return NULL;
}
+ struct wlr_box box = output_usable_area_in_layout_coords(view->output);
+ int lx = box.x + box.width / 2;
+ int ly = box.y + box.height / 2;
+
/* Determine any adjacent output in the appropriate direction */
struct wlr_output *new_output = NULL;
struct wlr_output *current_output = output->wlr_output;
switch (edge) {
case VIEW_EDGE_LEFT:
new_output = wlr_output_layout_adjacent_output(
- layout, WLR_DIRECTION_LEFT, current_output, 1, 0);
+ layout, WLR_DIRECTION_LEFT, current_output, lx, ly);
break;
case VIEW_EDGE_RIGHT:
new_output = wlr_output_layout_adjacent_output(
- layout, WLR_DIRECTION_RIGHT, current_output, 1, 0);
+ layout, WLR_DIRECTION_RIGHT, current_output, lx, ly);
break;
case VIEW_EDGE_UP:
new_output = wlr_output_layout_adjacent_output(
- layout, WLR_DIRECTION_UP, current_output, 0, 1);
+ layout, WLR_DIRECTION_UP, current_output, lx, ly);
break;
case VIEW_EDGE_DOWN:
new_output = wlr_output_layout_adjacent_output(
- layout, WLR_DIRECTION_DOWN, current_output, 0, 1);
+ layout, WLR_DIRECTION_DOWN, current_output, lx, ly);
break;
default:
break;