We are probably playing a game and we don't want to be resizing the window when trying to duck/jump whatever.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
/* handle alt + _press_ on view */
struct wlr_input_device *device = seat->keyboard_group->input_device;
uint32_t modifiers = wlr_keyboard_get_modifiers(device->keyboard);
- if (modifiers & WLR_MODIFIER_ALT && event->state == WLR_BUTTON_PRESSED) {
+ if (modifiers & WLR_MODIFIER_ALT && event->state == WLR_BUTTON_PRESSED && !seat->current_constraint) {
handle_cursor_button_with_meta_key(view, event->button,
server->seat.cursor->x, server->seat.cursor->y);
return;