This patch adds `combine` argument to (Toggle)SnapToEdge actions.
This allows to snap a window to e.g. up-left by running two actions:
- `<action name="SnapToEdge" direction="left" combine="yes" />`
- `<action name="SnapToEdge" direction="up" combine="yes" />`
Then running `<action name="SnapToEdge" direction="down" combine="yes" />`
snaps it to left again. This behavior is almost the same as KWin, except
that snapping a up-right-tiled window to right doesn't move it to the
right-adjacent output, but makes it right-tiled first.
Move window relative to its current position. Positive value of x moves
it right, negative left. Positive value of y moves it down, negative up.
-*<action name="ToggleSnapToEdge" direction="value" />*++
-*<action name="SnapToEdge" direction="value" />*
- Resize window to fill half the output in the given direction. Supports
- directions "left", "up", "right", "down", "up-left", "up-right", "down-left",
- "down-right" and "center".
+*<action name="ToggleSnapToEdge" direction="value" combine="value" />*++
+*<action name="SnapToEdge" direction="value" combine="value" />*
+ Resize window to fill half or quarter the output in the given direction.
+
+ *direction* [up|down|left|right|up-left|up-right|down-left|down-right|center]
+ Direction in which to snap the window.
+
+ *combine* [yes|no]
+ Allows to snap a window to an output corner by combining two
+ directions. For example, snapping a window to *right* and then
+ to *up* places it in the *up-right* quarter of the output.
+ Default is no.
ToggleSnapToEdge additionally toggles the active window between
tiled to the given direction and its untiled position.
void view_grow_to_edge(struct view *view, enum lab_edge direction);
void view_shrink_to_edge(struct view *view, enum lab_edge direction);
void view_snap_to_edge(struct view *view, enum lab_edge direction,
- bool across_outputs, bool store_natural_geometry);
+ bool across_outputs, bool combine, bool store_natural_geometry);
void view_snap_to_region(struct view *view, struct region *region, bool store_natural_geometry);
void view_move_to_output(struct view *view, struct output *output);
}
break;
case ACTION_TYPE_MOVE_TO_EDGE:
- if (!strcasecmp(argument, "snapWindows")) {
- action_arg_add_bool(action, argument, parse_bool(content, true));
- goto cleanup;
- }
- /* Falls through */
case ACTION_TYPE_TOGGLE_SNAP_TO_EDGE:
case ACTION_TYPE_SNAP_TO_EDGE:
case ACTION_TYPE_GROW_TO_EDGE:
}
goto cleanup;
}
+ if (action->type == ACTION_TYPE_MOVE_TO_EDGE
+ && !strcasecmp(argument, "snapWindows")) {
+ action_arg_add_bool(action, argument, parse_bool(content, true));
+ goto cleanup;
+ }
+ if ((action->type == ACTION_TYPE_SNAP_TO_EDGE
+ || action->type == ACTION_TYPE_TOGGLE_SNAP_TO_EDGE)
+ && !strcasecmp(argument, "combine")) {
+ action_arg_add_bool(action, argument, parse_bool(content, false));
+ goto cleanup;
+ }
break;
case ACTION_TYPE_SHOW_MENU:
if (!strcmp(argument, "menu")) {
view_apply_natural_geometry(view);
break;
}
- view_snap_to_edge(view, edge,
- /*across_outputs*/ true,
- /*store_natural_geometry*/ true);
+ bool combine = action_get_bool(action, "combine", false);
+ view_snap_to_edge(view, edge, /*across_outputs*/ true,
+ combine, /*store_natural_geometry*/ true);
}
break;
case ACTION_TYPE_GROW_TO_EDGE:
view_maximize(view, VIEW_AXIS_BOTH,
/*store_natural_geometry*/ false);
} else {
- view_snap_to_edge(view, edge,
- /*across_outputs*/ false,
- /*store_natural_geometry*/ false);
+ view_snap_to_edge(view, edge, /*across_outputs*/ false,
+ /*combine*/ false, /*store_natural_geometry*/ false);
}
return true;
void
view_snap_to_edge(struct view *view, enum lab_edge edge,
- bool across_outputs, bool store_natural_geometry)
+ bool across_outputs, bool combine, bool store_natural_geometry)
{
assert(view);
view_set_shade(view, false);
- if (across_outputs && view->tiled == edge && view->maximized == VIEW_AXIS_NONE) {
- /* We are already tiled for this edge; try to switch outputs */
- output = output_get_adjacent(view->output, edge, /* wrap */ false);
- if (!output) {
- return;
- }
+ if (lab_edge_is_cardinal(edge) && view->maximized == VIEW_AXIS_NONE) {
+ enum lab_edge invert_edge = lab_edge_invert(edge);
+ /* Represents axis of snapping direction */
+ enum lab_edge parallel_mask = edge | invert_edge;
+ /*
+ * The vector view->tiled is split to components
+ * parallel/orthogonal to snapping direction. For example,
+ * view->tiled=TOP_LEFT is split to parallel_tiled=TOP and
+ * orthogonal_tiled=LEFT when edge=TOP or edge=BOTTOM.
+ */
+ enum lab_edge parallel_tiled = view->tiled & parallel_mask;
+ enum lab_edge orthogonal_tiled = view->tiled & ~parallel_mask;
- /* When switching outputs, jump to the opposite edge */
- edge = lab_edge_invert(edge);
+ if (across_outputs && view->tiled == edge) {
+ /*
+ * E.g. when window is tiled to up and being snapped
+ * to up again, move it to the output above and tile
+ * it to down.
+ */
+ output = output_get_adjacent(view->output, edge,
+ /* wrap */ false);
+ if (!output) {
+ return;
+ }
+ edge = invert_edge;
+ } else if (combine && parallel_tiled == invert_edge
+ && orthogonal_tiled != LAB_EDGE_NONE) {
+ /*
+ * E.g. when window is tiled to downleft/downright and
+ * being snapped to up, tile it to left/right.
+ */
+ edge = view->tiled & ~parallel_mask;
+ } else if (combine && parallel_tiled == LAB_EDGE_NONE) {
+ /*
+ * E.g. when window is tiled to left/right and being
+ * snapped to up, tile it to upleft/upright.
+ */
+ edge = view->tiled | edge;
+ }
}
if (view->maximized != VIEW_AXIS_NONE) {