1 /* AUTOGENERATED FILE. DO NOT EDIT. */
6 char MessageBuffer[50];
8 extern void setUp(void);
9 extern void tearDown(void);
11 extern void test_IgnoredTest(void);
12 extern void test_AnotherIgnoredTest(void);
13 extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
15 static void runTest(UnityTestFunction test)
22 if (TEST_PROTECT() && !TEST_IS_IGNORED)
36 Unity.TestFile = "test/TestProductionCode2.c";
39 // RUN_TEST calls runTest
40 RUN_TEST(test_IgnoredTest, 13);
41 RUN_TEST(test_AnotherIgnoredTest, 18);
42 RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 23);