]> git.mdlowis.com Git - proto/labwc.git/commitdiff
layer: use scene-graph API more fully
authorJohan Malm <jgm323@gmail.com>
Thu, 22 Dec 2022 21:58:55 +0000 (21:58 +0000)
committerConsolatis <35009135+Consolatis@users.noreply.github.com>
Thu, 29 Dec 2022 22:18:08 +0000 (23:18 +0100)
...and thus simplify the usage of wlr_scene_node_at(). Specifically:

- desktop.c: in get_cursor_context() use node-description for
  layer-surfaces and layer-popups. This lays the foundations for a
  pointer-enter-event being sent when a new layer-surfaces appears under
  the pointer (even if the pointer doesn not move).

- layers.c:

  * Iterate over `struct wlr_scene_tree *layer_tree[]` rather than
    `struct wl_list layers[]` when arranging layers to avoid surfaces
    being out of sync with nodes

  * Set signal handlers after scene node creation to avoid configure
    race conditions

  * Handle scene-node destroy event rather than event of
    `struct wlr_layer_surface_v1`

  * Arrange layers on map and unmap

  * Handle client request for layer-change

Fixes issue #667

include/layers.h
src/desktop.c
src/layers.c

index 3bc07c2b079064ea0370120a3d0e039a44a4b8be..f6a47b03bf16716aecdda2c02c47881ca8c0154b 100644 (file)
@@ -11,7 +11,7 @@ struct lab_layer_surface {
        struct wl_list link; /* output::layers */
        struct wlr_scene_layer_surface_v1 *scene_layer_surface;
 
-       struct wl_listener destroy;
+       struct wl_listener node_destroy;
        struct wl_listener map;
        struct wl_listener unmap;
        struct wl_listener surface_commit;
index 4ade69196fbc1b6a9d0c20973433a57f14f20e7a..deb551fe81c6ed362e0f36769aaae3aa4358a5cb 100644 (file)
@@ -5,6 +5,7 @@
 #include "common/scene-helpers.h"
 #include "dnd.h"
 #include "labwc.h"
+#include "layers.h"
 #include "node.h"
 #include "ssd.h"
 #include "view.h"
@@ -292,6 +293,23 @@ desktop_focus_topmost_mapped_view(struct server *server)
        desktop_move_to_front(view);
 }
 
+static struct wlr_surface *
+get_surface_from_layer_node(struct wlr_scene_node *node)
+{
+       assert(node->data);
+       struct node_descriptor *desc = (struct node_descriptor *)node->data;
+       if (desc->type == LAB_NODE_DESC_LAYER_SURFACE) {
+               struct lab_layer_surface *surface;
+               surface = node_layer_surface_from_node(node);
+               return surface->scene_layer_surface->layer_surface->surface;
+       } else if (desc->type == LAB_NODE_DESC_LAYER_POPUP) {
+               struct lab_layer_popup *popup;
+               popup = node_layer_popup_from_node(node);
+               return popup->wlr_popup->base->surface;
+       }
+       return NULL;
+}
+
 /* TODO: make this less big and scary */
 struct cursor_context
 get_cursor_context(struct server *server)
@@ -317,21 +335,16 @@ get_cursor_context(struct server *server)
                ret.type = LAB_SSD_ROOT;
                return ret;
        }
+#if HAVE_XWAYLAND
        if (node->type == WLR_SCENE_NODE_BUFFER) {
                struct wlr_surface *surface = lab_wlr_surface_from_node(node);
-               if (surface && wlr_surface_is_layer_surface(surface)) {
-                       ret.type = LAB_SSD_LAYER_SURFACE;
-                       ret.surface = surface;
-                       return ret;
-               }
-#if HAVE_XWAYLAND
                if (node->parent == server->unmanaged_tree) {
                        ret.type = LAB_SSD_UNMANAGED;
                        ret.surface = surface;
                        return ret;
                }
-#endif
        }
+#endif
        while (node) {
                struct node_descriptor *desc = node->data;
                if (desc) {
@@ -357,9 +370,14 @@ get_cursor_context(struct server *server)
                                return ret;
                        }
                        case LAB_NODE_DESC_LAYER_SURFACE:
+                               ret.node = node;
+                               ret.type = LAB_SSD_LAYER_SURFACE;
+                               ret.surface = get_surface_from_layer_node(node);
+                               return ret;
                        case LAB_NODE_DESC_LAYER_POPUP:
+                               ret.node = node;
                                ret.type = LAB_SSD_CLIENT;
-                               ret.surface = lab_wlr_surface_from_node(ret.node);
+                               ret.surface = get_surface_from_layer_node(node);
                                return ret;
                        case LAB_NODE_DESC_MENUITEM:
                                /* Always return the top scene node for menu items */
index 7bd12f13cb9de8c322bcdaf77e60be34820c7ada..00bec27eac8640f781ed9707a4a38d1e9a2510ab 100644 (file)
@@ -2,13 +2,12 @@
 /*
  * layers.c - layer-shell implementation
  *
- * Based on
- *  - https://git.sr.ht/~sircmpwm/wio
- *  - https://github.com/swaywm/sway
+ * Based on https://github.com/swaywm/sway
  * Copyright (C) 2019 Drew DeVault and Sway developers
  */
 
