*/
void menu_process_cursor_motion(struct wlr_scene_node *node);
-/**
- * menu_call_actions - call actions associated with a menu node
- *
- * If menuitem connected to @node does not just open a submenu:
- * - associated actions will be called
- * - server->menu_current will be closed
- * - server->menu_current will be set to NULL
- *
- * Returns true if actions have actually been executed
- */
-bool menu_call_actions(struct wlr_scene_node *node);
-
/**
* menu_close_root- close root menu
*
menu_process_item_selection(item);
}
-bool
-menu_call_actions(struct wlr_scene_node *node)
-{
- assert(node && node->data);
- struct menuitem *item = node_menuitem_from_node(node);
-
- return menu_execute_item(item);
-}
-
void
menu_close_root(struct server *server)
{