#define XCURSOR_DEFAULT "left_ptr"
#define XCURSOR_SIZE 24
#define XCURSOR_MOVE "grabbing"
+#define XWL_TITLEBAR_HEIGHT (10)
+#define XWL_WINDOW_BORDER (3)
/* For brevity's sake, struct members are annotated where they are used. */
enum tinywl_cursor_mode {
struct timespec *when;
};
+static void render_decorations(struct wlr_output *output, struct tinywl_view *view) {
+ if (!view->surface)
+ return;
+ if (view->type != LAB_XWAYLAND_VIEW)
+ return;
+ if (!is_toplevel(view))
+ return;
+
+ struct wlr_box box = {
+ .x = view->x - XWL_WINDOW_BORDER,
+ .y = view->y - XWL_TITLEBAR_HEIGHT - XWL_WINDOW_BORDER,
+ .width = view->surface->current.width + 2 * XWL_WINDOW_BORDER,
+ .height = view->surface->current.height + XWL_TITLEBAR_HEIGHT +
+ 2 * XWL_WINDOW_BORDER,
+ };
+
+ float matrix[9];
+ wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
+ output->transform_matrix);
+
+ float color[] = { 0.2, 0.2, 0.7, 0.9 };
+ wlr_render_quad_with_matrix(view->server->renderer, color, matrix);
+}
+
static void render_surface(struct wlr_surface *surface,
int sx, int sy, void *data) {
/* This function is called for every surface that needs to be rendered. */
double ox = 0, oy = 0;
wlr_output_layout_output_coords(
view->server->output_layout, output, &ox, &oy);
- ox += view->x + sx, oy += view->y + sy;
+ ox += view->x + sx;
+ oy += view->y + sy;
/* We also have to apply the scale factor for HiDPI outputs. This is only
* part of the puzzle, TinyWL does not fully support HiDPI. */
.renderer = renderer,
.when = &now,
};
+
+ render_decorations(output->wlr_output, view);
+
/* This calls our render_surface function for each surface among the
* xdg_surface's toplevel and popups. */
if (view->type == LAB_XDG_SHELL_VIEW) {