 #include <assert.h>
+#include <stdbool.h>
 #include <stdlib.h>
 #include <string.h>
 #include <wayland-server.h>
 #include "labwc.h"
 #include "node.h"
 
+static void
+arrange_one_layer(struct output *output, const struct wlr_box *full_area,
+               struct wlr_box *usable_area, struct wlr_scene_tree *tree,
+               bool exclusive)
+{
+       struct wlr_scene_node *node;
+       wl_list_for_each(node, &tree->children, link) {
+               struct lab_layer_surface *surface = node_layer_surface_from_node(node);
+               struct wlr_scene_layer_surface_v1 *scene = surface->scene_layer_surface;
+               if (!!scene->layer_surface->current.exclusive_zone != exclusive) {
+                       continue;
+               }
+               wlr_scene_layer_surface_v1_configure(scene, full_area, usable_area);
+       }
+}
+
 void
 layers_arrange(struct output *output)
 {
@@ -39,34 +54,19 @@ layers_arrange(struct output *output)
 
        int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]);
        for (int i = 0; i < nr_layers; i++) {
-               struct lab_layer_surface *lab_layer_surface;
+               struct wlr_scene_tree *layer = output->layer_tree[i];
 
                /*
-                * First we go over the list of surfaces that have
-                * exclusive_zone set (e.g. statusbars) because we have to
-                * determine the usable area before processing regular layouts.
+                * Process exclusive-zone clients before non-exclusive-zone
+                * clients, so that the latter give way to the former regardless
+                * of the order in which they were launched.
                 */
-               wl_list_for_each(lab_layer_surface, &output->layers[i], link) {
-                       struct wlr_scene_layer_surface_v1 *scene_layer_surface =
-                               lab_layer_surface->scene_layer_surface;
-                       if (scene_layer_surface->layer_surface->current.exclusive_zone) {
-                               wlr_scene_layer_surface_v1_configure(
-                                       scene_layer_surface, &full_area, &usable_area);
-                       }
-               }
+               arrange_one_layer(output, &full_area, &usable_area, layer, true);
+               arrange_one_layer(output, &full_area, &usable_area, layer, false);
 
-               /* Now we process regular layouts */
-               wl_list_for_each(lab_layer_surface, &output->layers[i], link) {
-                       struct wlr_scene_layer_surface_v1 *scene_layer_surface =
-                               lab_layer_surface->scene_layer_surface;
-                       if (!scene_layer_surface->layer_surface->current.exclusive_zone) {
-                               wlr_scene_layer_surface_v1_configure(
-                                       scene_layer_surface, &full_area, &usable_area);
-                       }
-               }
-
-               wlr_scene_node_set_position(&output->layer_tree[i]->node,
-                       scene_output->x, scene_output->y);
+               /* Set node position to account for output layout change */
+               wlr_scene_node_set_position(&layer->node, scene_output->x,
+                       scene_output->y);
        }
 
        memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box));
@@ -107,6 +107,7 @@ layers_arrange(struct output *output)
                        || old_usable_area.height != output->usable_area.height) {
                desktop_arrange_all_views(server);
        }
+       cursor_update_focus(output->server);
 }
 
 static void
@@ -131,60 +132,58 @@ surface_commit_notify(struct wl_listener *listener, void *data)
                return;
        }
 
-       if (layer_surface->current.committed
-                       || layer->mapped != layer_surface->mapped) {
-               layer->mapped = layer_surface->mapped;
-               struct output *output =
-                       output_from_wlr_output(layer->server, wlr_output);
-               layers_arrange(output);
+       uint32_t committed = layer_surface->current.committed;
+       struct output *output = (struct output *)wlr_output->data;
+
+       /* Process layer change */
+       if (committed & WLR_LAYER_SURFACE_V1_STATE_LAYER) {
+               wlr_scene_node_reparent(&layer->scene_layer_surface->tree->node,
+                       output->layer_tree[layer_surface->current.layer]);
        }
-}
 
