void regions_update(struct output *output);
void regions_destroy(struct wl_list *regions);
+struct region *regions_from_cursor(struct server *server);
struct region *regions_from_name(const char *region_name, struct output *output);
#endif /* __LABWC_REGIONS_H */
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <float.h>
+#include <math.h>
#include <string.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/box.h>
return NULL;
}
+struct region *
+regions_from_cursor(struct server *server)
+{
+ assert(server);
+ double lx = server->seat.cursor->x;
+ double ly = server->seat.cursor->y;
+
+ struct wlr_output *wlr_output = wlr_output_layout_output_at(
+ server->output_layout, lx, ly);
+ struct output *output = output_from_wlr_output(server, wlr_output);
+ if (!output) {
+ return NULL;
+ }
+
+ double dist;
+ double dist_min = DBL_MAX;
+ struct region *closest_region = NULL;
+ struct region *region;
+ wl_list_for_each(region, &output->regions, link) {
+ if (wlr_box_contains_point(®ion->geo, lx, ly)) {
+ /* No need for sqrt((x1 - x2)^2 + (y1 - y2)^2) as we just compare */
+ dist = pow(region->center.x - lx, 2) + pow(region->center.y - ly, 2);
+ if (dist < dist_min) {
+ closest_region = region;
+ dist_min = dist;
+ }
+ }
+ }
+ return closest_region;
+}
+
void
regions_update(struct output *output)
{