We will use bitset for views snapped to corner (e.g. top-left = TOP|LEFT)
VIEW_EDGE_UP = (1 << 2),
VIEW_EDGE_DOWN = (1 << 3),
VIEW_EDGE_CENTER = (1 << 4),
-
- VIEW_EDGE_ALL = (VIEW_EDGE_LEFT | VIEW_EDGE_RIGHT |
- VIEW_EDGE_UP | VIEW_EDGE_DOWN | VIEW_EDGE_CENTER),
+ VIEW_EDGE_ANY = (1 << 5),
};
enum view_wants_focus {
return false;
}
- if (query->tiled != VIEW_EDGE_INVALID && !(query->tiled & view->tiled)) {
- return false;
+ if (query->tiled == VIEW_EDGE_ANY) {
+ if (!view->tiled) {
+ return false;
+ }
+ } else if (query->tiled != VIEW_EDGE_INVALID) {
+ if (query->tiled != view->tiled) {
+ return false;
+ }
}
const char *tiled_region =
if (any) {
if (!strcasecmp(direction, "any")) {
- return VIEW_EDGE_ALL;
+ return VIEW_EDGE_ANY;
}
}