}
}
- view_set_shade(view, false);
view_set_untiled(view);
view_restore_to(view, *geometry);
server->move_pending = false;
}
if (!view_is_floating(view)) {
/*
- * Un-maximize, unshade and restore natural
- * width/height.
- * Don't reset tiled state yet since we may want
- * to keep it (in the snap-to-maximize case).
- *
+ * Un-maximize and restore natural width/height.
* If the natural geometry is unknown (possible
* with xdg-shell views), then we set a size of
* 0x0 here and determine the correct geometry