struct wlr_scene_output *scene_output;
struct wl_list layers[LAB_NR_LAYERS];
struct wlr_scene_tree *layer_tree[LAB_NR_LAYERS];
+ struct wlr_scene_tree *layer_popup_tree;
struct wlr_box usable_area;
struct lab_data_buffer *osd_buffer;
popup->new_popup.notify = popup_handle_new_popup;
wl_signal_add(&wlr_popup->base->events.new_popup, &popup->new_popup);
- /*
- * FIXME: should we put popups in ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY
- * or a dedicated output->layer_popup_tree - so that for example
- * a panel in the bottom layer displays any popup above views.
- */
-
popup_unconstrain(popup);
return popup;
}
struct lab_layer_surface *lab_layer_surface =
wl_container_of(listener, lab_layer_surface, new_popup);
struct wlr_xdg_popup *wlr_popup = data;
- create_popup(wlr_popup, lab_layer_surface->scene_layer_surface->node);
+
+ /*
+ * We always put popups in a special popup_tree so that for example a
+ * panel in the bottom layer displays popups above views.
+ */
+ struct server *server = lab_layer_surface->server;
+ struct wlr_output *wlr_output =
+ lab_layer_surface->scene_layer_surface->layer_surface->output;
+ struct output *output = output_from_wlr_output(server, wlr_output);
+ struct wlr_scene_node *node = &output->layer_popup_tree->node;
+
+ create_popup(wlr_popup, node);
+
+ struct wlr_box box = { 0 };
+ wlr_output_layout_get_box(server->output_layout, wlr_output, &box);
+ box.x += lab_layer_surface->scene_layer_surface->node->state.x;
+ box.y += lab_layer_surface->scene_layer_surface->node->state.y;
+ wlr_scene_node_set_position(node, box.x, box.y);
}
static void
output->frame.notify = output_frame_notify;
wl_signal_add(&wlr_output->events.frame, &output->frame);
+ /*
+ * Create layer-trees (background, bottom, top and overlay) and
+ * a layer-popup-tree.
+ */
int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]);
for (int i = 0; i < nr_layers; i++) {
wl_list_init(&output->layers[i]);
wlr_scene_tree_create(&server->scene->node);
output->layer_tree[i]->node.data = output->wlr_output;
}
+ output->layer_popup_tree = wlr_scene_tree_create(&server->scene->node);
+
+ /*
+ * Set the z-positions to achieve the following order (from top to
+ * bottom):
+ * - layer-shell popups
+ * - overlay layer
+ * - top layer
+ * - views
+ * - bottom layer
+ * - background layer
+ */
wlr_scene_node_lower_to_bottom(&output->layer_tree[1]->node);
wlr_scene_node_lower_to_bottom(&output->layer_tree[0]->node);
wlr_scene_node_raise_to_top(&output->layer_tree[2]->node);
wlr_scene_node_raise_to_top(&output->layer_tree[3]->node);
+ wlr_scene_node_raise_to_top(&output->layer_popup_tree->node);
if (rc.adaptive_sync) {
wlr_log(WLR_INFO, "enable adaptive sync on %s",