struct session_lock_manager *manager =
wl_container_of(listener, manager, lock_destroy);
- float *black = (float[4]) { 0.f, 0.f, 0.f, 1.f };
- struct session_lock_output *lock_output;
- wl_list_for_each(lock_output, &manager->session_lock_outputs, link) {
- wlr_scene_rect_set_color(lock_output->background, black);
- }
-
wl_list_remove(&manager->lock_destroy.link);
wl_list_remove(&manager->lock_unlock.link);
wl_list_remove(&manager->lock_new_surface.link);