}
Frame_T* state_get_focused_frame(void) {
- return Focused_Node ? (Frame_T*)Focused_Node->contents : NULL;
+ return (NULL != Focused_Node) ? (Frame_T*)Focused_Node->contents : NULL;
}
WorkDir_T* state_get_focused_workdir(void) {
Frame_T* focused_frame = state_get_focused_frame();
- return focused_frame ? focused_frame->workdir : NULL;
+ return (NULL != focused_frame) ? focused_frame->workdir : NULL;
}
void state_set_focused_node(list_node_t *p_node) {