struct wlr_scene_tree *icons;
} drag;
+ struct wlr_scene_rect *region_overlay;
+
struct wl_client *active_client_while_inhibited;
struct wl_list inputs;
struct wl_listener new_input;
struct region *regions_from_cursor(struct server *server);
struct region *regions_from_name(const char *region_name, struct output *output);
+void regions_show_overlay(struct view *view, struct seat *seat, struct region *region);
+void regions_hide_overlay(struct server *server, struct seat *seat);
#endif /* __LABWC_REGIONS_H */
#include "dnd.h"
#include "labwc.h"
#include "menu/menu.h"
+#include "regions.h"
#include "resistance.h"
#include "ssd.h"
#include "view.h"
dy += server->grab_box.y;
resistance_move_apply(view, &dx, &dy);
view_move(view, dx, dy);
+
+ /* Region overlay */
+ if (!regions_available()) {
+ return;
+ }
+ struct wlr_keyboard *keyboard = &server->seat.keyboard_group->keyboard;
+ if (keyboard_any_modifiers_pressed(keyboard)) {
+ struct region *region = regions_from_cursor(server);
+ if (region) {
+ regions_show_overlay(view, &server->seat, region);
+ } else {
+ regions_hide_overlay(server, &server->seat);
+ }
+ }
}
static void
#endif
struct wlr_scene_tree *grand_parent =
node->parent ? node->parent->node.parent : NULL;
- if (grand_parent == server->view_tree) {
+ if (grand_parent == server->view_tree && node->data) {
last_view = node_view_from_node(node);
}
- if (node->parent == server->view_tree_always_on_top) {
+ if (node->parent == server->view_tree_always_on_top && node->data) {
last_view = node_view_from_node(node);
}
const char *view_part = get_view_part(last_view, node);
struct wl_list *list_head =
&server->workspace_current->tree->children;
wl_list_for_each_reverse(node, list_head, link) {
+ if (!node->data) {
+ /* We found some non-view, most likely the region overlay */
+ continue;
+ }
struct view *view = node_view_from_node(node);
if (isfocusable(view)) {
return view;
list_item = iter(list_item);
}
node = wl_container_of(list_item, node, link);
+ if (!node->data) {
+ /* We found some non-view, most likely the region overlay */
+ view = NULL;
+ continue;
+ }
view = node_view_from_node(node);
if (isfocusable(view)) {
return view;
struct wlr_scene_node *node;
node_list = &server->workspace_current->tree->children;
wl_list_for_each_reverse(node, node_list, link) {
+ if (!node->data) {
+ /* We found some non-view, most likely the region overlay */
+ continue;
+ }
view = node_view_from_node(node);
if (view->mapped) {
return view;
// SPDX-License-Identifier: GPL-2.0-only
#include "labwc.h"
+#include "regions.h"
#include "view.h"
static int
{
if (view->server->grabbed_view == view) {
enum input_mode mode = view->server->input_mode;
+ regions_hide_overlay(view->server, &view->server->seat);
view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
view->server->grabbed_view = NULL;
if (mode == LAB_INPUT_STATE_MOVE) {
#include "action.h"
#include "key-state.h"
#include "labwc.h"
+#include "regions.h"
#include "workspaces.h"
static bool should_cancel_cycling_on_next_key_release;
struct wlr_keyboard_key_event *event = data;
struct wlr_keyboard *wlr_keyboard = keyboard->wlr_keyboard;
- if (server->osd_state.cycle_view || seat->workspace_osd_shown_by_modifier) {
+ if (server->osd_state.cycle_view || server->grabbed_view
+ || seat->workspace_osd_shown_by_modifier) {
if (event->state == WL_KEYBOARD_KEY_STATE_RELEASED
&& !keyboard_any_modifiers_pressed(wlr_keyboard)) {
if (server->osd_state.cycle_view) {
