add_scene_rect(&subtree->parts, LAB_SSD_PART_BOTTOM, parent,
full_width, theme->border_width, 0, height, color);
add_scene_rect(&subtree->parts, LAB_SSD_PART_TOP, parent,
- width - 2 * BUTTON_WIDTH, theme->border_width,
- theme->border_width + BUTTON_WIDTH,
+ width - 2 * SSD_BUTTON_WIDTH, theme->border_width,
+ theme->border_width + SSD_BUTTON_WIDTH,
-(theme->title_height + theme->border_width), color);
} FOR_EACH_END
}
continue;
case LAB_SSD_PART_TOP:
wlr_scene_rect_set_size(rect,
- width - 2 * BUTTON_WIDTH,
+ width - 2 * SSD_BUTTON_WIDTH,
theme->border_width);
continue;
default:
struct view *view = ssd->view;
struct theme *theme = view->server->theme;
struct wl_list *part_list = &ssd->extents.parts;
- int extended_area = EXTENDED_AREA;
- int corner_size = extended_area + theme->border_width + BUTTON_WIDTH / 2;
+ int extended_area = SSD_EXTENDED_AREA;
+ int corner_size = extended_area + theme->border_width + SSD_BUTTON_WIDTH / 2;
ssd->extents.tree = wlr_scene_tree_create(ssd->tree);
struct wlr_scene_tree *parent = ssd->extents.tree;
int height = view->h;
int full_height = height + theme->border_width * 2 + theme->title_height;
int full_width = width + 2 * theme->border_width;
- int extended_area = EXTENDED_AREA;
- int corner_size = extended_area + theme->border_width + BUTTON_WIDTH / 2;
+ int extended_area = SSD_EXTENDED_AREA;
+ int corner_size = extended_area + theme->border_width + SSD_BUTTON_WIDTH / 2;
int side_width = full_width + extended_area * 2 - corner_size * 2;
int side_height = full_height + extended_area * 2 - corner_size * 2;
/* Background */
add_scene_rect(part_list, type, parent,
- BUTTON_WIDTH, rc.theme->title_height, 0, 0, bg_color);
+ SSD_BUTTON_WIDTH, rc.theme->title_height, 0, 0, bg_color);
/* Icon */
struct wlr_box icon_geo = get_scale_box(icon_buffer,
- BUTTON_WIDTH, rc.theme->title_height);
+ SSD_BUTTON_WIDTH, rc.theme->title_height);
struct ssd_part *icon_part = add_scene_buffer(part_list, type,
parent, icon_buffer, icon_geo.x, icon_geo.y);
icon_geo.width, icon_geo.height);
/* Hover overlay */
- hover = add_scene_rect(part_list, type, parent, BUTTON_WIDTH,
+ hover = add_scene_rect(part_list, type, parent, SSD_BUTTON_WIDTH,
rc.theme->title_height, 0, 0, hover_bg)->node;
wlr_scene_node_set_enabled(hover, false);
/* Title */
add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent,
- width - BUTTON_WIDTH * BUTTON_COUNT, theme->title_height,
- BUTTON_WIDTH, 0, color);
+ width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT, theme->title_height,
+ SSD_BUTTON_WIDTH, 0, color);
/* Buttons */
add_scene_button_corner(&subtree->parts,
LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT, parent,
corner_top_left, menu_button_unpressed, 0, view);
add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent,
color, iconify_button_unpressed,
- width - BUTTON_WIDTH * 3, view);
+ width - SSD_BUTTON_WIDTH * 3, view);
add_scene_button(&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent,
color, maximize_button_unpressed,
- width - BUTTON_WIDTH * 2, view);
+ width - SSD_BUTTON_WIDTH * 2, view);
add_scene_button_corner(&subtree->parts,
LAB_SSD_BUTTON_CLOSE, LAB_SSD_PART_CORNER_TOP_RIGHT, parent,
corner_top_right, close_button_unpressed,
- width - BUTTON_WIDTH * 1, view);
+ width - SSD_BUTTON_WIDTH * 1, view);
} FOR_EACH_END
ssd_update_title(ssd);
}
case LAB_SSD_PART_TITLEBAR:
wlr_scene_rect_set_size(
lab_wlr_scene_get_rect(part->node),
- width - BUTTON_WIDTH * BUTTON_COUNT,
+ width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT,
theme->title_height);
continue;
case LAB_SSD_BUTTON_ICONIFY:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
- width - BUTTON_WIDTH * 3, 0);
+ width - SSD_BUTTON_WIDTH * 3, 0);
}
continue;
case LAB_SSD_BUTTON_MAXIMIZE:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
- width - BUTTON_WIDTH * 2, 0);
+ width - SSD_BUTTON_WIDTH * 2, 0);
}
continue;
case LAB_SSD_PART_CORNER_TOP_RIGHT:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
- width - BUTTON_WIDTH * 1, 0);
+ width - SSD_BUTTON_WIDTH * 1, 0);
}
continue;
default:
struct view *view = ssd->view;
struct theme *theme = view->server->theme;
int width = view->w;
- int title_bg_width = width - BUTTON_WIDTH * BUTTON_COUNT;
+ int title_bg_width = width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT;
int x, y;
int buffer_height, buffer_width;
buffer_width = part->buffer ? part->buffer->width : 0;
buffer_height = part->buffer ? part->buffer->height : 0;
- x = BUTTON_WIDTH;
+ x = SSD_BUTTON_WIDTH;
y = (theme->title_height - buffer_height) / 2;
if (title_bg_width <= 0) {
wlr_scene_node_set_enabled(part->node, true);
if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) {
- if (buffer_width + BUTTON_WIDTH * 2 <= title_bg_width) {
+ if (buffer_width + SSD_BUTTON_WIDTH * 2 <= title_bg_width) {
/* Center based on the full width */
x = (width - buffer_width) / 2;
} else {
struct ssd_part *part;
struct ssd_sub_tree *subtree;
struct ssd_state_title_width *dstate;
- int title_bg_width = view->w - BUTTON_WIDTH * BUTTON_COUNT;
+ int title_bg_width = view->w - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT;
FOR_EACH_STATE(ssd, subtree) {
if (subtree == &ssd->titlebar.active) {