void *data; /* opaque user data */
/* Private */
+ bool drop_buffer;
double active_scale;
struct wl_list cache; /* struct scaled_buffer_cache_entry.link */
struct wl_listener destroy;
* wlr_scene_buffer is being destroyed. If implementation->destroy is set
* it will also get called so a consumer of this API may clean up its own
* allocations.
+ *
+ * All requested lab_data_buffers via impl->create_buffer() will be locked
+ * during the lifetime of the buffer in the internal cache and unlocked
+ * when being evacuated from the cache (due to LAB_SCALED_BUFFER_MAX_CACHE
+ * or the internal wlr_scene_buffer being destroyed).
+ *
+ * If drop_buffer was set during creation of the scaled_scene_buffer, the
+ * backing wlr_buffer behind a lab_data_buffer will also get dropped
+ * (via wlr_buffer_drop). If there are no more locks (consumers) of the
+ * respective buffer this will then cause the lab_data_buffer to be free'd.
+ *
+ * In the case of the buffer provider dropping the buffer itself (due to
+ * for example a Reconfigure event) the lock prevents the buffer from being
+ * destroyed until the buffer is evacuated from the internal cache and thus
+ * unlocked.
+ *
+ * This allows using scaled_scene_buffer for an autoscaling font_buffer
+ * (which gets free'd automatically) and also for theme components like
+ * rounded corner images or button icons whose buffers only exist once but
+ * are references by multiple windows with their own scaled_scene_buffers.
+ *
+ * The rough idea is: use drop_buffer = true for one-shot buffers and false
+ * for buffers that should outlive the scaled_scene_buffer instance itself.
*/
struct scaled_scene_buffer *scaled_scene_buffer_create(
struct wlr_scene_tree *parent,
- const struct scaled_scene_buffer_impl *implementation);
+ const struct scaled_scene_buffer_impl *implementation,
+ bool drop_buffer);
/* Clear the cache of existing buffers, useful in case the content changes */
void scaled_scene_buffer_invalidate_cache(struct scaled_scene_buffer *self);
_destroy(struct scaled_scene_buffer *scaled_buffer)
{
struct scaled_font_buffer *self = scaled_buffer->data;
+ scaled_buffer->data = NULL;
+
zfree(self->text);
zfree(self->font.name);
zfree(self->arrow);
- zfree(scaled_buffer->data);
+ free(self);
}
static const struct scaled_scene_buffer_impl impl = {
assert(parent);
struct scaled_font_buffer *self = znew(*self);
struct scaled_scene_buffer *scaled_buffer =
- scaled_scene_buffer_create(parent, &impl);
+ scaled_scene_buffer_create(parent, &impl, /* drop_buffer */ true);
if (!scaled_buffer) {
free(self);
return NULL;
/* Internal API */
static void
-_cache_entry_destroy(struct scaled_scene_buffer_cache_entry *cache_entry)
+_cache_entry_destroy(struct scaled_scene_buffer_cache_entry *cache_entry, bool drop_buffer)
{
wl_list_remove(&cache_entry->link);
if (cache_entry->buffer) {
- wlr_buffer_drop(cache_entry->buffer);
+ /* Allow the buffer to get dropped if there are no further consumers */
+ wlr_buffer_unlock(cache_entry->buffer);
+ if (drop_buffer) {
+ wlr_buffer_drop(cache_entry->buffer);
+ }
}
free(cache_entry);
}
/* Create new buffer, will get destroyed along the backing wlr_buffer */
struct lab_data_buffer *buffer = self->impl->create_buffer(self, scale);
+ if (buffer) {
+ /* Ensure the buffer doesn't get deleted behind our back */
+ wlr_buffer_lock(&buffer->base);
+ }
self->width = buffer ? buffer->unscaled_width : 0;
self->height = buffer ? buffer->unscaled_height : 0;
} else {
cache_entry = wl_container_of(self->cache.prev, cache_entry, link);
if (cache_entry->buffer) {
- wlr_buffer_drop(cache_entry->buffer);
+ /* Allow the old buffer to get dropped if there are no further consumers */
+ wlr_buffer_unlock(cache_entry->buffer);
+ if (self->drop_buffer) {
+ wlr_buffer_drop(cache_entry->buffer);
+ }
}
wl_list_remove(&cache_entry->link);
}
wl_list_remove(&self->output_leave.link);
wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
- _cache_entry_destroy(cache_entry);
+ _cache_entry_destroy(cache_entry, self->drop_buffer);
}
assert(wl_list_empty(&self->cache));
/* Public API */
struct scaled_scene_buffer *
scaled_scene_buffer_create(struct wlr_scene_tree *parent,
- const struct scaled_scene_buffer_impl *impl)
+ const struct scaled_scene_buffer_impl *impl,
+ bool drop_buffer)
{
assert(parent);
assert(impl);
self->impl = impl;
self->active_scale = 1;
+ self->drop_buffer = drop_buffer;
wl_list_init(&self->cache);
/* Listen to output enter/leave so we get notified about scale changes */
assert(self);
struct scaled_scene_buffer_cache_entry *cache_entry, *cache_entry_tmp;
wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
- _cache_entry_destroy(cache_entry);
+ _cache_entry_destroy(cache_entry, self->drop_buffer);
}
assert(wl_list_empty(&self->cache));
_update_buffer(self, self->active_scale);