}
}
-void
-cursor_emulate_move(struct seat *seat, struct wlr_input_device *device,
- double dx, double dy, uint32_t time_msec)
-{
- if (!dx && !dy) {
- wlr_log(WLR_DEBUG, "dropping useless cursor_emulate: %.10f,%.10f", dx, dy);
- return;
- }
-
- wlr_relative_pointer_manager_v1_send_relative_motion(
- seat->server->relative_pointer_manager,
- seat->seat, (uint64_t)time_msec * 1000,
- dx, dy, dx, dy);
-
- wlr_cursor_move(seat->cursor, device, dx, dy);
- double sx, sy;
- bool notify = cursor_process_motion(seat->server, time_msec, &sx, &sy);
- if (notify) {
- wlr_seat_pointer_notify_motion(seat->seat, time_msec, sx, sy);
- }
- wlr_seat_pointer_notify_frame(seat->seat);
-}
-
-void
-cursor_emulate_move_absolute(struct seat *seat, struct wlr_input_device *device,
- double x, double y, uint32_t time_msec)
-{
- double lx, ly;
- wlr_cursor_absolute_to_layout_coords(seat->cursor,
- device, x, y, &lx, &ly);
-
- double dx = lx - seat->cursor->x;
- double dy = ly - seat->cursor->y;
-
- cursor_emulate_move(seat, device, dx, dy, time_msec);
-}
-
-void
-cursor_emulate_button(struct seat *seat, uint32_t button,
- enum wl_pointer_button_state state, uint32_t time_msec)
-{
- bool notify;
- switch (state) {
- case WL_POINTER_BUTTON_STATE_PRESSED:
- notify = cursor_process_button_press(seat, button, time_msec);
- if (notify) {
- wlr_seat_pointer_notify_button(seat->seat, time_msec, button, state);
- }
- break;
- case WL_POINTER_BUTTON_STATE_RELEASED:
- notify = cursor_process_button_release(seat, button, time_msec);
- if (notify) {
- wlr_seat_pointer_notify_button(seat->seat, time_msec, button, state);
- }
- cursor_finish_button_release(seat, button);
- break;
- }
- wlr_seat_pointer_notify_frame(seat->seat);
-}
-
struct scroll_info {
int direction;
bool run_action;
wlr_seat_pointer_notify_frame(seat->seat);
}
+void
+cursor_emulate_move(struct seat *seat, struct wlr_input_device *device,
+ double dx, double dy, uint32_t time_msec)
+{
+ if (!dx && !dy) {
+ wlr_log(WLR_DEBUG, "dropping useless cursor_emulate: %.10f,%.10f", dx, dy);
+ return;
+ }
+
+ wlr_relative_pointer_manager_v1_send_relative_motion(
+ seat->server->relative_pointer_manager,
+ seat->seat, (uint64_t)time_msec * 1000,
+ dx, dy, dx, dy);
+
+ wlr_cursor_move(seat->cursor, device, dx, dy);
+ double sx, sy;
+ bool notify = cursor_process_motion(seat->server, time_msec, &sx, &sy);
+ if (notify) {
+ wlr_seat_pointer_notify_motion(seat->seat, time_msec, sx, sy);
+ }
+ wlr_seat_pointer_notify_frame(seat->seat);
+}
+
+void
+cursor_emulate_move_absolute(struct seat *seat, struct wlr_input_device *device,
+ double x, double y, uint32_t time_msec)
+{
+ double lx, ly;
+ wlr_cursor_absolute_to_layout_coords(seat->cursor,
+ device, x, y, &lx, &ly);
+
+ double dx = lx - seat->cursor->x;
+ double dy = ly - seat->cursor->y;
+
+ cursor_emulate_move(seat, device, dx, dy, time_msec);
+}
+
+void
+cursor_emulate_button(struct seat *seat, uint32_t button,
+ enum wl_pointer_button_state state, uint32_t time_msec)
+{
+ bool notify;
+ switch (state) {
+ case WL_POINTER_BUTTON_STATE_PRESSED:
+ notify = cursor_process_button_press(seat, button, time_msec);
+ if (notify) {
+ wlr_seat_pointer_notify_button(seat->seat, time_msec, button, state);
+ }
+ break;
+ case WL_POINTER_BUTTON_STATE_RELEASED:
+ notify = cursor_process_button_release(seat, button, time_msec);
+ if (notify) {
+ wlr_seat_pointer_notify_button(seat->seat, time_msec, button, state);
+ }
+ cursor_finish_button_release(seat, button);
+ break;
+ }
+ wlr_seat_pointer_notify_frame(seat->seat);
+}
+
static void
cursor_load(struct seat *seat)
{