memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box));
/* Find topmost keyboard interactive layer, if such a layer exists */
- uint32_t layers_above_shell[] = {
+ uint32_t layers_above_views[] = {
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
ZWLR_LAYER_SHELL_V1_LAYER_TOP,
};
- size_t nlayers = sizeof(layers_above_shell)
- / sizeof(layers_above_shell[0]);
+ size_t nlayers = sizeof(layers_above_views) / sizeof(layers_above_views[0]);
struct lab_layer_surface *topmost = NULL;
struct wlr_scene_node *node;
for (size_t i = 0; i < nlayers; ++i) {