- If an interactive move ends with the cursor within *inner* or *outer* pixels
- of an output edge, the window is snapped to the edge. *inner* edges are edges
- with an adjacent output and *outer* edges are edges without an adjacent output.
- If it's also within *<cornerRange>* pixels of an output corner, the window is
- snapped to the corner instead.
- If *inner* and *outer* is 0, snapping is disabled.
- Default is 10 for *<range><inner>* and *<range><outer>*, and 50 for *<cornerRange>*.
+ If an interactive move ends with the cursor within *inner* or *outer*
+ pixels of an output edge, the window is snapped to the edge. *inner*
+ edges are edges with an adjacent output and *outer* edges are edges
+ without an adjacent output. If it's also within *<cornerRange>* pixels
+ of an output corner, the window is snapped to the corner instead.
+ If *inner* and *outer* is 0, snapping is disabled. Default is 10 for
+ *<range><inner>* and *<range><outer>*, and 50 for *<cornerRange>*.