...in anticipation of adding helpers like node_view_from_node()
#include <wlr/types/wlr_scene.h>
#include "buffer.h"
#include "labwc.h"
-#include "node-descriptor.h"
+#include "node.h"
#define HEADER_CHARS "------------------------------"
#include <assert.h>
#include "labwc.h"
#include "layers.h"
-#include "node-descriptor.h"
+#include "node.h"
#include "ssd.h"
static void
#include <wlr/util/log.h>
#include "layers.h"
#include "labwc.h"
-#include "node-descriptor.h"
+#include "node.h"
void
layers_arrange(struct output *output)
'key-state.c',
'layers.c',
'main.c',
- 'node-descriptor.c',
+ 'node.c',
'osd.c',
'output.c',
'resistance.c',
// SPDX-License-Identifier: GPL-2.0-only
#include <stdlib.h>
-#include "node-descriptor.h"
+#include "node.h"
static void
descriptor_destroy(struct node_descriptor *node_descriptor)
*/
#include "labwc.h"
-#include "node-descriptor.h"
+#include "node.h"
struct view_child {
struct wlr_surface *surface;
// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include "labwc.h"
-#include "node-descriptor.h"
+#include "node.h"
#include "ssd.h"
static void
// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include "labwc.h"
-#include "node-descriptor.h"
+#include "node.h"
#include "ssd.h"
static void