#include "view.h"
static void update_cycle(struct server *server);
-
-static void
-destroy_osd_scenes(struct server *server)
-{
- struct output *output;
- wl_list_for_each(output, &server->outputs, link) {
- struct cycle_osd_item *item, *tmp;
- wl_list_for_each_safe(item, tmp, &output->cycle_osd.items, link) {
- wl_list_remove(&item->link);
- free(item);
- }
- if (output->cycle_osd.tree) {
- wlr_scene_node_destroy(&output->cycle_osd.tree->node);
- output->cycle_osd.tree = NULL;
- }
- }
-}
+static void destroy_cycle(struct server *server);
static void
update_preview_outlines(struct view *view)
if (cycle->selected_view) {
/* Recreate the OSD to reflect the view has now gone. */
- destroy_osd_scenes(server);
+ destroy_cycle(server);
update_cycle(server);
}
}
server->cycle.selected_view = NULL;
server->cycle.preview_was_shaded = false;
- destroy_osd_scenes(server);
+ destroy_cycle(server);
if (server->cycle.preview_outline) {
/* Destroy the whole multi_rect so we can easily react to new themes */
out:
wl_array_release(&views);
}
+
+static void
+destroy_cycle(struct server *server)
+{
+ struct output *output;
+ wl_list_for_each(output, &server->outputs, link) {
+ struct cycle_osd_item *item, *tmp;
+ wl_list_for_each_safe(item, tmp, &output->cycle_osd.items, link) {
+ wl_list_remove(&item->link);
+ free(item);
+ }
+ if (output->cycle_osd.tree) {
+ wlr_scene_node_destroy(&output->cycle_osd.tree->node);
+ output->cycle_osd.tree = NULL;
+ }
+ }
+}