy += layer_surface->geo.y + sy;
+ float matrix[9];
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(surface->current.transform);
+ struct wlr_box box;
+ memcpy(&box, &layer_surface->geo, sizeof(struct wlr_box));
+ wlr_matrix_project_box(matrix, &box, transform, 0,
+ output->transform_matrix);
+ wlr_render_texture_with_matrix(layer_surface->server->renderer,
+ texture, matrix, 1);
+ wlr_surface_send_frame_done(surface, context->now);
+}
+
+static void
+render_layer(struct timespec *now, struct wl_list *layer_surfaces)
+{
+ struct render_data_layer context = {
+ .now = now,
+ };
+ struct lab_layer_surface *layer_surface;
+ wl_list_for_each(layer_surface, layer_surfaces, link) {
+ struct wlr_layer_surface_v1 *wlr_layer_surface_v1 =
+ layer_surface->layer_surface;
+ context.layer_surface = layer_surface;
+ wlr_surface_for_each_surface(wlr_layer_surface_v1->surface,
+ render_layer_surface, &context);
+ }
+}
+
struct render_data {
struct wlr_output *output;
struct wlr_output_layout *output_layout;
float color[4] = { 0.3, 0.3, 0.3, 1.0 };
wlr_renderer_clear(renderer, color);
+ render_layer(&now, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
+ render_layer(&now, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
+
struct view *view;
wl_list_for_each_reverse (view, &output->server->views, link) {
if (!view->mapped)
render_surface(s, 0, 0, &rdata);
}
+ render_layer(&now, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
+ render_layer(&now, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
/* Just in case hardware cursors not supported by GPU */
wlr_output_render_software_cursors(output->wlr_output, NULL);
output->destroy.notify = output_destroy_notify;
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
+ wl_list_init(&output->layers[0]);
+ wl_list_init(&output->layers[1]);
+ wl_list_init(&output->layers[2]);
+ wl_list_init(&output->layers[3]);
/*
* Arrange outputs from left-to-right in the order they appear.
* TODO: support configuration in run-time