-static void
-unmap(struct lab_layer_surface *layer)
-{
-       struct seat *seat = &layer->server->seat;
-       if (seat->focused_layer == layer->scene_layer_surface->layer_surface) {
-               seat_set_focus_layer(seat, NULL);
+       if (committed || layer->mapped != layer_surface->mapped) {
+               layer->mapped = layer_surface->mapped;
+               layers_arrange(output);
        }
 }
 
 static void
 destroy_notify(struct wl_listener *listener, void *data)
 {
-       struct lab_layer_surface *layer = wl_container_of(
-               listener, layer, destroy);
-       unmap(layer);
+       struct lab_layer_surface *layer =
+               wl_container_of(listener, layer, node_destroy);
 
        wl_list_remove(&layer->link);
-       wl_list_remove(&layer->destroy.link);
        wl_list_remove(&layer->map.link);
        wl_list_remove(&layer->unmap.link);
        wl_list_remove(&layer->surface_commit.link);
-       if (layer->scene_layer_surface->layer_surface->output) {
-               wl_list_remove(&layer->output_destroy.link);
-               struct output *output = output_from_wlr_output(layer->server,
-                       layer->scene_layer_surface->layer_surface->output);
-               layers_arrange(output);
-       }
+       wl_list_remove(&layer->output_destroy.link);
+       wl_list_remove(&layer->node_destroy.link);
        free(layer);
 }
 
 static void
 unmap_notify(struct wl_listener *listener, void *data)
 {
-       return;
-       struct lab_layer_surface *lab_layer_surface =
-               wl_container_of(listener, lab_layer_surface, unmap);
-       unmap(lab_layer_surface);
+       struct lab_layer_surface *layer = wl_container_of(listener, layer, unmap);
+       layers_arrange(layer->scene_layer_surface->layer_surface->output->data);
+       struct seat *seat = &layer->server->seat;
+       if (seat->focused_layer == layer->scene_layer_surface->layer_surface) {
+               seat_set_focus_layer(seat, NULL);
+       }
 }
 
 static void
 map_notify(struct wl_listener *listener, void *data)
 {
-       return;
-       struct wlr_layer_surface_v1 *layer_surface = data;
-       wlr_surface_send_enter(layer_surface->surface, layer_surface->output);
+       struct lab_layer_surface *layer = wl_container_of(listener, layer, map);
+       layers_arrange(layer->scene_layer_surface->layer_surface->output->data);
+       /*
+        * Since moving to the wlroots scene-graph API, there is no need to
+        * call wlr_surface_send_enter() from here since that will be done
+        * automatically based on the position of the surface and outputs in
+        * the scene. See wlr_scene_surface_create() documentation.
+        */
 }
 
 static void
@@ -323,22 +322,6 @@ new_layer_surface_notify(struct wl_listener *listener, void *data)
 
        struct lab_layer_surface *surface = znew(*surface);
 
-       surface->surface_commit.notify = surface_commit_notify;
-       wl_signal_add(&layer_surface->surface->events.commit,
-               &surface->surface_commit);
-
-       surface->destroy.notify = destroy_notify;
-       wl_signal_add(&layer_surface->events.destroy, &surface->destroy);
-
-       surface->map.notify = map_notify;
-       wl_signal_add(&layer_surface->events.map, &surface->map);
-
-       surface->unmap.notify = unmap_notify;
-       wl_signal_add(&layer_surface->events.unmap, &surface->unmap);
-
-       surface->new_popup.notify = new_popup_notify;
-       wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup);
-
        struct output *output = layer_surface->output->data;
 
        struct wlr_scene_tree *selected_layer =
@@ -358,10 +341,27 @@ new_layer_surface_notify(struct wl_listener *listener, void *data)
        surface->server = server;
        surface->scene_layer_surface->layer_surface = layer_surface;
 
+       surface->surface_commit.notify = surface_commit_notify;
+       wl_signal_add(&layer_surface->surface->events.commit,
+               &surface->surface_commit);
+
+       surface->map.notify = map_notify;
+       wl_signal_add(&layer_surface->events.map, &surface->map);
+
+       surface->unmap.notify = unmap_notify;
+       wl_signal_add(&layer_surface->events.unmap, &surface->unmap);
+
+       surface->new_popup.notify = new_popup_notify;
+       wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup);
+
        surface->output_destroy.notify = output_destroy_notify;
        wl_signal_add(&layer_surface->output->events.destroy,
                &surface->output_destroy);
 
+       surface->node_destroy.notify = destroy_notify;
+       wl_signal_add(&surface->scene_layer_surface->tree->node.events.destroy,
+               &surface->node_destroy);
+
        if (!output) {
                wlr_log(WLR_ERROR, "no output for layer");
                return;