#include <wlr/types/wlr_foreign_toplevel_management_v1.h>
#include <wlr/types/wlr_fractional_scale_v1.h>
#include <wlr/types/wlr_gamma_control_v1.h>
+#include <wlr/types/wlr_linux_drm_syncobj_v1.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_primary_selection_v1.h>
#include <wlr/types/wlr_screencopy_v1.h>
wlr_log(WLR_DEBUG, "unable to initialize dmabuf");
}
+ if (wlr_renderer_get_drm_fd(server->renderer) >= 0 &&
+ server->renderer->features.timeline) {
+ wlr_linux_drm_syncobj_manager_v1_create(server->wl_display, 1,
+ wlr_renderer_get_drm_fd(server->renderer));
+ }
+
/*
* Autocreates an allocator for us. The allocator is the bridge between
* the renderer and the backend. It handles the buffer creation,