...to make it easier to snap windows on the edge between two monitors.
Fixes: #2602
If an interactive move ends with the cursor a maximum distance *range*,
(in pixels) from the edge of an output, the move will trigger a
SnapToEdge action for that edge. A *range* of 0 disables snapping via
- interactive moves. Default is 1.
+ interactive moves. Default is 10.
*<snapping><overlay><enabled>* [yes|no]
Show an overlay when snapping to a window to an edge. Default is yes.
<snapping>
<!-- Set range to 0 to disable window snapping completely -->
- <range>1</range>
+ <range>10</range>
<overlay enabled="yes">
<delay inner="500" outer="500" />
</overlay>
rc.unsnap_threshold = 20;
rc.unmaximize_threshold = 150;
- rc.snap_edge_range = 1;
+ rc.snap_edge_range = 10;
rc.snap_overlay_enabled = true;
rc.snap_overlay_delay_inner = 500;
rc.snap_overlay_delay_outer = 500;