target_edges->left = new_geom.x - border.left;
target_edges->top = new_geom.y - border.top;
target_edges->right = new_geom.x + new_geom.width + border.right;
- target_edges->bottom = new_geom.y + new_geom.height + border.bottom;
+ target_edges->bottom = new_geom.y + border.bottom +
+ (view->shaded ? 0 : new_geom.height);
}
static void
* *top* edge of v that would be encountered, and vice versa.
*/
struct border win_edges = {
- .top = v->current.y + v->current.height + border.bottom,
+ .top = v->current.y + border.bottom
+ + view_effective_height(v, /* use_pending */ false),
.right = v->current.x - border.left,
.bottom = v->current.y - border.top,
.left = v->current.x + v->current.width + border.right,