if (seat->workspace_osd_shown_by_modifier) {
workspaces_osd_hide(seat);
}
+ if (server->grabbed_view) {
+ regions_hide_overlay(server, seat);
+ }
}
}
wlr_seat_keyboard_notify_modifiers(seat->seat, &wlr_keyboard->modifiers);
struct view *view;
struct wlr_scene_node *node;
wl_list_for_each(node, node_list, link) {
+ if (!node->data) {
+ /* We found some non-view, most likely the region overlay */
+ continue;
+ }
view = node_view_from_node(node);
if (!isfocusable(view)) {
continue;
osd_state->preview_node = &view->scene_tree->node;
osd_state->preview_anchor = lab_wlr_scene_get_prev_node(
osd_state->preview_node);
+ while (osd_state->preview_anchor && !osd_state->preview_anchor->data) {
+ /* Ignore non-view nodes */
+ osd_state->preview_anchor = lab_wlr_scene_get_prev_node(
+ osd_state->preview_anchor);
+ }
/* Store node enabled / minimized state and force-enable if disabled */
osd_state->preview_was_enabled = osd_state->preview_node->enabled;
/* Draw text for each node */
wl_list_for_each_reverse(node, node_list, link) {
+ if (!node->data) {
+ /* We found some non-view, most likely the region overlay */
+ continue;
+ }
struct view *view = node_view_from_node(node);
if (!isfocusable(view)) {
continue;
#include <float.h>
#include <math.h>
#include <string.h>
+#include <wlr/render/pixman.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include "common/mem.h"
#include "labwc.h"
#include "regions.h"
+#include "view.h"
bool
regions_available(void)
void
regions_init(struct server *server, struct seat *seat)
{
- /* To be filled later */
+ assert(server);
+ assert(seat);
+
+ float *color;
+ float solid[4] = { 0.5, 0.5, 0.7, 1 };
+ float trans[4] = { 0.25, 0.25, 0.35, 0.5 };
+ if (wlr_renderer_is_pixman(server->renderer)) {
+ color = solid;
+ } else {
+ color = trans;
+ }
+ seat->region_overlay = wlr_scene_rect_create(&server->scene->tree, 0, 0, color);
+ wlr_scene_node_set_enabled(&seat->region_overlay->node, false);
}
struct region *
return closest_region;
}
+void
+regions_show_overlay(struct view *view, struct seat *seat, struct region *region)
+{
+ assert(view);
+ assert(seat);
+ assert(region);
+ static struct region *old_region;
+
+ struct wlr_scene_rect *overlay = seat->region_overlay;
+ if (old_region != region) {
+ wlr_scene_rect_set_size(overlay, region->geo.width, region->geo.height);
+ wlr_scene_node_set_position(&overlay->node, region->geo.x, region->geo.y);
+ old_region = region;
+ }
+ if (overlay->node.parent != view->scene_tree->node.parent) {
+ wlr_scene_node_reparent(&overlay->node, view->scene_tree->node.parent);
+ wlr_scene_node_place_below(&overlay->node, &view->scene_tree->node);
+ }
+ if (!overlay->node.enabled) {
+ wlr_scene_node_set_enabled(&overlay->node, true);
+ }
+}
+
+void
+regions_hide_overlay(struct server *server, struct seat *seat)
+{
+ assert(server);
+ assert(seat);
+
+ struct wlr_scene_rect *overlay = seat->region_overlay;
+ if (overlay->node.enabled) {
+ wlr_scene_node_set_enabled(&overlay->node, false);
+ }
+ if (overlay->node.parent != &server->scene->tree) {
+ wlr_scene_node_reparent(&overlay->node, &server->scene->tree);
+ }
+}
+
void
regions_update(struct output *output)
{
#include "labwc.h"
#include "layers.h"
#include "menu/menu.h"
+#include "regions.h"
#include "theme.h"
#include "view.h"
#include "workspaces.h"
&server->output_power_manager_set_mode);
layers_init(server);
+ regions_init(server, &server->seat);
#if HAVE_XWAYLAND
xwayland_server_init(server, compositor);