#include "node.h"
#include "output-state.h"
#include "output-virtual.h"
+#include "protocols/cosmic-workspaces.h"
#include "regions.h"
#include "view.h"
#include "xwayland.h"
wlr_scene_output_layout_add_output(server->scene_layout,
layout_output, output->scene_output);
}
+
+ lab_cosmic_workspace_group_output_enter(
+ server->workspaces.cosmic_group, output->wlr_output);
}
static void
if (need_to_remove) {
regions_evacuate_output(output);
+
+ lab_cosmic_workspace_group_output_leave(
+ server->workspaces.cosmic_group, output->wlr_output);
+
/*
* At time of writing, wlr_output_layout_remove()
* indirectly destroys the wlr_scene_output, but
#include "common/mem.h"
#include "input/keyboard.h"
#include "labwc.h"
+#include "protocols/cosmic-workspaces.h"
#include "view.h"
#include "workspaces.h"
#include "xwayland.h"
+#define COSMIC_WORKSPACES_VERSION 1
+
/* Internal helpers */
static size_t
parse_workspace_index(const char *name)
}
}
+/* cosmic workspace handlers */
+static void
+handle_workspace_activate(struct wl_listener *listener, void *data)
+{
+ struct workspace *workspace = wl_container_of(listener, workspace, on.activate);
+ workspaces_switch_to(workspace, /* update_focus */ true);
+ wlr_log(WLR_INFO, "activating workspace %s", workspace->name);
+}
+
/* Internal API */
static void
add_workspace(struct server *server, const char *name)
} else {
wlr_scene_node_set_enabled(&workspace->tree->node, false);
}
+
+ bool active = server->workspaces.current == workspace;
+ workspace->cosmic_workspace = lab_cosmic_workspace_create(server->workspaces.cosmic_group);
+ lab_cosmic_workspace_set_name(workspace->cosmic_workspace, name);
+ lab_cosmic_workspace_set_active(workspace->cosmic_workspace, active);
+ lab_cosmic_workspace_set_hidden(workspace->cosmic_workspace, !active);
+
+ workspace->on.activate.notify = handle_workspace_activate;
+ wl_signal_add(&workspace->cosmic_workspace->events.activate, &workspace->on.activate);
}
static struct workspace *
void
workspaces_init(struct server *server)
{
+ server->workspaces.cosmic_manager = lab_cosmic_workspace_manager_create(
+ server->wl_display, /* capabilities */ CW_CAP_WS_ACTIVATE,
+ COSMIC_WORKSPACES_VERSION);
+
+ server->workspaces.cosmic_group = lab_cosmic_workspace_group_create(
+ server->workspaces.cosmic_manager);
+
wl_list_init(&server->workspaces.all);
struct workspace *conf;
wlr_scene_node_set_enabled(
&server->workspaces.current->tree->node, false);
+ lab_cosmic_workspace_set_active(
+ server->workspaces.current->cosmic_workspace, false);
+ lab_cosmic_workspace_set_hidden(
+ server->workspaces.current->cosmic_workspace, true);
+
/* Move Omnipresent views to new workspace */
struct view *view;
enum lab_view_criteria criteria =
/* Ensure that only currently visible fullscreen windows hide the top layer */
desktop_update_top_layer_visiblity(server);
+
+ lab_cosmic_workspace_set_active(target->cosmic_workspace, true);
+ lab_cosmic_workspace_set_hidden(target->cosmic_workspace, false);
}
void
wlr_scene_node_destroy(&workspace->tree->node);
zfree(workspace->name);
wl_list_remove(&workspace->link);
+
+ lab_cosmic_workspace_destroy(workspace->cosmic_workspace);
free(workspace);
}
actual_workspace->name, configured_workspace->name);
free(actual_workspace->name);
actual_workspace->name = xstrdup(configured_workspace->name);
+ lab_cosmic_workspace_set_name(
+ actual_workspace->cosmic_workspace, actual_workspace->name);
}
actual_workspace_link = actual_workspace_link->next;
}